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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "GameSetup.h"
#include "Map/MapParser.h"
#include "Sim/Misc/GlobalConstants.h"
#include "System/TdfParser.h"
#include "System/UnsyncedRNG.h"
#include "System/Exceptions.h"
#include "System/Util.h"
#include "System/FileSystem/ArchiveScanner.h"
#include "System/FileSystem/RapidHandler.h"
#include "System/Sync/HsiehHash.h"
#include "System/Log/ILog.h"
#include <algorithm>
#include <numeric>
#include <map>
#include <cctype>
#include <cstring>
#include <fstream>
#include <boost/format.hpp>
CR_BIND(CGameSetup,)
CR_REG_METADATA(CGameSetup, (
CR_IGNORED(fixedAllies),
CR_IGNORED(useLuaGaia),
CR_IGNORED(noHelperAIs),
CR_IGNORED(ghostedBuildings),
CR_IGNORED(disableMapDamage),
CR_IGNORED(onlyLocal),
CR_IGNORED(hostDemo),
CR_IGNORED(mapHash),
CR_IGNORED(modHash),
CR_IGNORED(mapSeed),
CR_IGNORED(gameStartDelay),
CR_IGNORED(numDemoPlayers),
CR_IGNORED(maxUnitsPerTeam),
CR_IGNORED(minSpeed),
CR_IGNORED(maxSpeed),
CR_IGNORED(startPosType),
CR_IGNORED(mapName),
CR_IGNORED(modName),
CR_IGNORED(gameID),
// all other members can be reconstructed from this
CR_MEMBER(setupText),
CR_IGNORED(recordDemo),
CR_IGNORED(demoName),
CR_IGNORED(saveName),
CR_IGNORED(playerRemap),
CR_IGNORED(teamRemap),
CR_IGNORED(allyteamRemap),
CR_IGNORED(playerStartingData),
CR_IGNORED(teamStartingData),
CR_IGNORED(allyStartingData),
CR_IGNORED(skirmishAIStartingData),
CR_IGNORED(mutatorsList),
CR_IGNORED(restrictedUnits),
CR_IGNORED(mapOptions),
CR_IGNORED(modOptions),
CR_POSTLOAD(PostLoad)
))
CGameSetup* gameSetup = nullptr;
bool CGameSetup::LoadReceivedScript(const std::string& script, bool isHost)
{
CGameSetup* tempGameSetup = new CGameSetup();
if (!tempGameSetup->Init(script)) {
delete tempGameSetup;
return false;
}
if (isHost) {
std::fstream setupTextFile("_script.txt", std::ios::out);
// copy the script to a local file for inspection
setupTextFile.write(script.c_str(), script.size());
setupTextFile.close();
}
// set the global instance
gameSetup = tempGameSetup;
return true;
}
bool CGameSetup::LoadSavedScript(const std::string& file, const std::string& script)
{
if (script.empty())
return false;
if (gameSetup != nullptr)
return false;
CGameSetup* tempGameSetup = new CGameSetup();
if (!tempGameSetup->Init(script)) {
delete tempGameSetup;
return false;
}
tempGameSetup->saveName = file;
// set the global instance
gameSetup = tempGameSetup;
return true;
}
const std::map<std::string, std::string>& CGameSetup::GetMapOptions()
{
static std::map<std::string, std::string> dummyOptions;
if (gameSetup != nullptr)
return gameSetup->GetMapOptionsCont();
return dummyOptions;
}
const std::map<std::string, std::string>& CGameSetup::GetModOptions()
{
static std::map<std::string, std::string> dummyOptions;
if (gameSetup != nullptr)
return gameSetup->GetModOptionsCont();
return dummyOptions;
}
const std::vector<PlayerBase>& CGameSetup::GetPlayerStartingData()
{
static std::vector<PlayerBase> dummyData;
if (gameSetup != nullptr)
return gameSetup->GetPlayerStartingDataCont();
return dummyData;
}
const std::vector<TeamBase>& CGameSetup::GetTeamStartingData()
{
