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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "PlayerRoster.h"
#include "Game/Players/Player.h"
#include "Game/Players/PlayerHandler.h"
#include "Game/GlobalUnsynced.h"
#include "Sim/Misc/TeamHandler.h"
#include "Sim/Misc/GlobalSynced.h"
#include "System/Util.h"
#include <cassert>
#include <cstring>
static int CompareAllies (const void* a, const void* b);
static int CompareTeamIDs (const void* a, const void* b);
static int ComparePlayerNames(const void* a, const void* b);
static int ComparePlayerCPUs (const void* a, const void* b);
static int ComparePlayerPings(const void* a, const void* b);
PlayerRoster playerRoster;
/******************************************************************************/
PlayerRoster::PlayerRoster()
{
compareType = Allies;
compareFunc = CompareAllies;
}
void PlayerRoster::SetCompareFunc()
{
switch (compareType) {
case Allies: { compareFunc = CompareAllies; break; }
case TeamID: { compareFunc = CompareTeamIDs; break; }
case PlayerName: { compareFunc = ComparePlayerNames; break; }
case PlayerCPU: { compareFunc = ComparePlayerCPUs; break; }
case PlayerPing: { compareFunc = ComparePlayerPings; break; }
case Disabled: { compareFunc = CompareAllies; break; }
default: { compareFunc = CompareAllies; break; }
}
}
bool PlayerRoster::SetSortTypeByName(const std::string& name)
{
const int num = atoi(name.c_str());
if (num > 0) {
return SetSortTypeByCode((SortType)num);
}
const std::string lower = StringToLower(name);
if (lower == "ally") { compareType = Allies; }
else if (lower == "team") { compareType = TeamID; }
else if (lower == "name") { compareType = PlayerName; }
else if (lower == "cpu") { compareType = PlayerCPU; }
else if (lower == "ping") { compareType = PlayerPing; }
else {
compareType = Disabled;
SetCompareFunc();
return false;
}
SetCompareFunc();
return true;
}
bool PlayerRoster::SetSortTypeByCode(SortType type)
{
if ((type == Allies) ||
(type == TeamID) ||
(type == PlayerName) ||
(type == PlayerCPU) ||
(type == PlayerPing)) {
compareType = type;
SetCompareFunc();
return true;
}
compareType = Disabled;
SetCompareFunc();
return false;
}
const char* PlayerRoster::GetSortName()
{
switch (compareType) {
case Allies: return "Allies";
case TeamID: return "TeamID";
case PlayerName: return "Name";
case PlayerCPU: return "CPU Usage";
case PlayerPing: return "Ping";
case Disabled: return "Disabled";
default: assert(false); break;
}
return NULL;
}
/******************************************************************************/
const std::vector<int>& PlayerRoster::GetIndices(int* count, bool includePathingFlag) const
{
static std::vector<int> players;
static int knownPlayers = 0;
players.resize(playerHandler->ActivePlayers());
if (playerHandler->ActivePlayers() > knownPlayers) {
for (int i = 0; i < playerHandler->ActivePlayers(); i++) {
players[i] = i;
}
knownPlayers = playerHandler->ActivePlayers();
}
// TODO: use std::sort
qsort(&players[0], players.size(), sizeof(int), compareFunc);
if (count != NULL) {
// set the count
int& c = *count;
for (c = 0; c < playerHandler->ActivePlayers(); c++) {
const CPlayer* p = playerHandler->Player(players[c]);
if (p == NULL)
break;
if (p->active)
continue;
if (!includePathingFlag || p->ping != PATHING_FLAG || !gs->PreSimFrame()) {
break;
}
}
}
return players;
}
/******************************************************************************/
static inline int CompareBasics(const CPlayer* aP, const CPlayer* bP)
{
// non-NULL first (and return 0 if both NULL)
if ((aP != NULL) && (bP == NULL)) { return -1; }
if ((aP == NULL) && (bP != NULL)) { return +1; }
if ((aP == NULL) && (bP == NULL)) { return 0; }
// active players first
if ( aP->active && !bP->active) { return -1; }
if (!aP->active && bP->active) { return +1; }
// then pathing players
if (gs->PreSimFrame()) {
