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#include "GResourceMap.h"
#include "RAI.h"
#include <set>
#include "LegacyCpp/FeatureDef.h"
#include "System/Util.h"
#include <stdio.h>
#include <stdexcept>
// a metal map block is 0-255 * cb->GetMaxMetal(), extractors are normally built on several
const int RAI_MinimalMetalSite = 500; // (this * ud->extractsMetal = the predicted income)
ResourceSite::ResourceSite(float3& rsPosition, int rsFeatureID, const FeatureDef* fd)
{
featureID = rsFeatureID;
featureD = fd;
if( featureID >= 0 )
{
type = 1;
amount = 1.0;
}
else
{
type = 0;
amount = 0.0;
}
position = rsPosition;
}
float ResourceSite::GetResourceDistance(ResourceSite* RS, const int& pathType)
{
ResourceSiteDistance* RSD = &siteDistance.find(RS)->second;
if( RSD->distance.find(pathType) != RSD->distance.end() )
return RSD->distance.find(pathType)->second;
if( RSD->bestDistance != 0 )
return *RSD->bestDistance;
return RSD->minDistance;
}
template<typename T>
static inline void file_read(T* value, FILE* file)
{
const size_t readCount = fread(value, sizeof(T), 1, file);
if (readCount != 1) {
throw std::runtime_error("failed reading from file");
}
}
template<typename T>
static inline void file_write(const T* value, FILE* file)
{
const size_t writeCount = fwrite(value, sizeof(T), 1, file);
if (writeCount != 1) {
throw std::runtime_error("failed writing to file");
}
}
GlobalResourceMap::GlobalResourceMap(IAICallback* cb, cLogFile* l, GlobalTerrainMap* TM)
: l(l)
{
// l = logfile;
*l<<"\n Loading the Resource-Map ...";
const int RAI_MaxMetalSites = 1500;
const int RAI_MaxGeoSites = 500;
for( int iT=0; iT<2; iT++ )
RSize[iT] = 0;
R[0] = new ResourceSite*[RAI_MaxMetalSites];
R[1] = new ResourceSite*[RAI_MaxGeoSites];
sector = 0;
bool UDMetalResources = false;
bool UDGeoResource = false;
int udSize=cb->GetNumUnitDefs();
const UnitDef **udList = new const UnitDef*[udSize];
cb->GetUnitDefList(udList);
for( int iud=udSize-1; iud>=0; iud-- )
{
if( udList[iud] == 0 ) // Work-Around(Several Mods): Spring-Version(v0.72b1-0.76b1)
{
cb->SendTextMsg("WARNING: Mod Unit Definition Invalid.",0);
*l<<"\n WARNING: (unitdef->id="<<iud+1<<") Mod UnitDefList["<<iud<<"] = 0";
udSize--;
udList[iud] = udList[udSize];
}
else if( udList[iud]->extractsMetal > 0 )
UDMetalResources = true;
else if( udList[iud]->needGeo )
UDGeoResource = true;
else
{
udSize--;
udList[iud] = udList[udSize];
}
}
if( !UDGeoResource && !UDMetalResources )
{
saveResourceFile = false;
delete [] udList;
*l<<"\n No resource units were detected for this mod.";
return;
}
int *fList = NULL;
int fSize = 0;
if( UDGeoResource )
{
int maxFeatures = cb->GetMaxUnits();
fList = new int[maxFeatures]; // Feature List
// int fSize = cb->GetFeatures(fList,maxFeatures); // Crashes: Spring-Version(v0.75b2-v0.76b1)
fSize = cb->GetFeatures(fList,maxFeatures,float3(1,1,1),999999); // Crash Work-Around
if( fSize == maxFeatures )
{
cb->SendTextMsg("WARNING: not all features will be searched for Geo Build Options",0);
*l<<"\nWARNING: not all features will be searched for Geo Build Options";
}
for(int i=0; i<fSize; i++)
if( !cb->GetFeatureDef(fList[i])->geoThermal )
fList[i] = fList[--fSize];
}
relResourceFileName = "cache/" + cRAI::MakeFileSystemCompatible(cb->GetModHumanName());
relResourceFileName += "-" + IntToString(cb->GetModHash(), "%x");
relResourceFileName += "-" + cRAI::MakeFileSystemCompatible(cb->GetMapName());
relResourceFileName += "-" + IntToString(cb->GetMapHash(), "%x");
relResourceFileName += ".res";