static std::vector<TeamBase> dummyData;
if (gameSetup != nullptr)
return gameSetup->GetTeamStartingDataCont();
return dummyData;
}
const std::vector<AllyTeam>& CGameSetup::GetAllyStartingData()
{
static std::vector<AllyTeam> dummyData;
if (gameSetup != nullptr)
return gameSetup->GetAllyStartingDataCont();
return dummyData;
}
void CGameSetup::ResetState()
{
fixedAllies = true;
useLuaGaia = true;
noHelperAIs = false;
ghostedBuildings = true;
disableMapDamage = false;
onlyLocal = false;
hostDemo = false;
recordDemo = true;
mapHash = 0;
modHash = 0;
mapSeed = 0;
gameStartDelay = 0;
numDemoPlayers = 0;
maxUnitsPerTeam = 1500;
maxSpeed = 0.0f;
minSpeed = 0.0f;
startPosType = StartPos_Fixed;
mapName.clear();
modName.clear();
gameID.clear();
setupText.clear();
demoName.clear();
saveName.clear();
playerRemap.clear();
teamRemap.clear();
allyteamRemap.clear();
playerStartingData.clear();
teamStartingData.clear();
allyStartingData.clear();
skirmishAIStartingData.clear();
mutatorsList.clear();
restrictedUnits.clear();
mapOptions.clear();
modOptions.clear();
}
void CGameSetup::PostLoad()
{
Init(setupText);
}
void CGameSetup::LoadUnitRestrictions(const TdfParser& file)
{
int numRestrictions;
file.GetDef(numRestrictions, "0", "GAME\\NumRestrictions");
for (int i = 0; i < numRestrictions; ++i) {
const std::string resUnitName = "GAME\\RESTRICT\\Unit" + IntToString(i, "%d");
const std::string resUnitLimit = "GAME\\RESTRICT\\Limit" + IntToString(i, "%d");
int unitLimit;
file.GetDef(unitLimit, "0", resUnitLimit);
restrictedUnits[ file.SGetValueDef("", resUnitName) ] = unitLimit;
}
}
void CGameSetup::LoadStartPositionsFromMap()
{
MapParser mapParser(MapFile());
if (!mapParser.IsValid())
throw content_error("MapInfo: " + mapParser.GetErrorLog());
for (size_t a = 0; a < teamStartingData.size(); ++a) {
float3 pos;
// don't fail when playing with more players than
// start positions and we didn't use them anyway
if (!mapParser.GetStartPos(teamStartingData[a].teamStartNum, pos))
throw content_error(mapParser.GetErrorLog());
// map should ensure positions are valid
// (but clients will always do clamping)
teamStartingData[a].SetStartPos(pos);
}
}
void CGameSetup::LoadStartPositions(bool withoutMap)
{
if (withoutMap && (startPosType == StartPos_Random || startPosType == StartPos_Fixed))
throw content_error("You need the map to use the map's start-positions");
std::vector<int> teamStartNum(teamStartingData.size());
std::iota(teamStartNum.begin(), teamStartNum.end(), 0);
if (startPosType == StartPos_Random) {
// Server syncs these later, so we can use unsynced rng
UnsyncedRNG rng;
rng.Seed(HsiehHash(setupText.c_str(), setupText.length(), 1234567));
std::random_shuffle(teamStartNum.begin(), teamStartNum.end(), rng);
}
for (size_t i = 0; i < teamStartingData.size(); ++i)
teamStartingData[i].teamStartNum = teamStartNum[i];
if (startPosType == StartPos_Fixed || startPosType == StartPos_Random) {
LoadStartPositionsFromMap();
}
}
void CGameSetup::LoadMutators(const TdfParser& file, std::vector<std::string>& mutatorsList)
{
for (int a = 0; a < 10; ++a) {
const std::string s = file.SGetValueDef("", IntToString(a, "GAME\\MUTATOR%i"));
if (s.empty())
break;
mutatorsList.push_back(s);
