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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef S_AI_INTERFACE_LIBRARY_H
#define S_AI_INTERFACE_LIBRARY_H
/*
* All this is not needed when building an AI,
* as it is strictly AI Interface related,
* and therefore only matters to the engine and AI Interfaces.
*/
#if !defined BUILDING_SKIRMISH_AI
#ifdef __cplusplus
extern "C" {
#endif
/**
* [string]
* Absolute data dir containing the AIs AIInfo.lua file.
* This property is set by the engine, not read from any file.
* example: "/home/john/spring/AI/Interfaces/C/0.1"
*/
#define AI_INTERFACE_PROPERTY_DATA_DIR "dataDir"
/**
* [string]
* Absolute, version independent data dir.
* This property is set by the engine, not read from any file.
* example: "/home/john/spring/AI/Interfaces/C/common"
*/
#define AI_INTERFACE_PROPERTY_DATA_DIR_COMMON "dataDirCommon"
/**
* [string: [a-zA-Z0-9_.]*]
* example: "C"
*/
#define AI_INTERFACE_PROPERTY_SHORT_NAME "shortName"
/**
* [string: [a-zA-Z0-9_.]*]
* example: "0.1"
*/
#define AI_INTERFACE_PROPERTY_VERSION "version"
/**
* [string]
* example: "C/C++"
*/
#define AI_INTERFACE_PROPERTY_NAME "name"
/**
* [string]
* example: "supports loading native AIs written in C and/or C++"
*/
#define AI_INTERFACE_PROPERTY_DESCRIPTION "description"
/**
* [string]
* example: "https://springrts.com/wiki/AIInterface:C"
*/
#define AI_INTERFACE_PROPERTY_URL "url"
/**
* [string]
* example: "C, C++"
*/
#define AI_INTERFACE_PROPERTY_SUPPORTED_LANGUAGES "supportedLanguages"
/**
* [int]
* The engine version number the AI Interface was compiled for,
* though it may work with newer or older engine versions too.
*/
#define AI_INTERFACE_PROPERTY_ENGINE_VERSION "engineVersion"
/**
* [bool]
* Whether the AI Interface suports dynamic (at runtime) lookup of available
* Skirmish AIs through the list* functions, in addition to the ones defined
* through AIInfo.lua files.
* example: "0", "1", "false", "true"
*/
#define AI_INTERFACE_PROPERTY_SUPPORTS_LOOKUP "supportsLookup"
/*
* Everything following is (code wise) only interesting for the engine,
* not for AI Interfaces.
*/
#if !defined BUILDING_AI
#include "System/exportdefines.h"
//#include "ELevelOfSupport.h"
//enum ELevelOfSupport;
struct SSkirmishAILibrary;
struct SStaticGlobalData;
/**
* @brief Artificial Intelligence Interface library interface
*
* This is the interface between the engine and an implementation of
* an AI Interface.
* The engine will address AI Interfaces through this interface,
* but AI Interfaces will not actually implement it. It is the job
* of the engine, to make sure it can address AI Interface
* implementations through instances of this struct.
*
* An example of loading the C AI Interface:
* The C AI Interface library exports functions fitting the
* function pointers in this struct. When the engine needs therefore
* C AI Interface, it loads the shared library, eg C-AI-Interface.dll,
* creates a new instance of this struct, and sets the member function
* pointers to the addresses of the fitting functions exported
* by the shared library. The functions of the AI Interface are then
* allways called through this struct.
*/
struct SAIInterfaceLibrary {
// static AI interface library functions
/**
* This function is called right after the library is dynamically loaded.
* It can be used to initialize variables and to check or prepare
* the environment (os, engine, filesystem, ...).
* @see releaseStatic()
*
* [optional]
* An AI Interface not exporting this function is still valid.
*
* @param staticGlobalData contains global data about the engine and the
* environment; is guaranteed to be valid till
* releaseStatic() is called.
