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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef AI_CHEATS_H
#define AI_CHEATS_H
#include "ExternalAI/AILegacySupport.h"
#include "System/float3.h"
#include <string>
#include <vector>
#include <map>
struct Command;
struct UnitDef;
struct FeatureDef;
struct WeaponDef;
class CCommandQueue;
class CGroupHandler;
class CGroup;
class CUnit;
class CSkirmishAIWrapper;
class CAICheats
{
CSkirmishAIWrapper* ai;
// utility methods
/// Returns the unit if the ID is valid
CUnit* GetUnit(int unitId) const;
public:
CAICheats(CSkirmishAIWrapper* ai);
~CAICheats();
void SetMyIncomeMultiplier(float incomeMultiplier);
void GiveMeMetal(float amount);
void GiveMeEnergy(float amount);
int CreateUnit(const char* name, const float3& pos);
int GetEnemyUnits(int* unitIds, int unitIds_max = -1);
int GetEnemyUnits(int* unitIds, const float3& pos, float radius, int unitIds_max = -1);
int GetNeutralUnits(int* unitIds, int unitIds_max = -1);
int GetNeutralUnits(int* unitIds, const float3& pos, float radius, int unitIds_max = -1);
int GetFeatures(int* features, int max) const;
int GetFeatures(int* features, int max, const float3& pos, float radius) const;
const UnitDef* GetUnitDef(int unitId) const;
float3 GetUnitPos(int unitId) const;
float3 GetUnitVelocity(int unitId) const;
int GetUnitTeam(int unitId) const;
int GetUnitAllyTeam(int unitId) const;
float GetUnitHealth(int unitId) const;
float GetUnitMaxHealth(int unitId) const;
float GetUnitPower(int unitId) const;
float GetUnitExperience(int unitId) const;
bool IsUnitActivated(int unitId) const;
bool UnitBeingBuilt(int unitId) const;
bool IsUnitNeutral(int unitId) const;
bool GetUnitResourceInfo(int unitId, UnitResourceInfo* resourceInfo) const;
const CCommandQueue* GetCurrentUnitCommands(int unitId) const;
int GetBuildingFacing(int unitId) const;
bool IsUnitCloaked(int unitId) const;
bool IsUnitParalyzed(int unitId) const;
static bool OnlyPassiveCheats();
void EnableCheatEvents(bool enable);
bool GetProperty(int unit, int property, void* dst) const;
bool GetValue(int id, void* dst) const;
int HandleCommand(int commandId, void* data);
};
#endif // AI_CHEATS_H
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