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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "Console.h"
#include "System/Log/ILog.h"
#include "Action.h"
#include <cassert>
void CommandReceiver::RegisterAction(const std::string& name)
{
commandConsole.AddCommandReceiver(name, this);
}
CommandConsole& CommandConsole::Instance()
{
// commandMap gets cleared by CGame, so this is fine wrt. reloading
static CommandConsole myInstance;
return myInstance;
}
void CommandConsole::AddCommandReceiver(const std::string& name, CommandReceiver* rec)
{
if (commandMap.find(name) != commandMap.end()) {
LOG_L(L_WARNING, "Overwriting command: %s", name.c_str());
}
commandMap[name] = rec;
}
bool CommandConsole::ExecuteAction(const Action& action)
{
if (action.command == "commands") {
LOG("Registered commands:");
for (auto cri = commandMap.cbegin(); cri != commandMap.cend(); ++cri) {
LOG("%s", cri->first.c_str());
}
return true;
}
const auto cri = commandMap.find(action.command);
if (cri == commandMap.end())
return false;
cri->second->PushAction(action);
return true;
}
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