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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef LUA_LOADSCREEN_H
#define LUA_LOADSCREEN_H
#include "LuaHandle.h"
struct lua_State;
class CLuaIntro : public CLuaHandle
{
public:
static bool ReloadHandler() { return (FreeHandler(), LoadFreeHandler()); } // NOTE the ','
static bool LoadFreeHandler() { return (LoadHandler() || FreeHandler()); }
static bool LoadHandler();
static bool FreeHandler();
public: // call-ins
void DrawLoadScreen();
void LoadProgress(const std::string& msg, const bool replace_lastline);
protected:
CLuaIntro();
virtual ~CLuaIntro();
std::string LoadFile(const std::string& filename) const;
private:
static bool LoadUnsyncedCtrlFunctions(lua_State* L);
static bool LoadUnsyncedReadFunctions(lua_State* L);
static bool LoadSyncedReadFunctions(lua_State* L);
static bool RemoveSomeOpenGLFunctions(lua_State* L);
};
extern CLuaIntro* LuaIntro;
#endif /* LUA_LOADSCREEN_H */
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