File: selector.lua

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--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
--  file:    selector.lua
--  brief:   the widget selector, loads and unloads widgets
--  author:  Dave Rodgers
--
--  Copyright (C) 2007.
--  Licensed under the terms of the GNU GPL, v2 or later.
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- changes:
--   jK (April@2009) - updated to new font system
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------

function widget:GetInfo()
  return {
    name      = "WidgetSelector",
    desc      = "Widget selection widget",
    author    = "trepan",
    date      = "Jan 8, 2007",
    license   = "GNU GPL, v2 or later",
    layer     = -9,
    handler   = true, --  needs the real widgetHandler
    enabled   = true  --  loaded by default?
  }
end

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

include("colors.h.lua")
include("keysym.h.lua")
include("fonts.lua")


local floor = math.floor

local widgetsList = {}
local fullWidgetsList = {}

local vsx, vsy = widgetHandler:GetViewSizes()

local maxEntries = 20
local startEntry = 1
local pageStep  = math.floor(maxEntries / 2) - 1

local fontSize = 11
local fontSpace = 5
local yStep = fontSize + fontSpace

local entryFont  = "LuaUI/Fonts/FreeMonoBold_12"
local headerFont  = "LuaUI/Fonts/FreeMonoBold_12"
--local headerFont = "LuaUI/Fonts/FreeMonoBold_16"
--local entryFont  = "LuaUI/Fonts/mephisto_12"
--local entryFont  = "LuaUI/Fonts/VeraMoBd_12"
--local entryFont  = "LuaUI/Fonts/fragileb_16"
--local entryFont  = "LuaUI/Fonts/edenmb___16"
--local headerFont = "LuaUI/Fonts/abaddon_22"
if (1 > 0) then
  entryFont  = ":n:" .. entryFont
  headerFont = ":n:" .. headerFont
end


local maxWidth = 0.01
local borderx = yStep * 0.75
local bordery = yStep * 0.75

local midx = vsx * 0.5
local minx = vsx * 0.4
local maxx = vsx * 0.6
local midy = vsy * 0.5
local miny = vsy * 0.4
local maxy = vsy * 0.6

local sbposx = 0.0
local sbposy = 0.0
local sbsizex = 0.0
local sbsizey = 0.0
local sby1 = 0.0
local sby2 = 0.0
local sbsize = 0.0
local sbheight = 0.0
local activescrollbar = false
local scrollbargrabpos = 0.0

-------------------------------------------------------------------------------

function widget:Initialize()
  widgetHandler.knownChanged = true
end


-------------------------------------------------------------------------------

local function UpdateGeometry()
  midx  = vsx * 0.5
  midy  = vsy * 0.5

  local halfWidth = maxWidth * fontSize * 0.5
  minx = floor(midx - halfWidth - borderx)
  maxx = floor(midx + halfWidth + borderx)

  local ySize = yStep * (#widgetsList)
  miny = floor(midy - (0.5 * ySize) - bordery - fontSize * 0.5)
  maxy = floor(midy + (0.5 * ySize) + bordery)
end


local function UpdateListScroll()
  local wCount = #fullWidgetsList
  local lastStart = wCount - maxEntries + 1
  if (lastStart < 1) then lastStart = 1 end
  if (startEntry > lastStart) then startEntry = lastStart end
  if (startEntry < 1) then startEntry = 1 end
  
  widgetsList = {}
  local se = startEntry
  local ee = se + maxEntries - 1
  local n = 1
  for i = se, ee do
    widgetsList[n],n = fullWidgetsList[i],n+1
  end
end


local function ScrollUp(step)
  startEntry = startEntry - step
  UpdateListScroll()
end


local function ScrollDown(step)
  startEntry = startEntry + step
  UpdateListScroll()
end


function widget:MouseWheel(up, value)
  local a,c,m,s = Spring.GetModKeyState()
  if (a or m) then
    return false  -- alt and meta allow normal control
  end
  local step = (s and 4) or (c and 1) or 2
  if (up) then
    ScrollUp(step)
  else
    ScrollDown(step)
  end
  return true
end


local function SortWidgetListFunc(nd1, nd2)
  if (nd1[2].fromZip ~= nd2[2].fromZip) then
    return nd1[2].fromZip  -- mod widgets first
  end
  return (nd1[1] < nd2[1]) -- sort by name
end