if (aP->ping == PATHING_FLAG && bP->ping != PATHING_FLAG) { return -1; }
if (aP->ping != PATHING_FLAG && bP->ping == PATHING_FLAG) { return +1; }
}
return 0;
}
/******************************************************************************/
static int CompareAllies(const void* a, const void* b)
{
const int aID = *((const int*)a);
const int bID = *((const int*)b);
const CPlayer* aP = playerHandler->Player(aID);
const CPlayer* bP = playerHandler->Player(bID);
const int basic = CompareBasics(aP, bP);
if (basic != 0) {
return basic;
}
// non-spectators first
if (!aP->spectator && bP->spectator) { return -1; }
if ( aP->spectator && !bP->spectator) { return +1; }
// my player first
const int myPNum = gu->myPlayerNum;
if ((aID == myPNum) && (bID != myPNum)) { return -1; }
if ((aID != myPNum) && (bID == myPNum)) { return +1; }
// my teammates first
const int aTeam = aP->team;
const int bTeam = bP->team;
const int myTeam = gu->myTeam;
if ((aTeam == myTeam) && (bTeam != myTeam)) { return -1; }
if ((aTeam != myTeam) && (bTeam == myTeam)) { return +1; }
// my allies first
const int aAlly = teamHandler->AllyTeam(aTeam);
const int bAlly = teamHandler->AllyTeam(bTeam);
const int myATeam = gu->myAllyTeam;
if ((aAlly == myATeam) && (bAlly != myATeam)) { return -1; }
if ((aAlly != myATeam) && (bAlly == myATeam)) { return +1; }
// sort by ally team
if (aAlly < bAlly) { return -1; }
if (aAlly > bAlly) { return +1; }
// sort by team
if (aTeam < bTeam) { return -1; }
if (aTeam > bTeam) { return +1; }
// sort by player id
if (aID < bID) { return -1; }
if (aID > bID) { return +1; }
return 0;
}
/******************************************************************************/
static int CompareTeamIDs(const void* a, const void* b)
{
const int aID = *((const int*)a);
const int bID = *((const int*)b);
const CPlayer* aP = playerHandler->Player(aID);
const CPlayer* bP = playerHandler->Player(bID);
const int basic = CompareBasics(aP, bP);
if (basic != 0) {
return basic;
}
// sort by team id
if (aP->team < bP->team) { return -1; }
if (aP->team > bP->team) { return +1; }
// sort by player id
if (aID < bID) { return -1; }
if (aID > bID) { return +1; }
return 0;
}
/******************************************************************************/
static int ComparePlayerNames(const void* a, const void* b)
{
const int aID = *((const int*)a);
const int bID = *((const int*)b);
const CPlayer* aP = playerHandler->Player(aID);
const CPlayer* bP = playerHandler->Player(bID);
const int basic = CompareBasics(aP, bP);
if (basic != 0) {
return basic;
}
// sort by player name
const std::string aName = StringToLower(aP->name);
const std::string bName = StringToLower(bP->name);
return strcmp(aName.c_str(), bName.c_str());
}
/******************************************************************************/
static int ComparePlayerCPUs(const void* a, const void* b)
{
const int aID = *((const int*)a);
const int bID = *((const int*)b);
const CPlayer* aP = playerHandler->Player(aID);
const CPlayer* bP = playerHandler->Player(bID);
const int basic = CompareBasics(aP, bP);
if (basic != 0) {
return basic;
}
// sort by player cpu usage
if (aP->cpuUsage < bP->cpuUsage) { return -1; }
if (aP->cpuUsage > bP->cpuUsage) { return +1; }
return 0;
}
/******************************************************************************/
static int ComparePlayerPings(const void* a, const void* b)
{
const int aID = *((const int*)a);
const int bID = *((const int*)b);
const CPlayer* aP = playerHandler->Player(aID);
const CPlayer* bP = playerHandler->Player(bID);
const int basic = CompareBasics(aP, bP);
if (basic != 0) {
return basic;
}
// sort by player pings
if (aP->ping < bP->ping) { return -1; }
if (aP->ping > bP->ping) { return +1; }
return 0;
}
/******************************************************************************/
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