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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _END_GAME_BOX_H_
#define _END_GAME_BOX_H_
#include "InputReceiver.h"
#include "Rendering/GL/myGL.h"
#include "Rendering/Textures/Bitmap.h"
#include <vector>
class CEndGameBox : public CInputReceiver
{
public:
CEndGameBox(const std::vector<unsigned char>& winningAllyTeams);
~CEndGameBox();
virtual bool MousePress(int x, int y, int button);
virtual void MouseMove(int x, int y, int dx, int dy, int button);
virtual void MouseRelease(int x, int y, int button);
virtual void Draw();
virtual bool IsAbove(int x, int y);
virtual std::string GetTooltip(int x, int y);
static bool enabled;
static void Create(const std::vector<unsigned char>& winningAllyTeams) { if (endGameBox == NULL) new CEndGameBox(winningAllyTeams);}
static void Destroy() { if (endGameBox != NULL) { delete endGameBox; endGameBox = NULL; } }
protected:
static CEndGameBox* endGameBox;
void FillTeamStats();
ContainerBox box;
ContainerBox exitBox;
ContainerBox playerBox;
ContainerBox sumBox;
ContainerBox difBox;
bool moveBox;
int dispMode;
int stat1;
int stat2;
struct Stat {
Stat(std::string s) : name(s), max(1), maxdif(1) {}
void AddStat(int team, float value) {
if (value > max) {
max = value;
}
if (team >= 0 && static_cast<size_t>(team) >= values.size()) {
values.resize(team + 1);
}
if (values[team].size() > 0 && math::fabs(value-values[team].back()) > maxdif) {
maxdif = math::fabs(value-values[team].back());
}
values[team].push_back(value);
}
std::string name;
float max;
float maxdif;
std::vector< std::vector<float> > values;
};
std::vector<unsigned char> winners;
std::vector<Stat> stats;
GLuint graphTex;
CBitmap bm;
};
#endif // _END_GAME_BOX_H_
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