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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef LUA_UNSYNCED_CTRL_H
#define LUA_UNSYNCED_CTRL_H
#include "Sim/Units/UnitSet.h"
struct lua_State;
// MinGW defines this for a WINAPI function
#undef SendMessage
class LuaUnsyncedCtrl {
friend class CLuaIntro;
public:
static bool PushEntries(lua_State* L);
public:
static int Echo(lua_State* L);
static int Log(lua_State* L);
static int SendMessage(lua_State* L);
static int SendMessageToPlayer(lua_State* L);
static int SendMessageToTeam(lua_State* L);
static int SendMessageToAllyTeam(lua_State* L);
static int SendMessageToSpectators(lua_State* L);
static int LoadSoundDef(lua_State* L);
static int PlaySoundFile(lua_State* L);
static int PlaySoundStream(lua_State* L);
static int StopSoundStream(lua_State* L);
static int PauseSoundStream(lua_State* L);
static int SetSoundStreamVolume(lua_State* L);
static int SetCameraState(lua_State* L);
static int SetCameraTarget(lua_State* L);
static int SelectUnitMap(lua_State* L);
static int SelectUnitArray(lua_State* L);
static int AddWorldIcon(lua_State* L);
static int AddWorldText(lua_State* L);
static int AddWorldUnit(lua_State* L);
static int DrawUnitCommands(lua_State* L);
static int SetTeamColor(lua_State* L);
static int AssignMouseCursor(lua_State* L);
static int ReplaceMouseCursor(lua_State* L);
static int SetCustomCommandDrawData(lua_State* L);
static int SetDrawSky(lua_State* L);
static int SetDrawWater(lua_State* L);
static int SetDrawGround(lua_State* L);
static int SetDrawGroundDeferred(lua_State* L);
static int SetDrawModelsDeferred(lua_State* L);
static int SetWaterParams(lua_State* L);
static int SetSoundEffectParams(lua_State* L);
static int AddMapLight(lua_State* L);
static int AddModelLight(lua_State* L);
static int UpdateMapLight(lua_State* L);
static int UpdateModelLight(lua_State* L);
static int SetMapLightTrackingState(lua_State* L);
static int SetModelLightTrackingState(lua_State* L);
static int SetMapShader(lua_State* L);
static int SetMapSquareTexture(lua_State* L);
static int SetMapShadingTexture(lua_State* L);
static int SetSkyBoxTexture(lua_State* L);
static int SetUnitNoDraw(lua_State* L);
static int SetUnitNoMinimap(lua_State* L);
static int SetUnitNoSelect(lua_State* L);
static int SetUnitLeaveTracks(lua_State* L);
static int SetFeatureNoDraw(lua_State* L);
static int SetFeatureFade(lua_State* L);
static int AddUnitIcon(lua_State* L);
static int FreeUnitIcon(lua_State* L);
static int ExtractModArchiveFile(lua_State* L);
// moved from LuaUI
//FIXME static int SetShockFrontFactors(lua_State* L);
static int GetConfigInt(lua_State* L);
static int SetConfigInt(lua_State* L);
static int GetConfigString(lua_State* L);
static int SetConfigString(lua_State* L);
static int CreateDir(lua_State* L);
static int Reload(lua_State* L);
static int Restart(lua_State* L);
static int Start(lua_State* L);
static int SetWMIcon(lua_State* L);
static int SetWMCaption(lua_State* L);
static int SetUnitDefIcon(lua_State* L);
static int SetUnitDefImage(lua_State* L);
static int SetActiveCommand(lua_State* L);
static int LoadCmdColorsConfig(lua_State* L);
static int LoadCtrlPanelConfig(lua_State* L);
static int ForceLayoutUpdate(lua_State* L);
static int SetLosViewColors(lua_State* L);
static int WarpMouse(lua_State* L);
static int SetMouseCursor(lua_State* L);
static int SetClipboard(lua_State* L);
static int SetCameraOffset(lua_State* L);
static int SendCommands(lua_State* L);
static int SetShareLevel(lua_State* L);
static int ShareResources(lua_State* L);
static int SetUnitGroup(lua_State* L);
static int GiveOrder(lua_State* L);
static int GiveOrderToUnit(lua_State* L);
static int GiveOrderToUnitMap(lua_State* L);
static int GiveOrderToUnitArray(lua_State* L);
static int GiveOrderArrayToUnitMap(lua_State* L);
static int GiveOrderArrayToUnitArray(lua_State* L);
static int SendLuaUIMsg(lua_State* L);
static int SendLuaGaiaMsg(lua_State* L);
static int SendLuaRulesMsg(lua_State* L);
static int SetLastMessagePosition(lua_State* L);
static int MarkerAddPoint(lua_State* L);
static int MarkerAddLine(lua_State* L);
static int MarkerErasePosition(lua_State* L);
static int SetDrawSelectionInfo(lua_State* L);
static int SetBuildSpacing(lua_State* L);
static int SetBuildFacing(lua_State* L);
static int SetAtmosphere(lua_State* L);
static int SetSunLighting(lua_State* L);
static int SetSunParameters(lua_State* L);
static int SetSunManualControl(lua_State* L);
static int SetSunDirection(lua_State* L);
static int SendSkirmishAIMessage(lua_State* L);
static int SetLogSectionFilterLevel(lua_State* L);
static int ClearWatchDogTimer(lua_State* L);
static int PreloadUnitDefModel(lua_State* L);
static int PreloadFeatureDefModel(lua_State* L);
static int CreateDecal(lua_State* L);
static int DestroyDecal(lua_State* L);
static int SetDecalPos(lua_State* L);
static int SetDecalSize(lua_State* L);
static int SetDecalRotation(lua_State* L);
static int SetDecalTexture(lua_State* L);
static int SetDecalAlpha(lua_State* L);
};
#endif /* LUA_UNSYNCED_CTRL_H */
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