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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "LuaMetalMap.h"
#include "LuaInclude.h"
#include "LuaHandle.h"
#include "Map/MetalMap.h"
#include "Map/ReadMap.h"
/******************************************************************************/
/******************************************************************************/
bool LuaMetalMap::PushReadEntries(lua_State* L)
{
#define REGISTER_LUA_CFUNC(x) \
lua_pushstring(L, #x); \
lua_pushcfunction(L, x); \
lua_rawset(L, -3)
REGISTER_LUA_CFUNC(GetMetalMapSize);
REGISTER_LUA_CFUNC(GetMetalAmount);
REGISTER_LUA_CFUNC(GetMetalExtraction);
return true;
}
bool LuaMetalMap::PushCtrlEntries(lua_State* L)
{
#define REGISTER_LUA_CFUNC(x) \
lua_pushstring(L, #x); \
lua_pushcfunction(L, x); \
lua_rawset(L, -3)
REGISTER_LUA_CFUNC(SetMetalAmount);
return true;
}
int LuaMetalMap::GetMetalMapSize(lua_State* L)
{
lua_pushnumber(L, readMap->metalMap->GetSizeX());
lua_pushnumber(L, readMap->metalMap->GetSizeZ());
return 2;
}
int LuaMetalMap::GetMetalAmount(lua_State* L)
{
const int x = luaL_checkint(L, 1);
const int z = luaL_checkint(L, 2);
// GetMetalAmount automatically clamps the value
lua_pushnumber(L, readMap->metalMap->GetMetalAmount(x, z));
return 1;
}
int LuaMetalMap::SetMetalAmount(lua_State* L)
{
const int x = luaL_checkint(L, 1);
const int z = luaL_checkint(L, 2);
const float m = luaL_checkfloat(L, 3);
// SetMetalAmount automatically clamps the value
readMap->metalMap->SetMetalAmount(x, z, m);
return 0;
}
int LuaMetalMap::GetMetalExtraction(lua_State* L)
{
const int x = luaL_checkint(L, 1);
const int z = luaL_checkint(L, 2);
// GetMetalExtraction automatically clamps the value
lua_pushnumber(L, readMap->metalMap->GetMetalExtraction(x, z));
return 1;
}
/******************************************************************************/
/******************************************************************************/
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