string resourceFileName_r;
FILE* resourceFile_r = NULL;
// get absolute file name
if (cRAI::LocateFile(cb, relResourceFileName, resourceFileName_r, false)) {
resourceFile_r = fopen(resourceFileName_r.c_str(), "rb");
}
bool useResourceFile = false;
if( resourceFile_r )
{
try
{
useResourceFile = true;
*l<<"\n Loading Resource-Site Data ...";
int udL2Size;
file_read(&udL2Size, resourceFile_r);
if( udSize != udL2Size )
useResourceFile = false;
else
{ // Checks if the unit-Def list have changed
int ID;
for( int i=0; i<udSize; i++ )
{
file_read(&ID, resourceFile_r);
if( udList[i]->id != ID )
{ // The order or types of definitions have changed
useResourceFile = false;
break;
}
}
if( useResourceFile )
{
int featureSites;
file_read(&featureSites, resourceFile_r);
if( fSize != featureSites )
useResourceFile = false;
else
{ // Checks if the feature resource list has changed
for( int i=0; i<fSize; i++ )
{
file_read(&ID, resourceFile_r);
if( fList[i] != ID )
{ // The order or types of features have changed
useResourceFile = false;
break;
}
}
if( useResourceFile )
{ // The actual loading starts here
typedef pair<ResourceSite*,ResourceSiteDistance> rrPair;
typedef pair<int,float> ifPair;
float3 position;
float distance;
int featureID;
int size,dSize;
int iT2,iR2;
int optionID;
for( int iT=0; iT<2; iT++ )
{
file_read(&RSize[iT], resourceFile_r);
for( int iR=0; iR<RSize[iT]; iR++ )
{
file_read(&featureID, resourceFile_r);
file_read(&position, resourceFile_r);
if( featureID >= 0 )
R[iT][iR] = new ResourceSite(position,featureID,cb->GetFeatureDef(featureID));
else
R[iT][iR] = new ResourceSite(position);
file_read(&R[iT][iR]->amount, resourceFile_r);
file_read(&size, resourceFile_r);
for( int i=0; i<size; i++ )
{
file_read(&optionID, resourceFile_r);
R[iT][iR]->options.insert(optionID);
}
}
}
for( int iT=0; iT<2; iT++ )
for( int iR=0; iR<RSize[iT]; iR++ )
{
file_read(&size, resourceFile_r);
for( int i=0; i<size; i++ )
{
file_read(&iT2, resourceFile_r);
file_read(&iR2, resourceFile_r);
R[iT][iR]->siteDistance.insert(rrPair(R[iT2][iR2],ResourceSiteDistance(0.0)));
ResourceSiteDistance* RSD = &R[iT][iR]->siteDistance.find(R[iT2][iR2])->second;
file_read(&RSD->minDistance, resourceFile_r);
file_read(&RSD->bestPathType, resourceFile_r);
file_read(&dSize, resourceFile_r);
for( int i=0; i<dSize; i++ )
{
file_read(&optionID, resourceFile_r);
file_read(&distance, resourceFile_r);
RSD->distance.insert(ifPair(optionID,distance));
}
file_read(&dSize, resourceFile_r);
for( int i=0; i<dSize; i++ )
{
file_read(&position, resourceFile_r);
RSD->pathDebug.push_back(position);
}
if( RSD->bestPathType == -2 )
RSD->bestDistance = &RSD->minDistance;
else if( RSD->bestPathType >= 0 )
RSD->bestDistance = &RSD->distance.find(RSD->bestPathType)->second;
}
}
file_read(&averageMetalSite, resourceFile_r);
file_read(&isMetalMap, resourceFile_r);
if( isMetalMap )
{
sector = new MetalMapSector[TM->sectorXSize*TM->sectorZSize];
for( int iS=0; iS<TM->sectorXSize*TM->sectorZSize; iS++ )
{
file_read(§or[iS].isMetalSector, resourceFile_r);
sector[iS].S = &TM->sector[iS];
}
}
}
}
}
}
fclose(resourceFile_r);
}
catch (const std::exception& ex)
{
*l<<"\nERROR: failed reading the resource map: " << ex.what();
}
if( !useResourceFile )
*l<<"\n A change has been detected in the map/mod, the resource data will be reloaded.";
}
// get absolute file name
if (!cRAI::LocateFile(cb, relResourceFileName, resourceFileName_w, true)) {
resourceFileName_w = "";
}
if( useResourceFile || cb->GetCurrentFrame() == 0 )
