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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef MINIMAP_H
#define MINIMAP_H
#include <string>
#include <deque>
#include "InputReceiver.h"
#include "Rendering/GL/FBO.h"
#include "System/Color.h"
#include "System/float3.h"
#include "System/type2.h"
class CUnit;
namespace icon {
class CIconData;
}
class CMiniMap : public CInputReceiver {
public:
CMiniMap();
virtual ~CMiniMap();
bool MousePress(int x, int y, int button);
void MouseMove(int x, int y, int dx,int dy, int button);
void MouseRelease(int x, int y, int button);
void MoveView(int x, int y);
bool IsAbove(int x, int y);
std::string GetTooltip(int x, int y);
void Draw();
void DrawForReal(bool use_geo = true, bool updateTex = false);
void Update();
void ConfigCommand(const std::string& command);
float3 GetMapPosition(int x, int y) const;
CUnit* GetSelectUnit(const float3& pos) const;
void UpdateGeometry();
void SetGeometry(int px, int py, int sx, int sy);
void AddNotification(float3 pos, float3 color, float alpha);
bool FullProxy() const { return fullProxy; }
bool ProxyMode() const { return proxyMode; }
float CursorScale() const { return cursorScale; }
void SetMinimized(bool state) { minimized = state; }
bool GetMinimized() const { return minimized; }
bool GetMaximized() const { return maximized; }
int GetPosX() const { return xpos; }
int GetPosY() const { return ypos; }
int GetSizeX() const { return width; }
int GetSizeY() const { return height; }
float GetUnitSizeX() const { return unitSizeX; }
float GetUnitSizeY() const { return unitSizeY; }
void SetSlaveMode(bool value);
bool GetSlaveMode() const { return slaveDrawMode; }
bool UseUnitIcons() const { return useIcons; }
bool UseSimpleColors() const { return simpleColors; }
const unsigned char* GetMyTeamIconColor() const { return &myColor[0]; }
const unsigned char* GetAllyTeamIconColor() const { return &allyColor[0]; }
const unsigned char* GetEnemyTeamIconColor() const { return &enemyColor[0]; }
void ApplyConstraintsMatrix() const;
protected:
void ParseGeometry(const std::string& geostr);
void ToggleMaximized(bool maxspect);
void SetMaximizedGeometry();
void SelectUnits(int x, int y);
void ProxyMousePress(int x, int y, int button);
void ProxyMouseRelease(int x, int y, int button);
bool RenderCachedTexture(const bool use_geo);
void DrawBackground() const;
void DrawUnitIcons() const;
void DrawUnitRanges() const;
void DrawWorldStuff() const;
void DrawCameraFrustumAndMouseSelection();
void SetClipPlanes(const bool lua) const;
void DrawFrame();
void DrawNotes();
void DrawButtons();
void DrawMinimizedButton();
void DrawUnitHighlight(const CUnit* unit);
void DrawCircle(const float3& pos, float radius) const;
void DrawSquare(const float3& pos, float xsize, float zsize) const;
const icon::CIconData* GetUnitIcon(const CUnit* unit, float& scale) const;
void UpdateTextureCache();
void ResizeTextureCache();
protected:
static void DrawSurfaceCircle(const float3& pos, float radius, unsigned int resolution);
static void DrawSurfaceSquare(const float3& pos, float xsize, float zsize);
protected:
int xpos, ypos;
int height, width;
int oldxpos, oldypos;
int oldheight, oldwidth;
float unitBaseSize;
float unitExponent;
float unitSizeX;
float unitSizeY;
float unitSelectRadius;
bool fullProxy;
bool proxyMode;
bool selecting;
bool maxspect;
bool maximized;
bool minimized;
bool mouseLook;
bool mouseMove;
bool mouseResize;
bool slaveDrawMode;
struct IntBox {
bool Inside(int x, int y) const {
return ((x >= xmin) && (x <= xmax) && (y >= ymin) && (y <= ymax));
}
void DrawBox() const;
void DrawTextureBox() const;
int xmin, xmax, ymin, ymax;
float xminTx, xmaxTx, yminTx, ymaxTx; // texture coordinates
};
int buttonSize;
bool showButtons;
IntBox mapBox;
IntBox buttonBox;
IntBox moveBox;
IntBox resizeBox;
IntBox minimizeBox;
IntBox maximizeBox;
int lastWindowSizeX;
int lastWindowSizeY;
bool drawProjectiles;
bool useIcons;
int drawCommands;
float cursorScale;
bool simpleColors;
SColor myColor;
SColor allyColor;
SColor enemyColor;
bool renderToTexture;
FBO fbo;
FBO fboResolve;
bool multisampledFBO;
GLuint minimapTex;
int2 minimapTexSize;
float minimapRefreshRate;
GLuint buttonsTexture;
GLuint circleLists; // 8 - 256 divs
static const int circleListsCount = 6;
struct Notification {
float creationTime;
float3 pos;
float color[4];
};
std::deque<Notification> notes;
CUnit* lastClicked;
};
extern CMiniMap* minimap;
#endif /* MINIMAP_H */
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