File: README.txt

package info (click to toggle)
spring 103.0%2Bdfsg2-1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 43,720 kB
  • ctags: 63,685
  • sloc: cpp: 368,283; ansic: 33,988; python: 12,417; java: 12,203; awk: 5,879; sh: 1,846; xml: 655; perl: 405; php: 211; objc: 194; makefile: 77; sed: 2
file content (70 lines) | stat: -rw-r--r-- 2,919 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
This is a list of authors (and licenses) of the various bitmap files,
as I (tvo) figured out during december 2006 / january 2007.

The tree files (birch*, gran*) were generated in some program.

There are various files that are just resampled copies of each other,
or files that are identical to another file apart from an alpha channel.

The files marked with "probably SJ/Yeha" were part of the initial CVS import in 2005,
no one really remembers who made them but SJ and Yeha are pretty sure they made them :-)

---

Bark.bmp               Erom and aGorm (GNU FDL or CC-BY-SA: http://commons.wikimedia.org/wiki/Image:Red_Maple_Acer_rubrum_Bark_Detail_1842px.jpg)
arm1.gif               Neuralize
armsilo1.bmp           Erom (public domain)
birch1.bmp             Yeha
birch2.bmp             Yeha
birch3.bmp             Yeha
bleaf.bmp              Erom (GNU FDL: http://commons.wikimedia.org/wiki/Image:Folla_Hortensia_013eue.jpg)
boatshape.bmp          SJ
button.bmp             probably SJ/Yeha
cdet.bmp               probably SJ/Yeha
check.bmp              probably SJ/Yeha
circles.tga            Yeha
circularthingy.tga     Yeha
clouddetail.bmp        probably SJ/Yeha
core1.gif              Neuralize
detailtex.bmp          probably SJ/Yeha
detailtex2.bmp         probably SJ/Yeha
emptyBuildPane.bmp     probably SJ/Yeha
explo.bmp              ripped from some game
explo.tga              ripped from some game
explofade.tga          ripped from some game
flame.tga              Argh
flare.bmp              Yeha (source unknown, TODO: ask Yeha)
flare.tga              Yeha (source unknown, TODO: ask Yeha)
foam.jpg               Erom and aGorm (GNU FDL or CC-BY-SA: http://commons.wikimedia.org/wiki/Image:Gischt_schiff.jpg)
gran.bmp               Yeha
gran2.bmp              Yeha
graphPaper.bmp         probably SJ/Yeha
grass3.jpg             probably SJ/Yeha
grassA.bmp             probably SJ/Yeha
groundflash.tga        Yeha
groundring.tga         Yeha
guiicon_move.bmp       probably SJ/Yeha
hovershape.bmp         SJ
largelaserfalloff.tga  Yeha
laserend.tga           Yeha
laserfalloff.tga       Yeha
muzzlefront.tga        Yeha
muzzleside.tga         Yeha
ocean.jpg              from the golgotha texture set (public domain)
pane.bmp               probably SJ/Yeha
randdots.tga           Yeha
scars/*                people on the forum (TODO: figure out who?)
scrollbar.bmp          probably SJ/Yeha
sidebar.bmp            probably SJ/Yeha
smoke/*                Yeha (source unknown, TODO: ask Yeha)
smoketrail.tga         Yeha
spacer.bmp             probably SJ/Yeha
spectator.GIF          probably SJ/Yeha
stateButton.bmp        probably SJ/Yeha
tooltip.bmp            probably SJ/Yeha
tracks/ComTrack.bmp    SJ
tracks/StdTank.bmp     SJ
wake.tga               Yeha
waterbump.png          jK
caustics/*             jK (with GPL app: http://www.lysator.liu.se/~kand/caustics/)
shorewaverand.png      jK