{ // only save the data if it was created at the beginning of a game
saveResourceFile = true;
for( int i=0; i<udSize; i++ )
saveUD.push_back(udList[i]->id);
for( int i=0; i<fSize; i++ )
saveF.push_back(fList[i]);
saveSectorSize = TM->sectorXSize*TM->sectorZSize;
}
else
saveResourceFile = false;
if( !UDGeoResource )
*l<<"\n No geo-resource units were detected for this mod.";
else if( !useResourceFile )
{
*l<<"\n Finding Geo-Sites ...";
float3 position;
float3 buildPosition;
for(int i=0; i<fSize; i++)
{
const FeatureDef *fd = cb->GetFeatureDef(fList[i]);
if( fd->geoThermal )
{
position = cb->GetFeaturePos(fList[i]);
if( !TM->waterIsHarmful || cb->GetElevation(position.x,position.z) >= 0 )
{
ResourceSite *RS = new ResourceSite(position,fList[i],fd);
for( int iud=0; iud<udSize; iud++ )
{
const UnitDef* ud = udList[iud];
if( ud->needGeo )
{
buildPosition = cb->ClosestBuildSite(ud,RS->position,48.0f,0);
if( cb->CanBuildAt(ud,buildPosition) )
RS->options.insert(ud->id);
}
}
if( RS->options.empty() )
{
*l<<"\n Energy Resource located at (x"<<RS->position.x<<" z"<<RS->position.z<<" y"<<RS->position.y<<") is unusable in this mod.";
delete RS;
}
else
R[1][RSize[1]++] = RS;
}
}
}
delete [] fList;
*l<<"\n Geo-Sites Found: "<<RSize[1];
}
else
{
delete [] fList;
*l<<"\n Geo-Sites Loaded: "<<RSize[1];
}
if( !UDMetalResources )
{
*l<<"\n No metal-resource units were detected for this mod.";
isMetalMap = false;
averageMetalSite = 0.0;
}
else if( !useResourceFile )
{
*l<<"\n Determining the available amount of metal ...";
*l<<"\n GetMaxMetal(): "<<cb->GetMaxMetal();
// Calculate the radius distances & ranges
const float MMExtractorRadius = cb->GetExtractorRadius()/16.0;
MMExtractorRadiusI = MMExtractorRadius;
*l<<"\n Metal-Map Extractor Radius: "<<MMExtractorRadius;
const int MMRSSize = MMExtractorRadiusI*2+1;
MMRS = new sMMRadiusSquare*[MMRSSize];
for( int x=0; x<MMRSSize; x++ )
{
MMRS[x] = new sMMRadiusSquare[MMRSSize];
for(int z=0; z<MMRSSize; z++)
{
MMRS[x][z].distance = float3(x,0,z).distance2D(float3(MMExtractorRadiusI,0,MMExtractorRadiusI));
if( MMRS[x][z].distance <= MMExtractorRadius )
MMRS[x][z].inRange = true;
else
MMRS[x][z].inRange = false;
}
}
if( cb->GetExtractorRadius() <= 70.0 )
{
int inRange = 0;
for(int z=0; z<MMRSSize; z++)
for(int x=0; x<MMRSSize; x++)
if( MMRS[x][z].inRange )
inRange++;
const float minimalMetalSquare = RAI_MinimalMetalSite/(inRange*cb->GetMaxMetal());
*l<<"\n Metal-Squares per Site: "<<inRange;
*l<<"\n Minimal Metal-Square Value: "<<minimalMetalSquare;
sector = new MetalMapSector[TM->sectorXSize*TM->sectorZSize];
const unsigned char *standardMetalMap = cb->GetMetalMap();
const int convertStoMM = TM->convertStoP/16; // * for conversion, / for reverse conversion
const int metalMapXSize = TM->sectorXSize*convertStoMM;
int uselessSectors = 0;
int metalSectors = 0;
float totalMetal = 0.0;
// *l<<"\n Sector to Metal-Map Conversion: "<<convertStoMM;
for(int z=0; z < TM->sectorZSize; z++)
for(int x=0; x < TM->sectorXSize; x++)
{
//if( x == 0 ) *l<<"\n ";
int i=(z*TM->sectorXSize)+x;
sector[i].S = &TM->sector[i];
if( sector[i].S->maxElevation < 0 && TM->waterIsHarmful )
uselessSectors++;
else
{
float sectorMetal = 0.0;
int iMap = ((z*convertStoMM)*metalMapXSize)+x*convertStoMM;
//*l<<"\t"<<standardMetalMap[iMap];
for(int zM=0; zM<convertStoMM; zM++)
for(int xM=0,iM=iMap+zM*metalMapXSize+xM; xM<convertStoMM; xM++,iM=iMap+zM*metalMapXSize+xM )
if( (float)standardMetalMap[iM] > 2.0*minimalMetalSquare )
{
sector[i].percentMetal++;
