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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _MAP_GENERATOR_H_
#define _MAP_GENERATOR_H_
#include "Game/GameSetup.h"
#include "System/type2.h"
#include "Map/SMF/SMFReadMap.h"
class CVirtualFile;
class CVirtualArchive;
class CMapGenerator
{
public:
virtual ~CMapGenerator();
void Generate();
protected:
CMapGenerator(const CGameSetup* setup);
const CGameSetup* const setup;
std::vector<float>& GetHeightMap()
{ return heightMap; }
virtual int2 GetGridSize() const
{ return int2(GetMapSize().x * CSMFReadMap::bigSquareSize, GetMapSize().y * CSMFReadMap::bigSquareSize); }
private:
void GenerateSMF(CVirtualArchive* archive);
void GenerateMapInfo(CVirtualArchive* archive);
void GenerateSMT(CVirtualArchive* archive);
template<typename T>
void AppendToBuffer(CVirtualFile* file, const T& data)
{ AppendToBuffer(file, &data, sizeof(T)); }
template<typename T>
void SetToBuffer(CVirtualFile* file, const T& data, int position)
{ SetToBuffer(file, &data, sizeof(T), position); }
void AppendToBuffer(CVirtualFile* file, const void* data, int size);
void SetToBuffer(CVirtualFile* file, const void* data, int size, int position);
virtual void GenerateMap() = 0;
virtual const int2& GetMapSize() const = 0;
virtual const std::vector<int2>& GetStartPositions() const = 0;
virtual const std::string& GetMapDescription() const = 0;
std::vector<float> heightMap;
std::vector<float> metalMap;
};
#endif // _MAP_GENERATOR_H_
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