File: SunLighting.h

package info (click to toggle)
spring 103.0%2Bdfsg2-1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 43,720 kB
  • ctags: 63,685
  • sloc: cpp: 368,283; ansic: 33,988; python: 12,417; java: 12,203; awk: 5,879; sh: 1,846; xml: 655; perl: 405; php: 211; objc: 194; makefile: 77; sed: 2
file content (46 lines) | stat: -rw-r--r-- 1,065 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef _SUN_LIGHTING_H_
#define _SUN_LIGHTING_H_

#include "System/float3.h"
#include "System/float4.h"

struct CSunLighting {
public:
	CSunLighting();
	CSunLighting(const CSunLighting& sl);
	CSunLighting& operator = (const CSunLighting& sl);

	void Init();
	void Copy(const CSunLighting& sl);

	bool SetValue(unsigned int keyHash, const float4 val);
	bool SetValue(unsigned int keyHash, const float val) {
		return (SetValue(keyHash, float4(val, 0.0f, 0.0f, 0.0f)));
	}

	bool operator == (const CSunLighting& sl) const;
	bool operator != (const CSunLighting& sl) const { return (!((*this) == sl)); }

	bool IsGlobalInstance() const;

private:
	float4* colors[6];

public:
	float4 groundAmbientColor; // RGB
	float4 groundDiffuseColor; // RGB
	float4 groundSpecularColor; // RBG

	float4 unitAmbientColor;
	float4 unitDiffuseColor;
	float4 unitSpecularColor; // RGB

	float  specularExponent;
};

extern CSunLighting sunLightingInst;

#define sunLighting (&sunLightingInst)
#endif