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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "SM3Map.h"
#include "SM3GroundDrawer.h"
#include "terrain/TerrainNode.h"
#include "Game/Camera.h"
#include "Game/GameSetup.h"
#include "Game/LoadScreen.h"
#include "Map/MapInfo.h"
#include "Map/MapParser.h"
#include "Rendering/GlobalRendering.h"
#include "Rendering/ShadowHandler.h"
#include "Rendering/Env/SunLighting.h"
#include "Rendering/GL/myGL.h"
#include "System/Config/ConfigHandler.h"
#include "System/Log/ILog.h"
#include "System/TdfParser.h"
#include "System/Util.h"
#include "System/FileSystem/FileHandler.h"
#include "System/Platform/byteorder.h"
#include <stdexcept>
#include <fstream>
CONFIG(bool, SM3ForceFallbackTex).defaultValue(false);
CONFIG(int, SM3MaxTextureStages).defaultValue(10);
struct Sm3LoadCB: terrain::ILoadCallback
{
virtual ~Sm3LoadCB() {}
void Write(const char* msg) { LOG("%s", msg); }
};
// FIXME - temporary, until the LuaParser change is done
static const TdfParser& GetMapDefParser()
{
static TdfParser tdf(MapParser::GetMapConfigName(gameSetup->MapFile()));
return tdf;
}
CR_BIND_DERIVED(CSM3ReadMap, CReadMap, (""))
CR_REG_METADATA(CSM3ReadMap, (
//FIXME save unsynced heightmap?
CR_IGNORED(groundDrawer),
CR_IGNORED(renderer),
CR_IGNORED(minimapTexture),
CR_IGNORED(infoMaps),
CR_IGNORED(featureTypes),
CR_IGNORED(featureInfo),
CR_IGNORED(numFeatures),
CR_IGNORED(tmpFrustum)
));
CSM3ReadMap::CSM3ReadMap(const std::string& mapName)
: groundDrawer(NULL)
, minimapTexture(0)
, numFeatures(0)
{
loadscreen->SetLoadMessage("Loading " + mapName);
if (!mapInfo->sm3.minimap.empty()) {
CBitmap bmp;
if (bmp.Load(mapInfo->sm3.minimap)) {
minimapTexture = bmp.CreateMipMapTexture();
}
}
renderer = new terrain::Terrain();
{
// load the heightmap in advance
Sm3LoadCB cb;
renderer->LoadHeightMap(GetMapDefParser(), &cb);
heightMapSyncedPtr = &renderer->GetCornerHeightMapSynced();
heightMapUnsyncedPtr = &renderer->GetCornerHeightMapUnsynced();
mapDims.mapx = renderer->GetHeightmapWidth() - 1;
mapDims.mapy = renderer->GetHeightmapWidth() - 1; // note: not height (SM3 only supports square maps!)
}
CReadMap::Initialize();
if (GetMapDefParser().SectionExist("map\\featuretypes")) {
const int numTypes = atoi(GetMapDefParser().SGetValueDef("0", "map\\featuretypes\\numtypes").c_str());
for (int a = 0; a < numTypes; a++) {
char loc[100];
SNPRINTF(loc, 100, "map\\featuretypes\\type%d", a);
featureTypes.push_back(new std::string(GetMapDefParser().SGetValueDef("TreeType0", loc)));
}
}
LoadFeatureData();
}
CSM3ReadMap::~CSM3ReadMap()
{
configHandler->RemoveObserver(this);
delete groundDrawer;
delete renderer;
for (std::vector<std::string*>::iterator fti = featureTypes.begin(); fti != featureTypes.end(); ++fti)
delete *fti;
featureTypes.clear();
glDeleteTextures(1, &minimapTexture);
}
void CSM3ReadMap::ConfigNotify(const std::string& key, const std::string& value)
{
if (key == "Shadows") {
bool drawShadows = (std::atoi(value.c_str()) > 0);
if (renderer->config.useShadowMaps != drawShadows) {
renderer->config.useShadowMaps = drawShadows;
renderer->ReloadShaders();
}
}
}
CBaseGroundDrawer* CSM3ReadMap::GetGroundDrawer() { return groundDrawer; }
void CSM3ReadMap::InitGroundDrawer() {
renderer->config.cacheTextures = false;
renderer->config.forceFallbackTexturing = configHandler->GetBool("SM3ForceFallbackTex");