local function UpdateList()
  if (not widgetHandler.knownChanged) then
    return
  end
  widgetHandler.knownChanged = false

  local myName = widget:GetInfo().name
  maxWidth = 0
  widgetsList = {}
  for name,data in pairs(widgetHandler.knownWidgets) do
    if (name ~= myName) then
      table.insert(fullWidgetsList, { name, data })
      -- look for the maxWidth
      local width = fontSize * gl.GetTextWidth(name)
      if (width > maxWidth) then
        maxWidth = width
      end
    end
  end
  
  maxWidth = maxWidth / fontSize

  local myCount = #fullWidgetsList
  if (widgetHandler.knownCount ~= (myCount + 1)) then
    error('knownCount mismatch')
  end

  table.sort(fullWidgetsList, SortWidgetListFunc)

  UpdateListScroll()
  UpdateGeometry()
end


function widget:ViewResize(viewSizeX, viewSizeY)
  vsx = viewSizeX
  vsy = viewSizeY
  --UpdateList()
  --UpdateGeometry()
end


-------------------------------------------------------------------------------

function widget:KeyPress(key, mods, isRepeat)
  if ((key == KEYSYMS.ESCAPE) or
      ((key == KEYSYMS.F11) and not isRepeat and
       not (mods.alt or mods.ctrl or mods.meta or mods.shift))) then
    widgetHandler:RemoveWidget(self)
    return true
  end
  if (key == KEYSYMS.PAGEUP) then
    ScrollUp(pageStep)
    return true
  end
  if (key == KEYSYMS.PAGEDOWN) then
    ScrollDown(pageStep)
    return true
  end
  return false
end


function widget:DrawScreen()
  UpdateList()
  gl.BeginText()

  -- draw the header
  gl.Text("Widget Selector", midx, maxy + 5, fontSize * 1.25, "oc")

  -- draw the box
  gl.Color(0.3, 0.3, 0.3, 1.0)
  gl.Texture(":n:bitmaps/detailtex.bmp")
  local ts = (2.0 / 512)  --  texture scale 
  gl.Shape(GL.QUADS, {
    { v = { minx, miny }, t = { minx * ts, miny * ts } },
    { v = { maxx, miny }, t = { maxx * ts, miny * ts } },
    { v = { maxx, maxy }, t = { maxx * ts, maxy * ts } },
    { v = { minx, maxy }, t = { minx * ts, maxy * ts } } 
  })
  gl.Texture(false)


  -- draw the widget labels
  local mx,my,lmb,mmb,rmb = Spring.GetMouseState()
  
  local tcol = WhiteStr
  if minx < mx and mx < minx + 30 and miny - 20 < my and my < miny then
    tcol = '\255\031\031\255'
  end
  gl.Text(tcol .. 'All', minx + 15, miny - 15, fontSize * 1.25, "oc")
  tcol = WhiteStr
  if maxx - 50 < mx and mx < maxx and miny - 20 < my and my < miny then
    tcol = '\255\031\031\255'
  end
  gl.Text(tcol .. 'None', maxx - 25, miny - 15, fontSize * 1.25, "oc")
  
  
  local nd = not widgetHandler.tweakMode and self:AboveLabel(mx, my)
  local pointedY = nil
  local pointedEnabled = false
  local pointedName = (nd and nd[1]) or nil
  local posy = maxy - yStep - bordery
  sby1 = posy + fontSize + fontSpace * 0.5
  for _,namedata in ipairs(widgetsList) do
    local name = namedata[1]
    local data = namedata[2]
    local color = ''
    local pointed = (pointedName == name)
    local order = widgetHandler.orderList[name]
    local enabled = order and (order > 0)
    local active = data.active
    if (pointed and not activescrollbar) then
      pointedY = posy
      pointedEnabled = data.active
      if (lmb or mmb or rmb) then
        color = WhiteStr
      else
        color = (active  and '\255\128\255\128') or
                (enabled and '\255\255\255\128') or '\255\255\128\128'
      end
    else
      color = (active  and '\255\064\224\064') or
              (enabled and '\255\200\200\064') or '\255\224\064\064'
    end

    local tmpName
    if (data.fromZip) then
      -- FIXME: extra chars not counted in text length
      tmpName = WhiteStr .. '*' .. color .. name .. WhiteStr .. '*'
    else
      tmpName = color .. name
    end

    gl.Text(color..tmpName, midx, posy + fontSize * 0.5, fontSize, "vc")
    posy = posy - yStep
  end
  
