File: layout.lua

package info (click to toggle)
spring 103.0%2Bdfsg2-1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 43,720 kB
  • ctags: 63,685
  • sloc: cpp: 368,283; ansic: 33,988; python: 12,417; java: 12,203; awk: 5,879; sh: 1,846; xml: 655; perl: 405; php: 211; objc: 194; makefile: 77; sed: 2
file content (228 lines) | stat: -rw-r--r-- 6,368 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
--  file:    layout.lua
--  brief:   dummy and default LayoutButtons() routines
--  author:  Dave Rodgers
--
--  Copyright (C) 2007.
--  Licensed under the terms of the GNU GPL, v2 or later.
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
--  ConfigLayoutHandler(data) is defined at the end of this file.
--
--    data ==  true:  use DefaultHandler
--    data == false:  use DummyHandler
--    data ==  func:  use the provided function
--    data ==   nil:  use Spring's default control panel
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------

include("colors.h.lua")

local langSuffix = Spring.GetConfigString('Language', 'fr')
local l10nName = 'L10N/commands_' .. langSuffix .. '.lua'
local success, translations = pcall(VFS.Include, l10nName)
if (not success) then
  translations = nil
end


local showPanelLabel = false


-- for DefaultHandler
local FrameTex   = "bitmaps/icons/frame_slate_128x96.png"
local FrameScale = "&0.1x0.1&"
local PageNumTex = "bitmaps/circularthingy.tga"


if (false) then  --  disable textured buttons?
  FrameTex   = ""
  PageNumTex = ""
end


local PageNumCmd = {
  name    = "1",
  texture = PageNumTex,
  tooltip = "Active Page Number\n(click to toggle buildiconsfirst)",
  actions = { "buildiconsfirst", "firstmenu" }
}


--------------------------------------------------------------------------------

local function DummyHandler(xIcons, yIcons, cmdCount, commands)

  widgetHandler.commands   = commands
  widgetHandler.commands.n = cmdCount
  widgetHandler:CommandsChanged()
  
  return "", xIcons, yIcons, {}, {}, {}, {}, {}, {}, {}, {}
end


--------------------------------------------------------------------------------

local function DefaultHandler(xIcons, yIcons, cmdCount, commands)

  widgetHandler.commands   = commands
  widgetHandler.commands.n = cmdCount
  widgetHandler:CommandsChanged()

  -- FIXME: custom commands  
  if (cmdCount <= 0) then
    return "", xIcons, yIcons, {}, {}, {}, {}, {}, {}, {}, {}
  end
  
  local menuName = ''
  local removeCmds = {}
  local customCmds = widgetHandler.customCommands
  local onlyTexCmds = {}
  local reTexCmds = {}
  local reNamedCmds = {}
  local reTooltipCmds = {}
  local reParamsCmds = {}
  local iconList = {}

  local cmdsFirst = (commands[1].id >= 0)

  if (showPanelLabel) then
    if (cmdsFirst) then
      menuName =   RedStr .. 'Commands'
    else
      menuName = GreenStr .. 'Build Orders'
    end
  end

  local ipp = (xIcons * yIcons)  -- iconsPerPage

  local prevCmd = cmdCount - 1
  local nextCmd = cmdCount - 0
  local prevPos = ipp - xIcons
  local nextPos = ipp - 1
  if (prevCmd >= 1) then reTexCmds[prevCmd] = FrameTex end
  if (nextCmd >= 1) then reTexCmds[nextCmd] = FrameTex end

  local pageNumCmd = -1
  local pageNumPos = (prevPos + nextPos) / 2
  if (xIcons > 2) then
    local color
    if (commands[1].id < 0) then color = GreenStr else color = RedStr end
    local activePage = activePage or 0
    local pageNum = '' .. (activePage + 1) .. ''
    PageNumCmd.name = color .. '   ' .. pageNum .. '   '
    table.insert(customCmds, PageNumCmd)
    pageNumCmd = cmdCount + 1
  end

  local pos = 0;
  local firstSpecial = (xIcons * (yIcons - 1))

  for cmdSlot = 1, (cmdCount - 2) do

    -- fill the last row with special buttons
    while ((pos % ipp) >= firstSpecial) do
      pos = pos + 1
    end
    local onLastRow = (math.abs(pos % ipp) < 0.1)

    if (onLastRow) then
      local pageStart = math.floor(ipp * math.floor(pos / ipp))
      if (pageStart > 0) then
        iconList[prevPos + pageStart] = prevCmd
        iconList[nextPos + pageStart] = nextCmd
        if (pageNumCmd > 0) then
          iconList[pageNumPos + pageStart] = pageNumCmd
        end
      end
      if (pageStart == ipp) then
        iconList[prevPos] = prevCmd
        iconList[nextPos] = nextCmd
        if (pageNumCmd > 0) then
          iconList[pageNumPos] = pageNumCmd
        end
      end
    end

    -- add the command icons to iconList
    local cmd = commands[cmdSlot]

    if ((cmd ~= nil) and (cmd.hidden == false)) then

      iconList[pos] = cmdSlot
      pos = pos + 1

      local cmdTex = cmd.texture
      if (#cmdTex > 0) then
        if (cmdTex:byte(1) ~= 38) then  --  '&' == 38
          reTexCmds[cmdSlot] = FrameScale..cmdTex..'&'..FrameTex
        end
      else
        if (cmd.id >= 0) then
          reTexCmds[cmdSlot] = FrameTex
        else
          reTexCmds[cmdSlot] = FrameScale..'#'..(-cmd.id)..'&'..FrameTex
          table.insert(onlyTexCmds, cmdSlot)
        end
      end

      if (translations) then
        local trans = translations[cmd.id]
        if (trans) then
          reTooltipCmds[cmdSlot] = trans.desc
          if (not trans.params) then
            if (cmd.id ~= CMD.STOCKPILE) then
              reNamedCmds[cmdSlot] = trans.name
            end
          else
            local num = tonumber(cmd.params[1])
            if (num) then
              num = (num + 1)
              cmd.params[num] = trans.params[num]
              reParamsCmds[cmdSlot] = cmd.params
            end
          end
        end
      end
    end
  end

  return menuName, xIcons, yIcons,
         removeCmds, customCmds,
         onlyTexCmds, reTexCmds,
         reNamedCmds, reTooltipCmds, reParamsCmds,
         iconList
end


--------------------------------------------------------------------------------

function ConfigLayoutHandler(data)
  if (type(data) == 'function') then
    LayoutButtons = data
  elseif (type(data) == 'boolean') then
    if (data) then
      LayoutButtons = DefaultHandler
    else
      LayoutButtons = DummyHandler
    end
  elseif (data == nil) then
    LayoutButtons = nil
  end

  forceLayout = true
end


LayoutButtons = DefaultHandler


--------------------------------------------------------------------------------