File: GameData.h

package info (click to toggle)
spring 103.0%2Bdfsg2-1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 43,720 kB
  • ctags: 63,685
  • sloc: cpp: 368,283; ansic: 33,988; python: 12,417; java: 12,203; awk: 5,879; sh: 1,846; xml: 655; perl: 405; php: 211; objc: 194; makefile: 77; sed: 2
file content (46 lines) | stat: -rw-r--r-- 1,145 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef GAME_DATA_H
#define GAME_DATA_H

#include <string>
#include <vector>
#include <boost/shared_ptr.hpp>
#include <boost/cstdint.hpp>

namespace netcode {
	class RawPacket;
}

class GameData
{
public:
	GameData();
	GameData(const std::string& setup);
	GameData(boost::shared_ptr<const netcode::RawPacket> pckt);
	
	const netcode::RawPacket* Pack() const;
	
	void SetSetupText(const std::string& newSetup);
	void SetMapChecksum(const unsigned checksum);
	void SetModChecksum(const unsigned checksum);
	void SetRandomSeed(const unsigned seed);
	
	const std::string& GetSetupText() const { return setupText; }
	unsigned GetMapChecksum() const { return mapChecksum; }
	unsigned GetModChecksum() const { return modChecksum; }
	unsigned GetRandomSeed() const { return randomSeed; }

private:
	// same as GameSetup::gameSetupText, but after any
	// possible modifications by PreGame or GameServer
	std::string setupText;

	mutable std::vector<boost::uint8_t> compressed;

	unsigned mapChecksum;
	unsigned modChecksum;
	unsigned randomSeed;
};

#endif // GAME_DATA_H