if (!renderer->config.forceFallbackTexturing && GLEW_ARB_fragment_shader && GLEW_ARB_shading_language_100) {
renderer->config.useBumpMaps = true;
renderer->config.anisotropicFiltering = 0.0f;
}
renderer->config.useStaticShadow = false;
renderer->config.useShadowMaps = shadowHandler->ShadowsLoaded();
renderer->config.terrainNormalMaps = false;
renderer->config.normalMapLevel = 3;
/*
int numStages = atoi(mapDefParser.SGetValueDef("0", "map\\terrain\\numtexturestages").c_str());
int maxStages = configHandler->GetInt("SM3MaxTextureStages");
if (numStages > maxStages) {
renderer->config.cacheTextures = true;
renderer->config.cacheTextureSize = 256;
// renderer->config.detailMod
}
*/
Sm3LoadCB loadcb;
terrain::LightingInfo lightInfo;
lightInfo.ambient = sunLighting->groundAmbientColor;
terrain::StaticLight light;
light.color = sunLighting->groundDiffuseColor;
light.directional = false;
light.position = sunLighting->sunDir * 1000000.0f;
lightInfo.staticLights.push_back(light);
renderer->Load(GetMapDefParser(), &lightInfo, &loadcb);
groundDrawer = new CSM3GroundDrawer(this);
configHandler->NotifyOnChange(this);
}
void CSM3ReadMap::KillGroundDrawer() {
SafeDelete(groundDrawer);
}
void CSM3ReadMap::UpdateHeightMapUnsynced(const SRectangle& update)
{
int x1 = update.x1, y1 = update.y1;
int x2 = update.x2, y2 = update.y2;
// heightmap is [width+1][height+1]
x1 -= 2; x2 += 2;
y1 -= 2; y2 += 2;
if (x1 < 0) x1 = 0;
if (x2 < 0) x2 = 0;
if (x1 > mapDims.mapx) x1 = mapDims.mapx;
if (x2 > mapDims.mapx) x2 = mapDims.mapx;
if (y1 < 0) y1 = 0;
if (y2 < 0) y2 = 0;
if (y1 > mapDims.mapy) y1 = mapDims.mapy;
if (y2 > mapDims.mapy) y2 = mapDims.mapy;
renderer->HeightMapUpdatedUnsynced(x1, y1, x2 - x1, y2 - y1);
}
void CSM3ReadMap::DrawMinimap() const
{
if (!minimapTexture)
return;
// draw the minimap in a quad (with extends: (0,0)-(1,1))
glDisable(GL_ALPHA_TEST);
glActiveTextureARB(GL_TEXTURE0_ARB);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, minimapTexture);
glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_REPLACE);
if (groundDrawer->DrawExtraTex()) {
glActiveTextureARB(GL_TEXTURE1_ARB);
glEnable(GL_TEXTURE_2D);
glTexEnvi(GL_TEXTURE_ENV,GL_COMBINE_RGB_ARB,GL_ADD_SIGNED_ARB);
glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_COMBINE_ARB);
glBindTexture(GL_TEXTURE_2D, groundDrawer->GetActiveInfoTexture());
glActiveTextureARB(GL_TEXTURE0_ARB);
}
const float isx = mapDims.mapx / float(mapDims.pwr2mapx);
const float isy = mapDims.mapy / float(mapDims.pwr2mapy);
glBegin(GL_QUADS);
glTexCoord2f(0,isy);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB,0,1);
glMultiTexCoord2fARB(GL_TEXTURE2_ARB,0,isy);
glVertex2f(0,0);
glTexCoord2f(0,0);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB,0,0);
glMultiTexCoord2fARB(GL_TEXTURE2_ARB,0,0);
glVertex2f(0,1);
glTexCoord2f(isx,0);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB,1,0);
glMultiTexCoord2fARB(GL_TEXTURE2_ARB,isx,0);
glVertex2f(1,1);
glTexCoord2f(isx,isy);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB,1,1);
glMultiTexCoord2fARB(GL_TEXTURE2_ARB,isx,isy);
glVertex2f(1,0);
glEnd();
glActiveTextureARB(GL_TEXTURE1_ARB);
glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
glDisable(GL_TEXTURE_2D);
glActiveTextureARB(GL_TEXTURE0_ARB);
glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
glDisable(GL_TEXTURE_2D);