sectorMetal += standardMetalMap[iM];
}
sector[i].percentMetal *= 100.0/(convertStoMM*convertStoMM);
if( sector[i].percentMetal >= 75.0 )//&& sector[i].totalMetal > 2*RAI_MinimalMetalSite )
{
sector[i].isMetalSector = true;
metalSectors++;
totalMetal += sectorMetal;
}
//*l<<"\t("<<sector[i].totalMetal<<"/"<<sector[i].percentMetal<<"%)";
}
}
*l<<"\n Metal-Sector Percent: "<<(100.0*metalSectors)/(TM->sectorXSize*TM->sectorZSize-uselessSectors)<<"%";
if( (100.0*metalSectors)/(TM->sectorXSize*TM->sectorZSize-uselessSectors) > 40.0 ) // 40% of the sectors are metal
{
isMetalMap = true;
*l<<" (Metal-Map Detected)";
averageMetalSite = (inRange*cb->GetMaxMetal()*totalMetal)/(metalSectors*convertStoMM*convertStoMM);
}
else
{
isMetalMap = false;
delete [] sector;
sector = 0;
}
}
else
isMetalMap = false;
if( !isMetalMap )
{
*l<<"\n Finding Metal-Sites ...";
averageMetalSite = 0.0;
MMZSize = cb->GetMapHeight()/2;
MMXSize = cb->GetMapWidth()/2;
*l<<"\n Metal-Map Size: "<<MMXSize*MMZSize<<" (x"<<MMXSize<<",z"<<MMZSize<<")";
const float MBtoBB = 2.0; // Metal-Block to Build-Block, * for Conversion, / for the reverse
const float MMMinExtractorRadius = sqrt(pow(float(udList[0]->xsize)/MBtoBB,2)+pow(float(udList[0]->zsize)/MBtoBB,2)); // If less then this value then sites could overlap
*l<<"\n Minimal Metal-Map Extractor Radius: "<<MMMinExtractorRadius;
// sorts the list so that the most unique size extractors are first
int uniqueExtractors = 0;
for( int iudU=0; iudU<=uniqueExtractors; iudU++ )
{
//*l<<" "<<iudU;
int uniqueExtractorIndex=-1;
for( int iud=iudU; iud<udSize && uniqueExtractorIndex==-1; iud++ )
if( udList[iud]->extractsMetal > 0 )
{
uniqueExtractorIndex = iud;
for( int iud2=0; iud2<uniqueExtractors; iud2++ )
if( udList[iud]->xsize == udList[iud2]->xsize && udList[iud]->zsize == udList[iud2]->zsize &&
udList[iud]->minWaterDepth == udList[iud2]->minWaterDepth && udList[iud]->maxWaterDepth == udList[iud2]->maxWaterDepth )
{
uniqueExtractorIndex = -1;
break;
}
}
if( uniqueExtractorIndex >=0 )
{
//*l<<" +"<<uniqueExtractorIndex;
const UnitDef* ud = udList[uniqueExtractors];
udList[uniqueExtractors] = udList[uniqueExtractorIndex];
udList[uniqueExtractorIndex] = ud;
uniqueExtractors++;
// make udList[0] = the smallest extractor
for( int i=uniqueExtractors-1; i>0 && udList[i]->xsize*udList[i]->zsize < udList[i-1]->xsize*udList[i-1]->zsize; i-- )
{
const UnitDef* ud = udList[i-1];
udList[i-1] = udList[i];
udList[i] = ud;
}
}
}
*l<<"\n Minimal Unit-Definition Size: (x"<<udList[0]->xsize<<",z"<<udList[0]->zsize<<")";
*l<<"\n Unique Extractor Unit-Definitions: "<<uniqueExtractors;
// Calculate the offsets
edgeOffset = new int[MMRSSize];
for( int x=0; x<MMRSSize; x++ )
for(int z=0; z<MMRSSize; z++)
if( MMRS[x][z].inRange )
{
edgeOffset[x] = MMExtractorRadiusI-z;
break;
}
// Initializing MMS(.metal .assessing .x .z)
int SMindex; // temp variable
float percentMetal = 0.0;
const unsigned char *StandardMetalMap = cb->GetMetalMap();
MMS = new sMetalMapSquare*[MMXSize];
for( int x=0; x<MMXSize; x++ )
{
//*l<<"\n";
MMS[x] = new sMetalMapSquare[MMZSize];
for(int z=0; z<MMZSize; z++)
{
SMindex = z*MMXSize + x;
if( (int)StandardMetalMap[SMindex] > 0 )
{
MMS[x][z].metal = (float)StandardMetalMap[SMindex]*cb->GetMaxMetal();
percentMetal++;
}
else
MMS[x][z].metal = 0.0;
//*l<<MMS[x][z].metal<<"\t";
MMS[x][z].x = x;
MMS[x][z].z = z;
MMS[x][z].assessing = true;
MMS[x][z].inaccuracy = -1.0;
}
}
percentMetal *= 100.0/(MMXSize*MMZSize);
*l<<"\n Percent Metal: "<<percentMetal<<"%";
