File: Attack.h

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#ifndef E323_TASKATTACK_H
#define E323_TASKATTACK_H

#include "../ATask.h"

struct AttackTask: public ATask {
	AttackTask(AIClasses *_ai): ATask(_ai) { t = TASK_ATTACK; }
	AttackTask(AIClasses *_ai, int target, CGroup& group);

	int target;
		// the target to attack
	int targetAlt;
		// alternative target from enemyScan() subroutine
	std::string enemy;
		// user name of target

	/* Update the attack task */
	void onUpdate();
	/* overload */
	bool onValidate();
	/* overload */
	void toStream(std::ostream& out) const;
	/* overload */
	void onEnemyDestroyed(int enemy, int attacker);
};

#endif