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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "MapGenerator.h"
#include "System/FileSystem/FileHandler.h"
#include "System/Exceptions.h"
#include "System/FileSystem/VFSHandler.h"
#include "System/FileSystem/ArchiveScanner.h"
#include "System/FileSystem/Archives/VirtualArchive.h"
#include "Map/SMF/SMFFormat.h"
#include "Game/LoadScreen.h"
#include "Rendering/GL/myGL.h"
#include <boost/algorithm/string.hpp>
#include <fstream>
CMapGenerator::CMapGenerator(const CGameSetup* setup) : setup(setup)
{
}
CMapGenerator::~CMapGenerator()
{
}
void CMapGenerator::Generate()
{
//loadscreen->SetLoadMessage("Generating map");
//Create archive for map
std::string mapArchivePath = setup->mapName + "." + virtualArchiveFactory->GetDefaultExtension();
CVirtualArchive* archive = virtualArchiveFactory->AddArchive(setup->mapName);
//Create arrays that can be filled by top class
int2 gridSize = GetGridSize();
const int dimensions = (gridSize.x + 1) * (gridSize.y + 1);
heightMap.resize(dimensions);
metalMap.resize(dimensions);
//Generate map and fill archive files
GenerateMap();
GenerateSMF(archive);
GenerateMapInfo(archive);
GenerateSMT(archive);
//Add archive to vfs
archiveScanner->ScanArchive(mapArchivePath);
//Write to disk for testing
//archive->WriteToFile();
}
void CMapGenerator::AppendToBuffer(CVirtualFile* file, const void* data, int size)
{
file->buffer.insert(file->buffer.end(), (boost::uint8_t*)data, (boost::uint8_t*)data + size);
}
void CMapGenerator::SetToBuffer(CVirtualFile* file, const void* data, int size, int position)
{
std::copy((boost::uint8_t*)data, (boost::uint8_t*)data + size, file->buffer.begin() + position);
}
void CMapGenerator::GenerateSMF(CVirtualArchive* archive)
{
CVirtualFile* fileSMF = archive->AddFile("maps/generated.smf");
//FileBuffer b;
SMFHeader smfHeader;
MapTileHeader smfTile;
MapFeatureHeader smfFeature;
//--- Make SMFHeader ---
strcpy(smfHeader.magic, "spring map file");
smfHeader.version = 1;
smfHeader.mapid = 0x524d4746 ^ (int)setup->mapSeed;
//Set settings
smfHeader.mapx = GetGridSize().x;
smfHeader.mapy = GetGridSize().y;
smfHeader.squareSize = 8;
smfHeader.texelPerSquare = 8;
smfHeader.tilesize = 32;
smfHeader.minHeight = -100;
smfHeader.maxHeight = 0x1000;
const int numSmallTiles = 1; //2087; //32 * 32 * (mapSize.x / 2) * (mapSize.y / 2);
const char smtFileName[] = "generated.smt";
//--- Extra headers ---
ExtraHeader vegHeader;
vegHeader.type = MEH_Vegetation;
vegHeader.size = sizeof(int);
smfHeader.numExtraHeaders = 1;
//Make buffers for each map
int heightmapDimensions = (smfHeader.mapx + 1) * (smfHeader.mapy + 1);
int typemapDimensions = (smfHeader.mapx / 2) * (smfHeader.mapy / 2);
int metalmapDimensions = (smfHeader.mapx / 2) * (smfHeader.mapy / 2);
int tilemapDimensions = (smfHeader.mapx * smfHeader.mapy) / 16;
int vegmapDimensions = (smfHeader.mapx / 4) * (smfHeader.mapy / 4);
int heightmapSize = heightmapDimensions * sizeof(short);
int typemapSize = typemapDimensions * sizeof(unsigned char);
int metalmapSize = metalmapDimensions * sizeof(unsigned char);
int tilemapSize = tilemapDimensions * sizeof(int);
int tilemapTotalSize = sizeof(MapTileHeader) + sizeof(numSmallTiles) + sizeof(smtFileName) + tilemapSize;
int vegmapSize = vegmapDimensions * sizeof(unsigned char);
short* heightmapPtr = new short[heightmapDimensions];
unsigned char* typemapPtr = new unsigned char[typemapDimensions];
unsigned char* metalmapPtr = new unsigned char[metalmapDimensions];
int* tilemapPtr = new int[tilemapDimensions];
unsigned char* vegmapPtr = new unsigned char[vegmapDimensions];
//--- Set offsets, increment each member with the previous one ---
int vegmapOffset = sizeof(smfHeader) + sizeof(vegHeader) + sizeof(int);
smfHeader.heightmapPtr = vegmapOffset + vegmapSize;
smfHeader.typeMapPtr = smfHeader.heightmapPtr + heightmapSize;
smfHeader.tilesPtr = smfHeader.typeMapPtr + typemapSize;
smfHeader.minimapPtr = 0; //smfHeader.tilesPtr + sizeof(MapTileHeader);
smfHeader.metalmapPtr = smfHeader.tilesPtr + tilemapTotalSize; //smfHeader.minimapPtr + minimapSize;
smfHeader.featurePtr = smfHeader.metalmapPtr + metalmapSize;
//--- Make MapTileHeader ---
smfTile.numTileFiles = 1;
smfTile.numTiles = numSmallTiles;
//--- Make MapFeatureHeader ---
smfFeature.numFeatures = 0;
smfFeature.numFeatureType = 0;