bool valueAccuracy = false;
if( percentMetal < 1.0 )
{
valueAccuracy = true;
*l<<" (metal-site accuracy will be considered important)";
}
// double MSTimerTemp = clock();
// Updates MMS(.totalMetal .assessing)
FindMMSTotalMetal(0,MMXSize-1,0,MMZSize-1);
// *l<<"\n Metal-Site Init FindMMSTotalMetal Loading:\t"<<(clock()-MSTimerTemp)/(double)CLOCKS_PER_SEC<<" seconds";
// Updates MMS(.assessing), checks for area occupied by Geo-Sites
if( UDGeoResource )
{
// Find the smallest Geo UnitDef
const UnitDef *ud = 0;
for( int iud=0; iud<udSize; iud++ )
if( udList[iud]->needGeo )
if( ud == 0 || udList[iud]->xsize*udList[iud]->zsize < ud->xsize*ud->zsize )
ud = udList[iud];
const int MMtoMP = 16; // Metal-Map to Map-Position, * for conversion, / for the reverse
int xMin,xMax,zMin,zMax; // temp variables
for( int iR=0; iR<RSize[1]; iR++ )
{
xMin = int(R[1][iR]->position.x)/MMtoMP;
zMin = int(R[1][iR]->position.z)/MMtoMP;
SetLimitBoundary(xMin,xMax,ud->xsize/MBtoBB-1,zMin,zMax,ud->zsize/MBtoBB-1);
for(int z=zMin; z<=zMax; z++)
for(int x=xMin; x<=xMax; x++)
if( MMS[x][z].assessing )
MMS[x][z].assessing = false;
}
}
// Updates MMS(.assessing), checks the elevation and water type
const float *StandardHeightMap = cb->GetHeightMap();
const int HeightMapXSize = cb->GetMapWidth();
const int MMapToHMap = HeightMapXSize/MMXSize;
MMSAssessingSize = 0;
float3 position;// temp variable
for( int x=0; x<MMXSize; x++ ) {
for(int z=0; z<MMZSize; z++) {
if( MMS[x][z].assessing ) {
if( TM->waterIsHarmful && StandardHeightMap[(z*MMapToHMap+MMapToHMap/2)*HeightMapXSize+(x*MMapToHMap+MMapToHMap/2)] < 0 ) {
MMS[x][z].assessing = false;
} else {
MMSAssessingSize++;
}
}
}
}
// try cutting it down a little more, if needed
if( MMSAssessingSize > 250000 )
{
*l<<"\n Assessing "<<MMSAssessingSize<<" possible metal-sites.";
*l<<"\n Reducing Assessment ... ";
for( int x=0; x<MMXSize; x++ ) {
for(int z=0; z<MMZSize; z++) {
if( MMS[x][z].assessing && MMS[x][z].totalMetal < 1.75*RAI_MinimalMetalSite ) {
MMS[x][z].assessing = false;
}
}
}
}
// MSTimerTemp = clock();
// Updates MMS(.assessing), checks if the positions can be built at
MMSAssessingSize = 0;
MMSAssessing = new sMetalMapSquare*[MMXSize*MMZSize];
for( int x=0; x<MMXSize; x++ )
for(int z=0; z<MMZSize; z++)
if( MMS[x][z].assessing )
{ // Long Calculation: (cause: cb->CanBuildAt - probably can't be improved)
MMS[x][z].assessing = false;
position = float3(x*16.0+8.0, 0.0, z*16.0+8.0);
for( int iud=0; iud<uniqueExtractors; iud++ )
if( udList[iud]->extractsMetal > 0 && cb->CanBuildAt(udList[iud],position) )
{
MMS[x][z].assessing = true;
MMSAssessing[MMSAssessingSize++] = &MMS[x][z];
break;
}
}
// *l<<"\n Metal-Site Init CanBuildAt Loading:\t"<<(clock()-MSTimerTemp)/(double)CLOCKS_PER_SEC<<" seconds";
*l<<"\n Assessing "<<MMSAssessingSize<<" possible metal-sites.";
// double MSTimer1 = 0;
// double MSTimer2 = 0;
// double MSTimer3 = 0;
float searchDis = cb->GetExtractorRadius()/2.0;
if( searchDis < 16.0 )
searchDis = 16.0; // Needs to be at least this high to work with ClosestBuildSite
sMetalMapSquare *mms; // temp variable
int xMin,xMax,zMin,zMax,xOffset,zOffset; // temp variables
while( MMSAssessingSize > 0 && RSize[0] < RAI_MaxMetalSites )
{
//*l<<"\nMMSRemaining.size()="<<MMSRemaining.size();
// MSTimerTemp = clock();
// Setting mms as the best metal-site available
// Sorted by high totalMetal and then by low inaccuracy
mms = MMSAssessing[0]; // [0] always has assessing = true
if( valueAccuracy )
{
float bestMetal = 0;
for( int i=0; i<MMSAssessingSize; i++ )
