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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef GROUND_DECAL_HANDLER_H
#define GROUND_DECAL_HANDLER_H
#include <vector>
#include <string>
#include "Rendering/Env/IGroundDecalDrawer.h"
#include "Rendering/Env/Decals/LegacyTrackHandler.h"
#include "System/float3.h"
#include "System/EventClient.h"
#include "Sim/Projectiles/ExplosionListener.h"
class CSolidObject;
class CUnit;
class CVertexArray;
struct SolidObjectGroundDecal;
struct SolidObjectDecalType;
namespace Shader {
struct IProgramObject;
}
struct SolidObjectGroundDecal {
SolidObjectGroundDecal()
: va(nullptr)
, owner(nullptr)
, gbOwner(nullptr)
, posx(0)
, posy(0)
, xsize(0)
, ysize(0)
, facing(-1)
, pos(ZeroVector)
, radius(0.0f)
, alpha(1.0f)
, alphaFalloff(1.0f)
{}
~SolidObjectGroundDecal();
CVertexArray* va;
CSolidObject* owner;
GhostSolidObject* gbOwner;
int posx;
int posy;
int xsize;
int ysize;
int facing;
float3 pos;
float radius;
float alpha;
float alphaFalloff;
};
class CGroundDecalHandler: public IGroundDecalDrawer, public CEventClient, public IExplosionListener
{
public:
CGroundDecalHandler();
virtual ~CGroundDecalHandler();
virtual void Draw();
virtual void GhostCreated(CSolidObject* object, GhostSolidObject* gb);
virtual void GhostDestroyed(GhostSolidObject* gb);
virtual void RemoveSolidObject(CSolidObject* object, GhostSolidObject* gb);
void ForceRemoveSolidObject(CSolidObject* object);
static void RemoveTrack(CUnit* unit);
void OnDecalLevelChanged() override {}
private:
void BindTextures();
void KillTextures();
void BindShader(const float3& ambientColor);
void DrawDecals();
void AddExplosion(float3 pos, float damage, float radius);
void MoveSolidObject(CSolidObject* object, const float3& pos);
int GetSolidObjectDecalType(const std::string& name);
public:
//CEventClient
bool WantsEvent(const std::string& eventName) {
return
(eventName == "SunChanged") ||
(eventName == "RenderUnitCreated") ||
(eventName == "RenderUnitDestroyed") ||
(eventName == "UnitMoved") ||
(eventName == "RenderFeatureCreated") ||
(eventName == "RenderFeatureDestroyed") ||
(eventName == "FeatureMoved") ||
(eventName == "UnitLoaded") ||
(eventName == "UnitUnloaded");
}
bool GetFullRead() const { return true; }
int GetReadAllyTeam() const { return AllAccessTeam; }
void SunChanged();
void RenderUnitCreated(const CUnit*, int cloaked);
void RenderUnitDestroyed(const CUnit*);
void RenderFeatureCreated(const CFeature* feature);
void RenderFeatureDestroyed(const CFeature* feature);
void FeatureMoved(const CFeature* feature, const float3& oldpos);
void UnitMoved(const CUnit* unit);
void UnitLoaded(const CUnit* unit, const CUnit* transport);
void UnitUnloaded(const CUnit* unit, const CUnit* transport);
//IExplosionListener
void ExplosionOccurred(const CExplosionParams& event);
private:
struct SolidObjectDecalType {
SolidObjectDecalType(): texture(0) {}
std::string name;
std::vector<SolidObjectGroundDecal*> objectDecals;
unsigned int texture;
};
struct Scar {
Scar()
: pos(ZeroVector)
, radius(0.0f)
, creationTime(0)
, lifeTime(0)
, alphaFalloff(0.0f)
, startAlpha(1.0f)
, texOffsetX(0.0f)
, texOffsetY(0.0f)
, x1(0), x2(0)
, y1(0), y2(0)
, basesize(0.0f)
, overdrawn(0.0f)
, lastTest(0)
, va(NULL)
{}
~Scar();
float3 pos;
float radius;
int creationTime;
int lifeTime;
float alphaFalloff;
float startAlpha;
float texOffsetX;
float texOffsetY;
int x1, x2;
int y1, y2;
float basesize;
float overdrawn;
int lastTest;
CVertexArray* va;
};
void LoadDecalShaders();
void DrawObjectDecals();
void AddScars();
void DrawScars();
void GatherDecalsForType(SolidObjectDecalType* decalType);
void AddDecal(CUnit* unit, const float3& newPos);
void DrawObjectDecal(SolidObjectGroundDecal* decal);
void DrawGroundScar(Scar* scar, bool fade);
int OverlapSize(Scar* s1, Scar* s2);
void TestOverlaps(Scar* scar);
void RemoveScar(Scar* scar, bool removeFromScars);
void LoadScar(const std::string& file, unsigned char* buf, int xoffset, int yoffset);
private:
unsigned int scarTex;
bool groundScarAlphaFade;
std::vector<SolidObjectDecalType*> objectDecalTypes;
enum DecalShaderProgram {
DECAL_SHADER_ARB,
DECAL_SHADER_GLSL,
DECAL_SHADER_CURR,
DECAL_SHADER_LAST
};
std::vector<Shader::IProgramObject*> decalShaders;
std::vector<SolidObjectGroundDecal*> decalsToDraw;
std::vector<Scar*> scars;
std::vector<Scar*> scarsToBeAdded;
int lastTest;
float maxOverlap;
std::vector< std::vector<Scar*> > scarField;
int scarFieldX;
int scarFieldY;
LegacyTrackHandler trackHandler;
};
#endif // GROUND_DECAL_HANDLER_H
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