  if #widgetsList < #fullWidgetsList then
    sby2 = posy + yStep - fontSpace * 0.5
    sbheight = sby1 - sby2
    sbsize = sbheight * #widgetsList / #fullWidgetsList 
    if activescrollbar then
    	startEntry = math.max(0, math.min(
    	math.floor(#fullWidgetsList * 
    	((sby1 - sbsize) - 
    	(my - math.min(scrollbargrabpos, sbsize)))
    	 / sbheight + 0.5), 
                         #fullWidgetsList - maxEntries)) + 1
    end
    local sizex = maxx - minx
    sbposx = minx + sizex + 1.0
    sbposy = sby1 - sbsize - sbheight * (startEntry - 1) / #fullWidgetsList
    sbsizex = yStep
    sbsizey = sbsize
    
    gl.Color(0.0, 0.0, 0.0, 0.8)
    gl.Shape(GL.QUADS, {
      { v = { sbposx, miny } }, { v = { sbposx, maxy } },
      { v = { sbposx + sbsizex, maxy } }, { v = { sbposx + sbsizex, miny } }
    })    

    gl.Color(1.0, 1.0, 1.0, 0.8)
    gl.Shape(GL.TRIANGLES, {
      { v = { sbposx + sbsizex / 2, miny } }, { v = { sbposx, sby2 - 1 } },
      { v = { sbposx + sbsizex, sby2 - 1 } }
    })    

    gl.Shape(GL.TRIANGLES, {
      { v = { sbposx + sbsizex / 2, maxy } }, { v = { sbposx + sbsizex, sby2 + sbheight + 1 } },
      { v = { sbposx, sby2 + sbheight + 1 } }
    })
    
    if (sbposx < mx and mx < sbposx + sbsizex and miny < my and my < maxy) or activescrollbar then
      gl.Color(0.2, 0.2, 1.0, 0.6)
      gl.Blending(false)
      gl.Shape(GL.LINE_LOOP, {
        { v = { sbposx, miny } }, { v = { sbposx, maxy } },
        { v = { sbposx + sbsizex, maxy } }, { v = { sbposx + sbsizex, miny } }
      })    
      gl.Blending(GL.SRC_ALPHA, GL.ONE)
      gl.Shape(GL.QUADS, {
        { v = { sbposx + 0.5, miny + 0.5 } }, { v = { sbposx + 0.5, maxy - 0.5 } },
        { v = { sbposx + sbsizex - 0.5, maxy - 0.5 } }, { v = { sbposx + sbsizex - 0.5, miny + 0.5 } }
      })
      gl.Blending(GL.SRC_ALPHA, GL.ONE_MINUS_SRC_ALPHA)
    end      
    
    if (sbposx < mx and mx < sbposx + sbsizex and sby2 < my and my < sby2 + sbheight) then
      gl.Color(0.2, 0.2, 1.0, 0.2)
      gl.Blending(false)
      gl.Shape(GL.LINE_LOOP, {
        { v = { sbposx, sbposy } }, { v = { sbposx, sbposy + sbsizey } },
        { v = { sbposx + sbsizex, sbposy + sbsizey } }, { v = { sbposx + sbsizex, sbposy } }
      })    
      gl.Blending(GL.SRC_ALPHA, GL.ONE)
      gl.Shape(GL.QUADS, {
        { v = { sbposx + 0.5, sbposy + 0.5 } }, { v = { sbposx + 0.5, sbposy + sbsizey - 0.5 } },
        { v = { sbposx + sbsizex - 0.5, sbposy + sbsizey - 0.5 } }, { v = { sbposx + sbsizex - 0.5, sbposy + 0.5 } }
      })
      gl.Blending(GL.SRC_ALPHA, GL.ONE_MINUS_SRC_ALPHA)
    end    

    gl.Color(0.25, 0.25, 0.25, 0.8)
    gl.Shape(GL.QUADS, {
      { v = { sbposx, sby2 } }, { v = { sbposx, sby2 + sbheight } },
      { v = { sbposx + sbsizex, sby2 + sbheight } }, { v = { sbposx + sbsizex, sby2 } }
    })    
    gl.Color(1.0, 1.0, 1.0, 0.4)
    gl.Shape(GL.LINE_LOOP, {
      { v = { sbposx, sby2 } }, { v = { sbposx, sby2 + sbheight } },
      { v = { sbposx + sbsizex, sby2 + sbheight } }, { v = { sbposx + sbsizex, sby2 } }
    })    