}
}
void CGameSetup::LoadPlayers(const TdfParser& file, std::set<std::string>& nameList)
{
assert(numDemoPlayers == 0);
// i = player index in game (no gaps), a = player index in script
int i = 0;
for (int a = 0; a < MAX_PLAYERS; ++a) {
const std::string section = "GAME\\PLAYER" + IntToString(a, "%i");
if (!file.SectionExist(section))
continue;
PlayerBase playerBase;
// expects lines of form team=x rather than team=TEAMx
// team field is relocated in RemapTeams
for (auto it: file.GetAllValues(section))
playerBase.SetValue(it.first, it.second);
// do checks for sanity
if (playerBase.name.empty())
throw content_error(str( boost::format("GameSetup: No name given for Player %i") %a ));
if (nameList.find(playerBase.name) != nameList.end())
throw content_error(str(boost::format("GameSetup: Player %i has name %s which is already taken") %a %playerBase.name.c_str() ));
numDemoPlayers += playerBase.isFromDemo;
nameList.insert(playerBase.name);
playerStartingData.push_back(playerBase);
playerRemap[a] = i++;
}
unsigned int playerCount = 0;
if (file.GetValue(playerCount, "GAME\\NumPlayers") == 0)
return;
if (playerStartingData.size() == playerCount)
return;
LOG_L(L_WARNING, _STPF_ " players in GameSetup script (NumPlayers says %i)", playerStartingData.size(), playerCount);
}
void CGameSetup::LoadSkirmishAIs(const TdfParser& file, std::set<std::string>& nameList)
{
// i = AI index in game (no gaps), a = AI index in script
for (int a = 0; a < MAX_PLAYERS; ++a) {
const std::string section = "GAME\\AI" + IntToString(a, "%i") + "\\";
if (!file.SectionExist(section.substr(0, section.length() - 1)))
continue;
SkirmishAIData data;
data.team = atoi(file.SGetValueDef("-1", section + "Team").c_str());
data.hostPlayer = atoi(file.SGetValueDef("-1", section + "Host").c_str());
data.shortName = file.SGetValueDef("", section + "ShortName");
data.version = file.SGetValueDef("", section + "Version");
if (data.team == -1)
throw content_error("missing AI.Team in GameSetup script");
if (data.hostPlayer == -1)
throw content_error("missing AI.Host in GameSetup script");
if (data.shortName == "")
throw content_error("missing AI.ShortName in GameSetup script");
if (file.SectionExist(section + "Options")) {
data.options = file.GetAllValues(section + "Options");
for (const auto& kv: data.options) {
data.optionKeys.push_back(kv.first);
}
}
// get the visible name (comparable to player-name)
std::string visibleName = file.SGetValueDef(data.shortName, section + "Name");
std::string uniqueName = visibleName;
int instanceIndex = 0;
while (nameList.find(uniqueName) != nameList.end()) {
uniqueName = visibleName + "_" + IntToString(instanceIndex++);
// so we possibly end up with something like myBot_0, or RAI_2
}
data.name = uniqueName;
nameList.insert(data.name);
skirmishAIStartingData.push_back(data);
}
}
void CGameSetup::LoadTeams(const TdfParser& file)
{
// i = team index in game (no gaps), a = team index in script
int i = 0;
for (int a = 0; a < MAX_TEAMS; ++a) {
const std::string section = "GAME\\TEAM" + IntToString(a, "%i");
if (!file.SectionExist(section))
continue;
TeamBase teamBase;
// Get default color from palette (based on "color" tag)
