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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "GameController.h"
#include "System/Platform/Clipboard.h"
CGameController* activeController = NULL;
CGameController::CGameController()
: userWriting(false)
, writingPos(0)
, ignoreNextChar(false)
{
}
CGameController::~CGameController()
{
if (activeController == this) {
activeController = NULL;
}
}
bool CGameController::Draw()
{
return true;
}
bool CGameController::Update()
{
return true;
}
int CGameController::KeyPressed(int key, bool isRepeat)
{
return 0;
}
int CGameController::KeyReleased(int key)
{
return 0;
}
void CGameController::PasteClipboard()
{
CClipboard clipboard;
const std::string text = clipboard.GetContents();
userInput.insert(writingPos, text);
writingPos += text.length();
}
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