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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef LUA_IO_H
#define LUA_IO_H
#include <stdio.h>
#include <string>
struct lua_State;
class LuaIO {
public:
static FILE* fopen(lua_State* L, const char* path, const char* mode);
static FILE* popen(lua_State* L, const char* command, const char* type);
static int pclose(lua_State* L, FILE* stream);
static int system(lua_State* L, const char* command);
static int remove(lua_State* L, const char* pathname);
static int rename(lua_State* L, const char* oldpath, const char* newpath);
public:
/// relative path, with no ..'s
static bool IsSimplePath(const std::string& path);
static bool SafeExecPath(const std::string& path);
static bool SafeReadPath(const std::string& path);
static bool SafeWritePath(const std::string& path);
};
#endif /* LUA_IO_H */
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