for (size_t num = 0; num < 3; ++num)
teamBase.color[num] = TeamBase::teamDefaultColor[a][num];
teamBase.color[3] = 255;
for (auto it: file.GetAllValues(section))
teamBase.SetValue(it.first, it.second);
teamStartingData.push_back(teamBase);
teamRemap[a] = i++;
}
unsigned int teamCount = 0;
if (file.GetValue(teamCount, "Game\\NumTeams") == 0)
return;
if (teamStartingData.size() == teamCount)
return;
LOG_L(L_WARNING, _STPF_ " teams in GameSetup script (NumTeams: %i)", teamStartingData.size(), teamCount);
}
void CGameSetup::LoadAllyTeams(const TdfParser& file)
{
// i = allyteam index in game (no gaps), a = allyteam index in script
int i = 0;
for (int a = 0; a < MAX_TEAMS; ++a) {
const std::string section = "GAME\\ALLYTEAM" + IntToString(a, "%i");
if (!file.SectionExist(section))
continue;
AllyTeam allyTeam;
for (auto it: file.GetAllValues(section))
allyTeam.SetValue(it.first, it.second);
allyStartingData.push_back(allyTeam);
allyteamRemap[a] = i++;
}
{
const size_t numAllyTeams = allyStartingData.size();
for (size_t a = 0; a < numAllyTeams; ++a) {
allyStartingData[a].allies.resize(numAllyTeams, false);
allyStartingData[a].allies[a] = true; // each team is allied with itself
const std::string section = "GAME\\ALLYTEAM" + IntToString(a) + "\\";
const size_t numAllies = atoi(file.SGetValueDef("0", section + "NumAllies").c_str());
for (size_t b = 0; b < numAllies; ++b) {
const std::string key = "GAME\\ALLYTEAM" + IntToString(a) + "\\Ally" + IntToString(b);
const std::string val = file.SGetValueDef("0", key);
const int other = atoi(val.c_str());
allyStartingData[a].allies[ allyteamRemap[other] ] = true;
}
}
}
unsigned int allyCount = 0;
if (file.GetValue(allyCount, "GAME\\NumAllyTeams") == 0)
return;
if (allyStartingData.size() == allyCount)
return;
LOG_L(L_WARNING, "Incorrect number of ally teams in GameSetup script");
}
void CGameSetup::RemapPlayers()
{
// relocate Team.TeamLeader field
for (size_t a = 0; a < teamStartingData.size(); ++a) {
if (playerRemap.find(teamStartingData[a].GetLeader()) == playerRemap.end()) {
std::ostringstream buf;
buf << "GameSetup: Team " << a << " has invalid leader: " << teamStartingData[a].GetLeader();
throw content_error(buf.str());
}
teamStartingData[a].SetLeader(playerRemap[teamStartingData[a].GetLeader()]);
}
// relocate AI.hostPlayer field
for (size_t a = 0; a < skirmishAIStartingData.size(); ++a) {
if (playerRemap.find(skirmishAIStartingData[a].hostPlayer) == playerRemap.end())
throw content_error("invalid AI.Host in GameSetup script");
skirmishAIStartingData[a].hostPlayer = playerRemap[skirmishAIStartingData[a].hostPlayer];
}
}
void CGameSetup::RemapTeams()
{
// relocate Player.team field
for (size_t a = 0; a < playerStartingData.size(); ++a) {
if (playerStartingData[a].spectator) {
// start spectating the first team (0)
playerStartingData[a].team = 0;
} else {
if (teamRemap.find(playerStartingData[a].team) == teamRemap.end())
throw content_error( str(boost::format("GameSetup: Player %i belong to wrong team: %i") %a %playerStartingData[a].team) );
playerStartingData[a].team = teamRemap[playerStartingData[a].team];
}
}
// relocate AI.team field
for (size_t a = 0; a < skirmishAIStartingData.size(); ++a) {
