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-- Custom Options Definition Table format
-- NOTES:
-- - using an enumerated table lets you specify the options order
--
-- These keywords must be lowercase for LuaParser to read them.
--
-- key: the string used in the script.txt
-- name: the displayed name
-- desc: the description (could be used as a tooltip)
-- type: the option type
-- def: the default value
-- min: minimum value for number options
-- max: maximum value for number options
-- step: quantization step, aligned to the def value
-- maxlen: the maximum string length for string options
-- items: array of item strings for list options
-- scope: 'global', 'player', 'team', 'allyteam'
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- Example EngineOptions.lua
--
local options =
{
{
key = 'MaxUnits',
name = 'Max units',
desc = 'Maximum number of units (including buildings) for each team allowed at the same time',
type = 'number',
def = 500,
min = 1,
max = 10000, --- engine caps at lower limit if more than 3 team are ingame
step = 1, -- quantization is aligned to the def value
-- (step <= 0) means that there is no quantization
},
{
key = 'LimitDgun',
name = 'Limit D-Gun range',
desc = "The commander's D-Gun weapon will be usable only close to the player's starting location",
type = 'bool',
def = false,
},
{
key = 'GhostedBuildings',
name = 'Ghosted buildings',
desc = "Once an enemy building will be spotted\na ghost trail will be placed to memorize location even after the loss of the line of sight",
type = 'bool',
def = true,
},
{
key = 'FixedAllies',
name = 'Fixed ingame alliances',
desc = 'Disables the possibility of players to dynamically change alliances ingame',
type = 'bool',
def = false,
},
{
key = 'LimitSpeed',
name = 'Speed Restriction',
desc = 'Limits maximum and minimum speed that the players will be allowed to change to',
type = 'section',
},
{
key = 'MaxSpeed',
name = 'Maximum game speed',
desc = 'Sets the maximum speed that the players will be allowed to change to',
type = 'number',
section= 'LimitSpeed',
def = 3,
min = 0.1,
max = 100,
step = 0.1, -- quantization is aligned to the def value
-- (step <= 0) means that there is no quantization
},
{
key = 'MinSpeed',
name = 'Minimum game speed',
desc = 'Sets the minimum speed that the players will be allowed to change to',
type = 'number',
section= 'LimitSpeed',
def = 0.3,
min = 0.1,
max = 100,
step = 0.1, -- quantization is aligned to the def value
-- (step <= 0) means that there is no quantization
},
{
key = 'DisableMapDamage',
name = 'Undeformable map',
desc = 'Prevents the map shape from being changed by weapons',
type = 'bool',
def = false,
},
--[[
-- the following options can create problems and were never used by interface programs, thus are commented out for the moment
{
key = 'NoHelperAIs',
name = 'Disable helper AIs',
desc = 'Disables luaui ai usage for all players',
type = 'bool',
def = false,
},
--]]
}
return options
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