    gl.Color(0.8, 0.8, 0.8, 0.8)
    gl.Shape(GL.QUADS, {
      { v = { sbposx, sbposy } }, { v = { sbposx, sbposy + sbsizey } },
      { v = { sbposx + sbsizex, sbposy + sbsizey } }, { v = { sbposx + sbsizex, sbposy } }
    })    
    if activescrollbar or (sbposx < mx and mx < sbposx + sbsizex and sbposy < my and my < sbposy + sbsizey) then
      gl.Color(0.2, 0.2, 1.0, 0.2)
      gl.Blending(false)
      gl.Shape(GL.LINE_LOOP, {
        { v = { sbposx, sbposy } }, { v = { sbposx, sbposy + sbsizey } },
        { v = { sbposx + sbsizex, sbposy + sbsizey } }, { v = { sbposx + sbsizex, sbposy } }
      })    
      gl.Blending(GL.SRC_ALPHA, GL.ONE)
      gl.Shape(GL.QUADS, {
        { v = { sbposx + 0.5, sbposy + 0.5 } }, { v = { sbposx + 0.5, sbposy + sbsizey - 0.5 } },
        { v = { sbposx + sbsizex - 0.5, sbposy + sbsizey - 0.5 } }, { v = { sbposx + sbsizex - 0.5, sbposy + 0.5 } }
      })
      gl.Blending(GL.SRC_ALPHA, GL.ONE_MINUS_SRC_ALPHA)
    end  
  else
    sbposx = 0.0
    sbposy = 0.0
    sbsizex = 0.0
    sbsizey = 0.0
  end


  -- outline the highlighted label
  if (pointedY) then
    if (lmb or mmb or rmb) then
      if (pointedEnabled) then
        gl.Color(1.0, 0.2, 0.2, 0.2)
      else
        gl.Color(0.2, 1.0, 1.0, 0.2)
      end
    else
      gl.Color(0.2, 0.2, 1.0, 0.2)
    end
    local xn = minx + 0.5
    local xp = maxx - 0.5
    local yn = pointedY - fontSpace * 0.5
    local yp = pointedY + fontSize + fontSpace * 0.5
    gl.Blending(false)
    gl.Shape(GL.LINE_LOOP, {
      { v = { xn, yn } }, { v = { xp, yn } },
      { v = { xp, yp } }, { v = { xn, yp } }
    })
    xn = minx
    xp = maxx
    yn = yn + 0.5
    yp = yp - 0.5
    gl.Blending(GL.SRC_ALPHA, GL.ONE)
    gl.Shape(GL.QUADS, {
      { v = { xn, yn } }, { v = { xp, yn } },
      { v = { xp, yp } }, { v = { xn, yp } }
    })
    gl.Blending(GL.SRC_ALPHA, GL.ONE_MINUS_SRC_ALPHA)
  end

  -- outline the box
  xn = minx - 0.5
  yn = miny - 0.5
  xp = maxx + 0.5
  yp = maxy + 0.5
  gl.Color(1, 1, 1)
  gl.Shape(GL.LINE_LOOP, {
    { v = { xn, yn } }, { v = { xp, yn } },
    { v = { xp, yp } }, { v = { xn, yp } }
  })
  xn = xn - 1
  yn = yn - 1
  xp = xp + 1
  yp = yp + 1
  gl.Color(0, 0, 0)
  gl.Shape(GL.LINE_LOOP, {
    { v = { xn, yn } }, { v = { xp, yn } },
    { v = { xp, yp } }, { v = { xn, yp } }
  })

  gl.EndText()
end


function widget:MousePress(x, y, button)
  if (Spring.IsGUIHidden()) then
    return false
  end

