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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef COMMAND_DRAWER_H
#define COMMAND_DRAWER_H
#include <set>
struct Command;
class CCommandAI;
class CAirCAI;
class CBuilderCAI;
class CFactoryCAI;
class CMobileCAI;
class CUnit;
struct CommandDrawer {
public:
static CommandDrawer* GetInstance();
// clear the set after WorldDrawer and MiniMap have both used it
void Update() { luaQueuedUnitSet.clear(); }
void Draw(const CCommandAI*) const;
void DrawLuaQueuedUnitSetCommands() const;
void DrawQuedBuildingSquares(const CBuilderCAI*) const;
void AddLuaQueuedUnit(const CUnit* unit);
private:
void DrawCommands(const CCommandAI*) const;
void DrawAirCAICommands(const CAirCAI*) const;
void DrawBuilderCAICommands(const CBuilderCAI*) const;
void DrawFactoryCAICommands(const CFactoryCAI*) const;
void DrawMobileCAICommands(const CMobileCAI*) const;
void DrawWaitIcon(const Command&) const;
void DrawDefaultCommand(const Command&, const CUnit*) const;
private:
std::set<int> luaQueuedUnitSet;
};
#define commandDrawer (CommandDrawer::GetInstance())
#endif
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