//--- Update Ptrs and write to buffer ---
memset(vegmapPtr, 0, vegmapSize);
float heightMin = smfHeader.minHeight;
float heightMax = smfHeader.maxHeight;
float heightMul = (float)0xFFFF / (smfHeader.maxHeight - smfHeader.minHeight);
for(int x = 0; x < heightmapDimensions; x++)
{
float h = heightMap[x];
if(h < heightMin) h = heightMin;
if(h > heightMax) h = heightMax;
h -= heightMin;
h *= heightMul;
heightmapPtr[x] = (short)h;
}
memset(typemapPtr, 0, typemapSize);
/*for(u32 x = 0; x < smfHeader.mapx; x++)
{
for(u32 y = 0; y < smfHeader.mapy; y++)
{
u32 index =
tilemapPtr[]
}
}*/
memset(tilemapPtr, 0, tilemapSize);
memset(metalmapPtr, 0, metalmapSize);
//--- Write to final buffer ---
//std::vector<boost::uint8_t>& smb = fileSMF->buffer;
AppendToBuffer(fileSMF, smfHeader);
AppendToBuffer(fileSMF, vegHeader);
AppendToBuffer(fileSMF, vegmapOffset);
AppendToBuffer(fileSMF, vegmapPtr, vegmapSize);
AppendToBuffer(fileSMF, heightmapPtr, heightmapSize);
AppendToBuffer(fileSMF, typemapPtr, typemapSize);
AppendToBuffer(fileSMF, smfTile);
AppendToBuffer(fileSMF, numSmallTiles);
AppendToBuffer(fileSMF, smtFileName, sizeof(smtFileName));
AppendToBuffer(fileSMF, tilemapPtr, tilemapSize);
AppendToBuffer(fileSMF, metalmapPtr, metalmapSize);
AppendToBuffer(fileSMF, smfFeature);
delete[] heightmapPtr;
delete[] typemapPtr;
delete[] metalmapPtr;
delete[] tilemapPtr;
delete[] vegmapPtr;
}
void CMapGenerator::GenerateMapInfo(CVirtualArchive* archive)
{
CVirtualFile* fileMapInfo = archive->AddFile("mapinfo.lua");
//Open template mapinfo.lua
const std::string luaTemplate = "mapgenerator/mapinfo_template.lua";
CFileHandler fh(luaTemplate, SPRING_VFS_PWD_ALL);
if(!fh.FileExists())
{
throw content_error("Error generating map: " + luaTemplate + " not found");
}
std::string luaInfo;
fh.LoadStringData(luaInfo);
//Make info to put in mapinfo
std::stringstream ss;
std::string startPosString;
const std::vector<int2>& startPositions = GetStartPositions();
for(size_t x = 0; x < startPositions.size(); x++)
{
ss << "[" << x << "] = {startPos = {x = " << startPositions[x].x << ", z = " << startPositions[x].y << "}},";
}
startPosString = ss.str();
//Replace tags in mapinfo.lua
boost::replace_first(luaInfo, "${NAME}", setup->mapName);
boost::replace_first(luaInfo, "${DESCRIPTION}", GetMapDescription());
boost::replace_first(luaInfo, "${START_POSITIONS}", startPosString);
//Copy to filebuffer
fileMapInfo->buffer.assign(luaInfo.begin(), luaInfo.end());
}
void CMapGenerator::GenerateSMT(CVirtualArchive* archive)
{
CVirtualFile* fileSMT = archive->AddFile("maps/generated.smt");
const int tileSize = 32;
//--- Make TileFileHeader ---
TileFileHeader smtHeader;
strcpy(smtHeader.magic, "spring tilefile");
smtHeader.version = 1;
smtHeader.numTiles = 1; //32 * 32 * (generator->GetMapSize().x * 32) * (generator->GetMapSize().y * 32);
smtHeader.tileSize = tileSize;
smtHeader.compressionType = 1;
const int bpp = 3;
int tilePos = 0;
unsigned char tileData[tileSize * tileSize * bpp];
for(int x = 0; x < tileSize; x++)
{
for(int y = 0; y < tileSize; y++)
{
tileData[tilePos] = 0;
tileData[tilePos + 1] = 0xFF;
tileData[tilePos + 2] = 0;
tilePos += bpp;
}
}
glClearErrors();
GLuint tileTex;
glGenTextures(1, &tileTex);
glBindTexture(GL_TEXTURE_2D, tileTex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, tileSize, tileSize, 0, GL_RGB, GL_UNSIGNED_BYTE, tileData);
glGenerateMipmapEXT(GL_TEXTURE_2D);
char tileDataDXT[SMALL_TILE_SIZE];
int dxtImageOffset = 0;
int dxtImageSize = 512;
for(int x = 0; x < 4; x++)
{
glGetCompressedTexImage(GL_TEXTURE_2D, x, tileDataDXT + dxtImageOffset);
dxtImageOffset += dxtImageSize;
dxtImageSize /= 4;
}
glDeleteTextures(1, &tileTex);
GLenum errorcode = glGetError();
if(errorcode != GL_NO_ERROR)
{
throw content_error("Error generating map - texture generation not supported");
}
size_t totalSize = sizeof(TileFileHeader);
fileSMT->buffer.resize(totalSize);
int writePosition = 0;
memcpy(&(fileSMT->buffer[writePosition]), &smtHeader, sizeof(smtHeader));
writePosition += sizeof(smtHeader);
fileSMT->buffer.resize(fileSMT->buffer.size() + smtHeader.numTiles * SMALL_TILE_SIZE);
for(int x = 0; x < smtHeader.numTiles; x++)
{
memcpy(&(fileSMT->buffer[writePosition]), tileDataDXT, SMALL_TILE_SIZE);
writePosition += SMALL_TILE_SIZE;
}
}
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