if( !MMSAssessing[i]->assessing )
MMSAssessing[i--] = MMSAssessing[--MMSAssessingSize];
else if( MMSAssessing[i]->totalMetal < 0.5*bestMetal )
{} // nothing
else
{ // slow calculations
if( MMSAssessing[i]->totalMetal > bestMetal )
{
bestMetal = MMSAssessing[i]->totalMetal;
if( mms->totalMetal < 0.51*bestMetal )
mms = MMSAssessing[i];
}
if( MMSAssessing[i]->inaccuracy <= 0.0 )
FindMMSInaccuracy(MMSAssessing[i]->x,MMSAssessing[i]->z);
if( mms->inaccuracy <= 0.0 )
FindMMSInaccuracy(mms->x,mms->z);
// *l<<"\n m="<<MMSAssessing[i]->totalMetal<<" ia="<<MMSAssessing[i]->inaccuracy<<" r="<<MMSAssessing[i]->totalMetal*(MMSAssessing[i]->totalMetal/MMSAssessing[i]->inaccuracy);
if( MMSAssessing[i]->totalMetal*(MMSAssessing[i]->totalMetal/MMSAssessing[i]->inaccuracy) > mms->totalMetal*(mms->totalMetal/mms->inaccuracy) )
mms = MMSAssessing[i];
}
}
else
{
for( int i=0; i<MMSAssessingSize; i++ )
if( !MMSAssessing[i]->assessing )
MMSAssessing[i--] = MMSAssessing[--MMSAssessingSize];
else if( MMSAssessing[i]->totalMetal > 1.001*mms->totalMetal )
mms = MMSAssessing[i];
else if( MMSAssessing[i]->totalMetal < 0.999*mms->totalMetal )
{} // nothing
else
{ // 0.999-1.001: fixes float rounding errors, cb->GetMaxMetal() was not a whole number
// inaccuracy can take a long time to calculate so it won't be until it's needed
if( MMSAssessing[i]->inaccuracy <= 0.0 )
FindMMSInaccuracy(MMSAssessing[i]->x,MMSAssessing[i]->z);
if( mms->inaccuracy <= 0.0 )
FindMMSInaccuracy(mms->x,mms->z);
if( MMSAssessing[i]->inaccuracy < mms->inaccuracy )//0.999*mms->inaccuracy )
mms = MMSAssessing[i];
}
}
if( mms->totalMetal < RAI_MinimalMetalSite )
break;
// MSTimer1 += clock()-MSTimerTemp;
// MSTimerTemp = clock();
// Create the metal-site
position = float3(mms->x*16.0+8.0, 0.0, mms->z*16.0+8.0);
ResourceSite *RS = new ResourceSite(position);
RS->position.y = StandardHeightMap[(mms->z*MMapToHMap+MMapToHMap/2)*HeightMapXSize+(mms->x*MMapToHMap+MMapToHMap/2)];
RS->amount = mms->totalMetal;
averageMetalSite += RS->amount;
for( int iud=0; iud<udSize; iud++ )
if( udList[iud]->extractsMetal > 0.0 )
{
position = cb->ClosestBuildSite(udList[iud],RS->position,searchDis,0);
if( cb->CanBuildAt(udList[iud],position) && (!TM->waterIsHarmful || position.y >= 0) )
RS->options.insert(udList[iud]->id);
}
R[0][RSize[0]++] = RS;
// MSTimer2 += clock()-MSTimerTemp;
// *l<<"\n mms->(x"<<mms->x<<",z"<<mms->z<<")";
// The Extractor Radius is small enough that Sites will overlap, remove the nearby indexes being assessed
// if( MMExtractorRadius < MMMinExtractorRadius )
// {
SetLimitBoundary((xMin=mms->x),xMax,udList[0]->xsize/MBtoBB -1,(zMin=mms->z),zMax,udList[0]->zsize/MBtoBB -1);
for(int z=zMin; z<=zMax; z++)
for(int x=xMin; x<=xMax; x++)
if( MMS[x][z].assessing )
MMS[x][z].assessing = false;
// }
// Update nearby Metal-Map positions
SetLimitBoundary((xMin=mms->x),xMax,xOffset,(zMin=mms->z),zMax,zOffset,MMExtractorRadiusI);
for(int z=zMin,zMMRS=zOffset; z<=zMax; z++,zMMRS++)
for(int x=xMin,xMMRS=xOffset; x<=xMax; x++,xMMRS++)
if( MMRS[xMMRS][zMMRS].inRange )
{
// *l<<"\n (x"<<x<<",z"<<z<<") i="<<index<<" MMSRsize="<<MMSRemaining.size();
MMS[x][z].metal = 0.0;
}
// MSTimerTemp = clock();
// Recalculate the affected MetalMapSquares
SetLimitBoundary((xMin=mms->x),xMax,xOffset,(zMin=mms->z),zMax,zOffset,2*MMExtractorRadiusI);
FindMMSTotalMetal(xMin,xMax,zMin,zMax);
// MSTimer3 += clock()-MSTimerTemp;
// Ensures that the first element is being assessed
while( MMSAssessingSize > 0 && !MMSAssessing[0]->assessing )