  UpdateList()

  if button == 1 then
    if minx < x and x < minx + 30 and miny - 20 < y and y < miny then
      return true
    end
    if maxx - 50 < x and x < maxx and miny - 20 < y and y < miny then  
      return true
    end
  
    if sbposx < x and x < sbposx + sbsizex and sbposy < y and y < sbposy + sbsizey then
      activescrollbar = true
      scrollbargrabpos = y - sbposy
      return true
    elseif sbposx < x and x < sbposx + sbsizex and sby2 < y and y < sby2 + sbheight then
      if y > sbposy + sbsizey then
        startEntry = math.max(1, math.min(startEntry - maxEntries, #fullWidgetsList - maxEntries + 1))
      elseif y < sbposy then
        startEntry = math.max(1, math.min(startEntry + maxEntries, #fullWidgetsList - maxEntries + 1))
      end
      UpdateListScroll()
      return true   
    end
  end

  if ((x >= minx) and (x <= maxx + yStep)) then
    if ((y >= (maxy - bordery)) and (y <= maxy)) then
      if x > maxx then
        ScrollUp(1)
      else
        ScrollUp(pageStep)
      end
      return true
    elseif ((y >= miny) and (y <= miny + bordery)) then
      if x > maxx then
        ScrollDown(1)
      else
        ScrollDown(pageStep)
      end
      return true
    end
  end
  
  local namedata = self:AboveLabel(x, y)
  if (not namedata) then
    return false
  end
  
  return true
  
end


function widget:MouseMove(x, y, dx, dy, button)
  if activescrollbar then
    startEntry = math.max(0, math.min(math.floor((#fullWidgetsList * ((sby1 - sbsize) - (y - math.min(scrollbargrabpos, sbsize))) / sbheight) + 0.5), 
    #fullWidgetsList - maxEntries)) + 1
    UpdateListScroll()
  end
  return false
end


function widget:MouseRelease(x, y, button)
  if (Spring.IsGUIHidden()) then
    return -1
  end

  UpdateList()
  
  if button == 1 and activescrollbar then
    activescrollbar = false
    scrollbargrabpos = 0.0
    return -1
  end

  if button == 1 then
    if minx < x and x < minx + 30 and miny - 20 < y and y < miny then
      for _,namedata in ipairs(fullWidgetsList) do
        widgetHandler:EnableWidget(namedata[1])
      end
      return -1
    end
    if maxx - 50 < x and x < maxx and miny - 20 < y and y < miny then
      for _,namedata in ipairs(fullWidgetsList) do
        widgetHandler:DisableWidget(namedata[1])
        widgetHandler.orderList[namedata[1]] = 0
      end
      widgetHandler:SaveConfigData()    
      return -1
    end
  end
  
  local namedata = self:AboveLabel(x, y)
  if (not namedata) then
    return false
  end
  
  local name = namedata[1]
  local data = namedata[2]
  
  if (button == 1) then
    widgetHandler:ToggleWidget(name)
  elseif ((button == 2) or (button == 3)) then
    local w = widgetHandler:FindWidget(name)
    if (not w) then return -1 end
    if (button == 2) then
      widgetHandler:LowerWidget(w)
    else
      widgetHandler:RaiseWidget(w)
    end
    widgetHandler:SaveConfigData()
  end
  return -1
end


function widget:AboveLabel(x, y)
  if ((x < minx) or (y < (miny + bordery)) or
      (x > maxx) or (y > (maxy - bordery))) then
    return nil
  end
  local count = #widgetsList
  if (count < 1) then return nil end
  
  local i = floor(1 + ((maxy - bordery) - y) / yStep)
  if     (i < 1)     then i = 1
  elseif (i > count) then i = count end
  
  return widgetsList[i]
end


function widget:IsAbove(x, y)
  UpdateList()
  if ((x < minx) or (x > maxx + yStep) or
      (y < miny - 20) or (y > maxy)) then
    return false
  end
  return true
end


function widget:GetTooltip(x, y)
  UpdateList()  
  local namedata = self:AboveLabel(x, y)
  if (not namedata) then
    return '\255\200\255\200'..'Widget Selector\n'    ..
           '\255\255\255\200'..'LMB: toggle widget\n' ..
           '\255\255\200\200'..'MMB: lower  widget\n' ..
           '\255\200\200\255'..'RMB: raise  widget'
  end

  local n = namedata[1]
  local d = namedata[2]

  local order = widgetHandler.orderList[n]
  local enabled = order and (order > 0)
  
  local tt = (d.active and GreenStr) or (enabled  and YellowStr) or RedStr
  tt = tt..n..'\n'
  tt = d.desc   and tt..WhiteStr..d.desc..'\n' or tt
  tt = d.author and tt..BlueStr..'Author:  '..CyanStr..d.author..'\n' or tt
  tt = tt..MagentaStr..d.basename
  if (d.fromZip) then
    tt = tt..RedStr..' (mod widget)'
  end
  return tt
end


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