File: RefractWater.h

package info (click to toggle)
spring 103.0%2Bdfsg2-1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 43,720 kB
  • ctags: 63,685
  • sloc: cpp: 368,283; ansic: 33,988; python: 12,417; java: 12,203; awk: 5,879; sh: 1,846; xml: 655; perl: 405; php: 211; objc: 194; makefile: 77; sed: 2
file content (28 lines) | stat: -rw-r--r-- 590 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef REFRACTED_WATER_H
#define REFRACTED_WATER_H

#include "AdvWater.h"

class CRefractWater : public CAdvWater 
{
public:
	CRefractWater();
	~CRefractWater();

	void LoadGfx();

	void Draw();
	int GetID() const { return WATER_RENDERER_REFL_REFR; }
	const char* GetName() const { return "reflective&refractive"; }

protected:
	void SetupWaterDepthTex();

	unsigned int target;
	/// the screen is copied into this texture and used for water rendering
	GLuint subSurfaceTex;
};

#endif // REFRACTED_WATER_H