MMSAssessing[0] = MMSAssessing[--MMSAssessingSize];
}
// *l<<"\n Metal-Site Search Loading: "<<MSTimer1/CLOCKS_PER_SEC<<" seconds";
// *l<<"\n Metal-Site CanBuildAt Loading: "<<MSTimer2/CLOCKS_PER_SEC<<" seconds";
// *l<<"\n Metal-Site FindMMSTotalMetal Loading: "<<MSTimer3/CLOCKS_PER_SEC<<" seconds";
delete [] edgeOffset;
delete [] MMSAssessing;
for( int x=0; x<MMXSize; x++ )
delete [] MMS[x];
delete [] MMS;
if( RSize[0] > 0 )
{
averageMetalSite /= RSize[0];
*l<<"\n Minimal Metal-Site Value: "<<RAI_MinimalMetalSite;
}
}
for( int x=0; x<MMRSSize; x++ )
delete [] MMRS[x];
delete [] MMRS;
*l<<"\n Average Metal-Site Value: "<<averageMetalSite;
*l<<"\n Metal-Sites Found: "<<RSize[0];
}
else
*l<<"\n Metal-Sites Loaded: "<<RSize[0];
delete [] udList;
/*
// debugging
for( int iT=0; iT<2; iT++ )
for( int iR=0; iR<RSize[iT]; iR++ )
{
*l<<"\n R["<<iT<<"]["<<iR<<"] \tamount: "<<R[iT][iR]->amount<<" \tlocation(x"<<R[iT][iR]->position.x<<",z"<<R[iT][iR]->position.z<<"):";
*l<<"\t B("<<R[iT][iR]->options.size()<<"):";
for( set<int>::iterator RS=R[iT][iR]->options.begin(); RS!=R[iT][iR]->options.end(); RS++ )
*l<<" "<<*RS;
}
*/
}
GlobalResourceMap::~GlobalResourceMap()
{
if( saveResourceFile )
{
FILE* resourceFile_w = NULL;
if (resourceFileName_w.empty()) {
*l<< "Error: resourceFileName_w is empty!";
return;
} else {
resourceFile_w = fopen(resourceFileName_w.c_str(), "wb");
}
try
{
int size;
file_write(&(size=saveUD.size()), resourceFile_w);
for(vector<int>::iterator i=saveUD.begin(); i!=saveUD.end(); ++i)
file_write(&*i, resourceFile_w);
file_write(&(size=saveF.size()), resourceFile_w);
for(vector<int>::iterator i=saveF.begin(); i!=saveF.end(); ++i)
file_write(&*i, resourceFile_w);
for( int iT=0; iT<2; iT++ )
{
file_write(&RSize[iT], resourceFile_w);
for( int iR=0; iR<RSize[iT]; iR++ )
{
file_write(&R[iT][iR]->featureID, resourceFile_w);
file_write(&R[iT][iR]->position, resourceFile_w);
file_write(&R[iT][iR]->amount, resourceFile_w);
file_write(&(size=R[iT][iR]->options.size()), resourceFile_w);
for( set<int>::iterator i=R[iT][iR]->options.begin(); i!=R[iT][iR]->options.end(); ++i )
file_write(&*i, resourceFile_w);
}
}
for( int iT=0; iT<2; iT++ )
for( int iR=0; iR<RSize[iT]; iR++ )
{
file_write(&(size=R[iT][iR]->siteDistance.size()), resourceFile_w);
for( map<ResourceSite*,ResourceSiteDistance>::iterator iRS=R[iT][iR]->siteDistance.begin(); iRS!=R[iT][iR]->siteDistance.end(); ++iRS )
{
file_write(&iRS->first->type, resourceFile_w);
ResourceSiteDistance* RSD = &iRS->second;
for(int i=0; i<RSize[iRS->first->type]; i++)
if( R[iRS->first->type][i] == iRS->first )
{
file_write(&i, resourceFile_w);
break;
}
file_write(&RSD->minDistance, resourceFile_w);
if( RSD->bestPathType == -1 && RSD->bestDistance != 0 )
RSD->bestPathType = -2;
file_write(&RSD->bestPathType, resourceFile_w);
file_write(&(size=RSD->distance.size()), resourceFile_w);
for( map<int,float>::iterator i=RSD->distance.begin(); i!=RSD->distance.end(); ++i )
{
file_write(&i->first, resourceFile_w);
file_write(&i->second, resourceFile_w);
}
file_write(&(size=RSD->pathDebug.size()), resourceFile_w);
for( vector<float3>::iterator i=RSD->pathDebug.begin(); i!=RSD->pathDebug.end(); ++i )
file_write(&*i, resourceFile_w);
}
}
file_write(&averageMetalSite, resourceFile_w);
file_write(&isMetalMap, resourceFile_w);
if( isMetalMap )
for( int iS=0; iS<saveSectorSize; iS++ )
file_write(§or[iS].isMetalSector, resourceFile_w);
}
catch (const std::exception& ex)
{
*l<<"\nERROR: failed writing the resource map: " << ex.what();