}
// Feature creation
int CSM3ReadMap::GetNumFeatures()
{
return (int)numFeatures;
}
int CSM3ReadMap::GetNumFeatureTypes()
{
return featureTypes.size();
}
void CSM3ReadMap::GetFeatureInfo(MapFeatureInfo* f)
{
std::copy(featureInfo,featureInfo+numFeatures,f);
}
const char* CSM3ReadMap::GetFeatureTypeName(int typeID)
{
return featureTypes[typeID]->c_str();
}
void CSM3ReadMap::LoadFeatureData()
{
// returns MapFeatureInfo[GetNumFeatures()]
std::string fd = GetMapDefParser().SGetValueDef(std::string(),"map\\featuredata");
if (!fd.empty()) {
CFileHandler fh(fd);
if (!fh.FileExists())
throw content_error("Failed to open feature data file: " + fd);
unsigned char version;
fh.Read(&version, 1);
if (version > 0)
throw content_error("Map feature data has incorrect version, you are probably using an outdated spring version.");
unsigned int nf;
fh.Read(&nf, 4);
numFeatures = swabDWord(nf);
featureInfo = new MapFeatureInfo[numFeatures];
for (unsigned int a=0;a<numFeatures;a++) {
MapFeatureInfo& fi = featureInfo[a];
fh.Read(&fi.featureType, 4);
fh.Read(&fi.pos, 12);
fh.Read(&fi.rotation, 4);
fi.featureType = swabDWord(fi.featureType);
fi.pos.x = swabFloat(fi.pos.x);
fi.pos.y = swabFloat(fi.pos.y);
fi.pos.z = swabFloat(fi.pos.z);
fi.rotation = swabFloat(fi.rotation);
}
}/* //testing features...
else {
featureTypes.push_back(new std::string("TreeType0"));
numFeatures = 1000;
featureInfo = new MapFeatureInfo[numFeatures];
for (int a=0;a<numFeatures;a++) {
MapFeatureInfo& fi = featureInfo[a];
fi.featureType = featureTypes.size()-1;
fi.pos.x = gs->randFloat() * mapDims.mapx * SQUARE_SIZE;
fi.pos.z = gs->randFloat() * mapDims.mapy * SQUARE_SIZE;
fi.rotation = 0.0f;
}
}*/
}
CSM3ReadMap::InfoMap::InfoMap() :
w(0)
, h(0)
, data(NULL)
{
}
CSM3ReadMap::InfoMap::~InfoMap() {
delete[] data;
}
// Bitmaps (such as metal map, grass map, ...), handling them with a string as type seems flexible...
// Some map types:
// "metal" - metalmap
// "grass" - grassmap
unsigned char* CSM3ReadMap::GetInfoMap(const std::string& name, MapBitmapInfo* bm)
{
std::string map;
if (!GetMapDefParser().SGetValue(map, "MAP\\INFOMAPS\\" + name))
return 0;
CBitmap img;
// all infomaps are grayscale
if (!img.LoadGrayscale(map))
return 0;
InfoMap& im = infoMaps[name];
bm->width = im.w = img.xsize;
bm->height = im.h = img.ysize;
im.data = img.mem;
img.mem = 0;
return im.data;
}
void CSM3ReadMap::FreeInfoMap(const std::string& name, unsigned char* data)
{
infoMaps.erase(name);
}
struct DrawGridParms
{
int quadSize;
CSM3ReadMap::IQuadDrawer* cb;
float maxdist;
Frustum* frustum;
};
static void DrawGrid(terrain::TQuad* tq, DrawGridParms* param)
{
if (tq->InFrustum(param->frustum)) {
if (tq->width == param->quadSize)
param->cb->DrawQuad(tq->qmPos.x, tq->qmPos.y);
else if (tq->width < param->quadSize)
return;
else {
for (int a=0;a<4;a++)
DrawGrid(tq->children[a],param);
}
}
}
void CSM3ReadMap::GridVisibility(CCamera* cam, IQuadDrawer* cb, float maxDist, int quadSize, int extraSize)
{
float aspect = cam->viewport[2]/(float)cam->viewport[3];
tmpFrustum.CalcCameraPlanes(&cam->SetPos(), &cam->right, &cam->up, &cam->forward, cam->GetTanHalfFov(), aspect);
DrawGridParms dgp;
dgp.cb = cb;
dgp.maxdist = maxDist;
dgp.quadSize = quadSize;
dgp.frustum = &tmpFrustum;
DrawGrid(renderer->GetQuadTree(), &dgp);
}
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