File: LoadScreen.h

package info (click to toggle)
spring 103.0%2Bdfsg2-1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 43,720 kB
  • ctags: 63,685
  • sloc: cpp: 368,283; ansic: 33,988; python: 12,417; java: 12,203; awk: 5,879; sh: 1,846; xml: 655; perl: 405; php: 211; objc: 194; makefile: 77; sed: 2
file content (80 lines) | stat: -rw-r--r-- 1,843 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef _LOAD_SCREEN_H
#define _LOAD_SCREEN_H

#include <string>
#include <boost/thread/recursive_mutex.hpp>

#include "GameController.h"
#include "System/LoadSave/LoadSaveHandler.h"
#include "System/OffscreenGLContext.h"
#include "System/Misc/SpringTime.h"

namespace boost {
	class thread;
}

class CLoadScreen : public CGameController
{
public:
	void SetLoadMessage(const std::string& text, bool replace_lastline = false);

	CLoadScreen(const std::string& mapName, const std::string& modName, ILoadSaveHandler* saveFile);
	virtual ~CLoadScreen();

	/// Splitt off from the ctor, casue this already uses GetInstance().
	void Init();

public:
	static CLoadScreen* GetInstance() {
		assert(singleton);
		return singleton;
	}
	static void CreateInstance(const std::string& mapName, const std::string& modName, ILoadSaveHandler* saveFile);
	static void DeleteInstance();

	bool Draw();
	bool Update();

	void ResizeEvent();

	/// Called when a key is released by the user
	int KeyReleased(int k);
	/// Called when the key is pressed by the user (can be called several times due to key repeat)
	int KeyPressed(int k,bool isRepeat);


private:
	void RandomStartPicture(const std::string& sidePref);
	void LoadStartPicture(const std::string& picture);
	void UnloadStartPicture();
	void Stop();

private:
	static CLoadScreen* singleton;

	std::string oldLoadMessages;
	std::string curLoadMessage;

	std::string mapName;
	std::string modName;
	ILoadSaveHandler* saveFile;

	boost::recursive_mutex mutex;
	boost::thread* netHeartbeatThread;
	COffscreenGLThread* gameLoadThread;

	bool mtLoading;
	bool showMessages;

	unsigned int startupTexture;
	float aspectRatio;
	spring_time last_draw;
};


#define loadscreen CLoadScreen::GetInstance()


#endif // _LOAD_SCREEN_H