}
fclose(resourceFile_w);
}
delete [] sector;
for( int iT=0; iT<2; iT++ )
{
for(int iR=0; iR<RSize[iT]; iR++)
delete R[iT][iR];
delete [] R[iT];
}
}
float3 GlobalResourceMap::GetMetalMapPosition(const float3& position) const
{ // UNFINISHED
return position;
}
void GlobalResourceMap::SetLimitBoundary(int &xMin, int &xMax, int &xMMRS, int &zMin, int &zMax, int &zMMRS, const int &increment)
{
xMax = xMin + increment;
if( xMax > MMXSize-1 )
xMax = MMXSize-1;
xMin -= increment;
if( xMin < 0 )
{
xMMRS = -xMin;
xMin = 0;
}
else
xMMRS = 0;
zMax = zMin + increment;
if( zMax > MMZSize-1 )
zMax = MMZSize-1;
zMin -= increment;
if( zMin < 0 )
{
zMMRS = -zMin;
zMin = 0;
}
else
zMMRS = 0;
}
void GlobalResourceMap::SetLimitBoundary(int &xMin, int &xMax, const int &xIncrement, int &zMin, int &zMax, const int &zIncrement)
{
xMax = xMin + xIncrement;
if( xMax > MMXSize-1 )
xMax = MMXSize-1;
xMin -= xIncrement;
if( xMin < 0 )
xMin = 0;
zMax = zMin + zIncrement;
if( zMax > MMZSize-1 )
zMax = MMZSize-1;
zMin -= zIncrement;
if( zMin < 0 )
zMin = 0;
}
void GlobalResourceMap::FindMMSTotalMetal(const int &xMMin, const int &xMMax, const int &zMMin, const int &zMMax)
{ // Updating MMS (.totalMetal .assessing)
int xMin,xMax,zMin,zMax,xOffset,zOffset,xMMRS,zMMRS,x,z; // temp variables
for(int xM=xMMin; xM<=xMMax; xM++)
for(int zM=zMMin; zM<=zMMax; zM++)
if( MMS[xM][zM].assessing )
{
MMS[xM][zM].totalMetal = 0.0;
MMS[xM][zM].inaccuracy = -1.0; // reset
SetLimitBoundary((xMin=xM),xMax,xOffset,(zMin=zM),zMax,zOffset,MMExtractorRadiusI);
if( xM > xMMin && MMS[xM-1][zM].assessing )
{ // Shifting right from a previous calculation
MMS[xM][zM].totalMetal = MMS[xM-1][zM].totalMetal;
for(z=zMin; z<=zMax; z++,zOffset++)
{
xMax = xM+edgeOffset[zOffset];
if( xMax < MMXSize )
MMS[xM][zM].totalMetal += MMS[xMax][z].metal;
xMin = xM-edgeOffset[zOffset]-1;
if( xMin >= 0 )
MMS[xM][zM].totalMetal -= MMS[xMin][z].metal;
}
}
else if( zM > zMMin && MMS[xM][zM-1].assessing )
{ // Shifting down from a previous calculation
MMS[xM][zM].totalMetal = MMS[xM][zM-1].totalMetal;
for(x=xMin; x<=xMax; x++,xOffset++)
{
zMax = zM+edgeOffset[xOffset];
if( zMax < MMZSize )
MMS[xM][zM].totalMetal += MMS[x][zMax].metal;
zMin = zM-edgeOffset[xOffset]-1;
if( zMin >= 0 )
MMS[xM][zM].totalMetal -= MMS[x][zMin].metal;
}
}
else
{ // Default Calculation, depending on the extractor radius this can be 30x slower
for(z=zMin,zMMRS=zOffset; z<=zMax; z++,zMMRS++)
for(x=xMin,xMMRS=xOffset; x<=xMax; x++,xMMRS++)
if( MMRS[xMMRS][zMMRS].inRange )
MMS[xM][zM].totalMetal += MMS[x][z].metal;
}
//*l<<" MMS[xM][zM].totalMetal="<<MMS[xM][zM].totalMetal;
}
// .assessing is checked afterwards because assessing=true can help with it's calculations
for(int xM=xMMin; xM<=xMMax; xM++)
for(int zM=zMMin; zM<=zMMax; zM++)
if( MMS[xM][zM].assessing && MMS[xM][zM].totalMetal < RAI_MinimalMetalSite )
MMS[xM][zM].assessing = false;
}
void GlobalResourceMap::FindMMSInaccuracy(const int &xM, const int &zM)
{
// Very Long Calculation: (cause: a map with a large extractor radius - needs some improvement in the future)
int xMin,xMax,zMin,zMax,xOffset,zOffset; // temp variables
SetLimitBoundary((xMin=xM),xMax,xOffset,(zMin=zM),zMax,zOffset,MMExtractorRadiusI);
for(int z=zMin,zMMRS=zOffset; z<=zMax; z++,zMMRS++)
for(int x=xMin,xMMRS=xOffset; x<=xMax; x++,xMMRS++)
if( MMRS[xMMRS][zMMRS].inRange )
MMS[xM][zM].inaccuracy += MMS[x][z].metal * (1.0+MMRS[xMMRS][zMMRS].distance/3.0);
}
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