if (teamRemap.find(skirmishAIStartingData[a].team) == teamRemap.end())
throw content_error("invalid AI.Team in GameSetup script");
skirmishAIStartingData[a].team = teamRemap[skirmishAIStartingData[a].team];
// unused (also seems redundant)
// team_skirmishAI[skirmishAIStartingData[a].team] = &(skirmishAIStartingData[a]);
}
}
void CGameSetup::RemapAllyteams()
{
// relocate Team.Allyteam field
for (size_t a = 0; a < teamStartingData.size(); ++a) {
if (allyteamRemap.find(teamStartingData[a].teamAllyteam) == allyteamRemap.end())
throw content_error("invalid Team.Allyteam in GameSetup script");
teamStartingData[a].teamAllyteam = allyteamRemap[teamStartingData[a].teamAllyteam];
}
}
// TODO: RemapSkirmishAIs()
bool CGameSetup::Init(const std::string& buf)
{
ResetState();
// Copy buffer contents
setupText = buf;
// Parse game parameters
TdfParser file(buf.c_str(),buf.size());
if (!file.SectionExist("GAME"))
return false;
// Used by dedicated server only
file.GetTDef(mapHash, unsigned(0), "GAME\\MapHash");
file.GetTDef(modHash, unsigned(0), "GAME\\ModHash");
file.GetTDef(mapSeed, unsigned(0), "GAME\\MapSeed");
gameID = file.SGetValueDef("", "GAME\\GameID");
modName = file.SGetValueDef("", "GAME\\Gametype");
mapName = file.SGetValueDef("", "GAME\\MapName");
saveName = file.SGetValueDef("", "GAME\\Savefile");
demoName = file.SGetValueDef("", "GAME\\Demofile");
hostDemo = !demoName.empty();
file.GetTDef(gameStartDelay, 4u, "GAME\\GameStartDelay");
file.GetDef(recordDemo, "1", "GAME\\RecordDemo");
file.GetDef(onlyLocal, "0", "GAME\\OnlyLocal");
file.GetDef(useLuaGaia, "1", "GAME\\ModOptions\\LuaGaia");
file.GetDef(noHelperAIs, "0", "GAME\\ModOptions\\NoHelperAIs");
file.GetDef(maxUnitsPerTeam, "32000", "GAME\\ModOptions\\MaxUnits");
file.GetDef(disableMapDamage, "0", "GAME\\ModOptions\\DisableMapDamage");
file.GetDef(ghostedBuildings, "1", "GAME\\ModOptions\\GhostedBuildings");
file.GetDef(maxSpeed, "20.", "GAME\\ModOptions\\MaxSpeed");
file.GetDef(minSpeed, "0.3", "GAME\\ModOptions\\MinSpeed");
file.GetDef(fixedAllies, "1", "GAME\\ModOptions\\FixedAllies");
// Read the map & mod options
if (file.SectionExist("GAME\\MapOptions")) { mapOptions = file.GetAllValues("GAME\\MapOptions"); }
if (file.SectionExist("GAME\\ModOptions")) { modOptions = file.GetAllValues("GAME\\ModOptions"); }
// Read startPosType (with clamping)
file.GetDef((std::underlying_type<StartPosType>::type&) startPosType, IntToString(StartPos_Fixed), "GAME\\StartPosType");
startPosType = std::max(startPosType, StartPos_Fixed);
startPosType = std::min(startPosType, StartPos_Last);
// Read subsections
std::set<std::string> playersNameList;
LoadPlayers(file, playersNameList);
LoadSkirmishAIs(file, playersNameList);
LoadTeams(file);
LoadAllyTeams(file);
// Relocate indices (for gap removing)
RemapPlayers();
RemapTeams();
RemapAllyteams();
LoadMutators(file, mutatorsList);
LoadUnitRestrictions(file);
// Postprocessing
modName = GetRapidPackageFromTag(modName);
modName = archiveScanner->NameFromArchive(modName);
return true;
}
const std::string CGameSetup::MapFile() const
{
return (archiveScanner->MapNameToMapFile(mapName));
}
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