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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "ClientSetup.h"
#include "System/TdfParser.h"
#include "System/Exceptions.h"
#include "System/MsgStrings.h"
#include "System/Log/ILog.h"
#include "System/Config/ConfigHandler.h"
#include "System/Util.h"
#ifdef DEDICATED
#include "System/Platform/errorhandler.h"
#endif
CONFIG(std::string, HostIPDefault).defaultValue("localhost").dedicatedValue("").description("Default IP to use for hosting if not specified in script.txt");
CONFIG(int, HostPortDefault).defaultValue(8452).minimumValue(0).maximumValue(65535).description("Default Port to use for hosting if not specified in script.txt");
ClientSetup::ClientSetup()
: hostIP(configHandler->GetString("HostIPDefault"))
, hostPort(configHandler->GetInt("HostPortDefault"))
, isHost(false)
{
}
void ClientSetup::SanityCheck()
{
if (myPlayerName.empty()) myPlayerName = UnnamedPlayerName;
StringReplaceInPlace(myPlayerName, ' ', '_');
if (hostIP == "none") {
hostIP = "";
}
}
void ClientSetup::LoadFromStartScript(const std::string& setup)
{
TdfParser file(setup.c_str(), setup.length());
if (!file.SectionExist("GAME")) {
throw content_error("GAME-section does not exist in script.txt");
}
// Technical parameters
file.GetDef(hostIP, hostIP, "GAME\\HostIP");
file.GetDef(hostPort, IntToString(hostPort), "GAME\\HostPort");
file.GetDef(myPlayerName, "", "GAME\\MyPlayerName");
file.GetDef(myPasswd, "", "GAME\\MyPasswd");
if (!file.GetValue(isHost, "GAME\\IsHost")) {
LOG_L(L_WARNING, "script.txt is missing the IsHost-entry. Assuming this is a client.");
}
#ifdef DEDICATED
if (!isHost) {
handleerror(NULL, "Error: Dedicated server needs to be host, but the start script does not have \"IsHost=1\".", "Start script error", MBF_OK|MBF_EXCL);
}
#endif
//FIXME WTF
std::string sourceport, autohostip, autohostport;
if (file.SGetValue(sourceport, "GAME\\SourcePort")) {
configHandler->SetString("SourcePort", sourceport, true);
}
if (file.SGetValue(autohostip, "GAME\\AutohostIP")) {
configHandler->SetString("AutohostIP", autohostip, true);
}
if (file.SGetValue(autohostport, "GAME\\AutohostPort")) {
configHandler->SetString("AutohostPort", autohostport, true);
}
file.GetDef(saveFile, "", "GAME\\SaveFile");
}
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