* @return 0: ok
* != 0: error
*/
int (CALLING_CONV *initStatic)(int interfaceId,
const struct SAIInterfaceCallback* const);
/**
* This function is called right right before the library is unloaded.
* It can be used to deinitialize variables and to cleanup the environment,
* for example the filesystem.
*
* See also initStatic().
*
* [optional]
* An AI Interface not exporting this function is still valid.
*
* @return 0: ok
* != 0: error
*/
int (CALLING_CONV *releaseStatic)();
// /**
// * Level of Support for a specific engine version.
// *
// * [optional]
// * An AI Interface not exporting this function is still valid.
// */
// enum LevelOfSupport (CALLING_CONV *getLevelOfSupportFor)(
// const char* engineVersionString, int engineVersionNumber);
// skirmish AI methods
/**
* Loads the specified Skirmish AI.
*
* @return 0: ok
* != 0: error
*/
const struct SSkirmishAILibrary* (CALLING_CONV *loadSkirmishAILibrary)(
const char* const shortName,
const char* const version);
/**
* Unloads the specified Skirmish AI.
*
* @return 0: ok
* != 0: error
*/
int (CALLING_CONV *unloadSkirmishAILibrary)(
const char* const shortName,
const char* const version);
/**
* Unloads all Skirmish AI libraries currently loaded by this interface.
*
* @return 0: ok
* != 0: error
*/
int (CALLING_CONV *unloadAllSkirmishAILibraries)();
/**
* Dynamic Skirmish AI library lookup system entry method.
* This system works as an alternative/addition to AIInfo.lua and
* AIOptions.lua files.
*
* [optional]
* An AI Interface not exporting this function is still valid.
*
* @see AI_INTERFACE_PROPERTY_SUPPORTS_LOOKUP
* @see listSkirmishAILibraryInfos
* @see listSkirmishAILibraryOptions
* @return the number of Skirmish AI libraries available through this
* interface through the dynamic lookup system
*/
int (CALLING_CONV *listSkirmishAILibraries)(int interfaceId);
/**
* Returns the number of info key-value pairs for a certain Skirmish AI
* library.
*
* [optional]
* An AI Interface not exporting this function is still valid.
*
* @see listSkirmishAILibraries
* @see listSkirmishAILibraryInfoKey
* @see listSkirmishAILibraryInfoValue
* @return the number of info key-value pairs for a certain Skirmish AI
* library.
*/
int (CALLING_CONV *listSkirmishAILibraryInfos)(int interfaceId,
int aiIndex);
/**
* Returns the key of an info item for a certain Skirmish AI library.
*
* [optional]
* An AI Interface not exporting this function is still valid.
*
* @see listSkirmishAILibraryInfos
* @see listSkirmishAILibraryInfoValue
* @return the key of an info item for a certain Skirmish AI library.
*/
const char* (CALLING_CONV *listSkirmishAILibraryInfoKey)(int interfaceId,
int aiIndex, int infoIndex);
/**
* Returns the value of an info item for a certain Skirmish AI library.
*
* [optional]
* An AI Interface not exporting this function is still valid.
*
* @see listSkirmishAILibraryInfos
* @see listSkirmishAILibraryInfoKey
* @return the value of an info item for a certain Skirmish AI library.
*/
const char* (CALLING_CONV *listSkirmishAILibraryInfoValue)(int interfaceId,
int aiIndex, int infoIndex);
/**
* Returns a string consisting of Lua code, that returns an options table.
*
* [optional]
* An AI Interface not exporting this function is still valid.
*
* @see listSkirmishAILibraries
* @return NULL for no options, otherwise
* a string consisting of Lua code that returns an options table
*/
const char* (CALLING_CONV *listSkirmishAILibraryOptions)(int interfaceId,
int aiIndex);
};
#endif // !defined BUILDING_AI
#ifdef __cplusplus
} // extern "C"
#endif
#endif // !defined BUILDING_SKIRMISH_AI
#endif // S_AI_INTERFACE_LIBRARY_H
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