File: callins.lua

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--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
--  file:    callins.lua
--  brief:   array and map of call-ins
--  author:  Dave Rodgers
--
--  Copyright (C) 2007.
--  Licensed under the terms of the GNU GPL, v2 or later.
--
--  functions listed here are reserved and not allowed to be RegisterGlobal()'ed
--  they are set to 'nil' if not used by any gadget, see gadgetHandler:UpdateCallIn
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------

CALLIN_MAP = {}
CALLIN_LIST = {
	-- Save/Load
	"Save",
	"Load",

	-- called when Lua is disabled or this client exits
	"Shutdown",

	-- game callins
	"GameSetup",
	"GamePreload",
	"GameStart",
	"GameOver",
	"GameFrame",
	"GamePaused",
	"GameProgress",
	"GameID",

	-- player callins
	"PlayerChanged",
	"PlayerAdded",
	"PlayerRemoved",

	-- team callins
	"TeamDied",
	"TeamChanged",

	-- unit callins
	"UnitCreated",
	"UnitFinished",
	"UnitFromFactory",
	"UnitReverseBuilt",
	"UnitDestroyed",
	"RenderUnitDestroyed",
	"UnitExperience",
	"UnitIdle",
	"UnitCmdDone",
	"UnitPreDamaged",
	"UnitDamaged",
	"UnitStunned",
	"UnitTaken",
	"UnitGiven",
	"UnitEnteredRadar",
	"UnitEnteredLos",
	"UnitLeftRadar",
	"UnitLeftLos",
	"UnitSeismicPing",
	"UnitLoaded",
	"UnitUnloaded",
	"UnitCloaked",
	"UnitDecloaked",
	"UnitUnitCollision",
	"UnitFeatureCollision",
	"UnitMoveFailed",
	"UnitMoved",               -- FIXME: not exposed to Lua yet (as of 95.0)
	"UnitEnteredAir",          -- FIXME: not implemented by base GH
	"UnitLeftAir",             -- FIXME: not implemented by base GH
	"UnitEnteredWater",        -- FIXME: not implemented by base GH
	"UnitLeftWater",           -- FIXME: not implemented by base GH
	"UnitCommand",

	-- weapon callins
	"StockpileChanged",

	-- feature callins
	"FeatureCreated",
	"FeatureDestroyed",
	"FeatureDamaged",
	"FeatureMoved",            -- FIXME: not exposed to Lua yet (as of 95.0)
	"FeaturePreDamaged",

	-- projectile callins
	"ProjectileCreated",
	"ProjectileDestroyed",

	-- shield callins
	"ShieldPreDamaged",

	-- misc synced LuaRules callins
	"AllowCommand",
	"AllowStartPosition",
	"AllowUnitCreation",
	"AllowUnitTransfer",
	"AllowUnitBuildStep",
	"AllowFeatureBuildStep",
	"AllowFeatureCreation",
	"AllowResourceLevel",
	"AllowResourceTransfer",
	"AllowDirectUnitControl",
	"AllowBuilderHoldFire",
	"AllowWeaponTargetCheck",
	"AllowWeaponTarget",
	"AllowWeaponInterceptTarget",

	"Explosion",
	"CommandFallback",
	"MoveCtrlNotify",
	"TerraformComplete",

	-- synced message callins
	"GotChatMsg",
	"RecvLuaMsg",

	-- unsynced callins
	"Update",
	"UnsyncedHeightMapUpdate", -- FIXME: not implemented by base GH

	"DrawGenesis",
	"DrawWorld",
	"DrawWorldPreUnit",
	"DrawWorldShadow",
	"DrawWorldReflection",
	"DrawWorldRefraction",
	"DrawGroundPreForward",
	"DrawGroundPreDeferred",
	"DrawGroundPostDeferred",
	"DrawUnitsPostDeferred",
	"DrawFeaturesPostDeferred",
	"DrawScreenEffects",
	"DrawScreen",
	"DrawInMiniMap",

	"DrawUnit",
	"DrawFeature",
	"DrawShield",
	"DrawProjectile",

	-- unsynced message callins
	"RecvFromSynced",
	"RecvSkirmishAIMessage",

	"DefaultCommand",
	"CommandNotify",

	"ViewResize", -- FIXME ?
	"LayoutButtons",
	"ConfigureLayout",

	"AddConsoleLine",
	"GroupChanged",

	-- moved from LuaUI
	"KeyPress",
	"KeyRelease",
	"TextInput",
	"MousePress",
	"MouseRelease",
	"MouseMove",
	"MouseWheel",

	"IsAbove",
	"GetTooltip",

	"WorldTooltip",            -- FIXME: not implemented by base GH
	"MapDrawCmd",
	"ShockFront",              -- FIXME: not implemented by base GH

	"DownloadQueued",
	"DownloadStarted",
	"DownloadFinished",
	"DownloadFailed",
	"DownloadProgress",
}

for callinIdx, callinName in ipairs(CALLIN_LIST) do
	CALLIN_MAP[callinName] = callinIdx
end

--------------------------------------------------------------------------------
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