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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef SKIRMISH_AI_DATA_H
#define SKIRMISH_AI_DATA_H
#include "ExternalAI/SkirmishAIBase.h"
#include "System/creg/creg_cond.h"
#include <string>
#include <vector>
#include <map>
/**
* Contains everything needed to initialize a Skirmish AI instance.
* @see Game/GameSetup
*/
class SkirmishAIData : public SkirmishAIBase {
CR_DECLARE(SkirmishAIData)
public:
std::string shortName;
std::string version;
std::vector<std::string> optionKeys;
std::map<std::string, std::string> options;
bool isLuaAI;
SkirmishAIStatistics currentStats;
};
#endif // SKIRMISH_AI_DATA_H
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