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MetalSpotHandler = class(Module)
function MetalSpotHandler:Name()
return "MetalSpotHandler"
end
function MetalSpotHandler:internalName()
return "metalspothandler"
end
function MetalSpotHandler:Init()
self.spots = game.map:GetMetalSpots()
end
function distance(pos1,pos2)
local xd = pos1.x-pos2.x
local yd = pos1.z-pos2.z
dist = math.sqrt(xd*xd + yd*yd)
return dist
end
function MetalSpotHandler:ClosestFreeSpot(unittype,position)
local pos = nil
local bestDistance = 10000
spotCount = game.map:SpotCount()
for i,v in ipairs(self.spots) do
local p = v
local dist = distance(position,p)
if dist < bestDistance then
if game.map:CanBuildHere(unittype,p) then
bestDistance = dist
pos = p
end
end
end
return pos
end
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