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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "MapParser.h"
#include "Lua/LuaParser.h"
#include "Lua/LuaSyncedRead.h"
#include "System/float3.h"
#include "System/Exceptions.h"
#include "System/Util.h"
#include "System/FileSystem/FileHandler.h"
#include "System/FileSystem/FileSystem.h"
#include <string>
#include <ctype.h>
std::string MapParser::GetMapConfigName(const std::string& mapFileName)
{
const std::string directory = FileSystem::GetDirectory(mapFileName);
const std::string filename = FileSystem::GetBasename(mapFileName);
const std::string extension = FileSystem::GetExtension(mapFileName);
if (extension == "sm3") {
return mapFileName;
}
else if (extension == "smf") {
return directory + filename + ".smd";
}
else {
return mapFileName;
}
}
MapParser::MapParser(const std::string& mapFileName) : parser(NULL)
{
const std::string mapConfig = GetMapConfigName(mapFileName);
CFileHandler f("mapinfo.lua", SPRING_VFS_MAP_BASE);
if (f.FileExists()) {
parser = new LuaParser("mapinfo.lua", SPRING_VFS_MAP_BASE, SPRING_VFS_MAP_BASE);
} else {
parser = new LuaParser("maphelper/mapinfo.lua", SPRING_VFS_MAP_BASE, SPRING_VFS_MAP_BASE);
}
parser->GetTable("Map");
parser->AddString("fileName", FileSystem::GetFilename(mapFileName));
parser->AddString("fullName", mapFileName);
parser->AddString("configFile", mapConfig);
parser->EndTable();
#if !defined UNITSYNC && !defined DEDICATED && !defined BUILDING_AI
// this should not be included with unitsync:
// 1. avoids linkage with LuaSyncedRead
// 2. MapOptions are not valid during unitsync map parsing
parser->GetTable("Spring");
parser->AddFunc("GetMapOptions", LuaSyncedRead::GetMapOptions);
parser->EndTable();
#endif // !defined UNITSYNC && !defined DEDICATED && !defined BUILDING_AI
if (!parser->Execute())
{
errorLog = parser->GetErrorLog();
}
}
MapParser::~MapParser()
{
delete parser;
parser = NULL;
}
bool MapParser::GetStartPos(int team, float3& pos) const
{
errorLog.clear();
if (!parser->IsValid()) {
errorLog = "Map-Parser: Failed to get start position for team " + IntToString(team) + ", reason: " + parser->GetErrorLog();
return false;
}
const LuaTable teamsTable = parser->GetRoot().SubTable("teams");
const LuaTable posTable = teamsTable.SubTable(team).SubTable("startPos");
if (!posTable.IsValid()) {
errorLog = "Map-Parser: Failed to get start position for team " + IntToString(team) + ", reason: Not defined in the map's config!";
return false;
}
pos.x = posTable.GetFloat("x", pos.x);
pos.z = posTable.GetFloat("z", pos.z);
return true;
}
LuaTable MapParser::GetRoot()
{
if (parser) {
errorLog.clear();
return parser->GetRoot();
} else {
errorLog = "Map-Parser: Failed to get parser root node, reason: parser not ready || file not found.";
return LuaTable();
}
}
bool MapParser::IsValid() const
{
if (parser) {
return parser->IsValid();
} else {
return false;
}
}
std::string MapParser::GetErrorLog() const
{
if (parser) {
return errorLog;
} else {
return "Map-Parser: parser not ready || file not found";
}
}
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