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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "LuaConstCMDTYPE.h"
#include "LuaInclude.h"
#include "LuaUtils.h"
#include "Sim/Units/CommandAI/Command.h"
/******************************************************************************/
/******************************************************************************/
bool LuaConstCMDTYPE::PushEntries(lua_State* L)
{
#define PUSH_CMDTYPE(cmd) LuaInsertDualMapPair(L, #cmd, CMDTYPE_ ## cmd)
PUSH_CMDTYPE(ICON);
PUSH_CMDTYPE(ICON_MODE);
PUSH_CMDTYPE(ICON_MAP);
PUSH_CMDTYPE(ICON_AREA);
PUSH_CMDTYPE(ICON_UNIT);
PUSH_CMDTYPE(ICON_UNIT_OR_MAP);
PUSH_CMDTYPE(ICON_FRONT);
PUSH_CMDTYPE(COMBO_BOX);
PUSH_CMDTYPE(ICON_UNIT_OR_AREA);
PUSH_CMDTYPE(NEXT);
PUSH_CMDTYPE(PREV);
PUSH_CMDTYPE(ICON_UNIT_FEATURE_OR_AREA);
PUSH_CMDTYPE(ICON_BUILDING);
PUSH_CMDTYPE(CUSTOM);
PUSH_CMDTYPE(ICON_UNIT_OR_RECTANGLE);
PUSH_CMDTYPE(NUMBER);
return true;
}
/******************************************************************************/
/******************************************************************************/
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