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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
/**
* @brief EXT_framebuffer_object implementation
* EXT_framebuffer_object class implementation
*/
#include <assert.h>
#include <vector>
#include "FBO.h"
#include "Rendering/Textures/Bitmap.h"
#include "System/Log/ILog.h"
#include "System/Config/ConfigHandler.h"
CONFIG(bool, AtiSwapRBFix).defaultValue(false);
std::vector<FBO*> FBO::fboList;
std::map<GLuint,FBO::TexData*> FBO::texBuf;
GLint FBO::maxAttachments = 0;
GLsizei FBO::maxSamples = -1;
/**
* Returns if the current gpu supports Framebuffer Objects
*/
bool FBO::IsSupported()
{
return (GLEW_EXT_framebuffer_object);
}
static GLint GetCurrentBoundFBO()
{
GLint curFBO;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &curFBO);
return curFBO;
}
/**
* Detects the textureTarget just by the textureName/ID
*/
GLenum FBO::GetTextureTargetByID(const GLuint id, const unsigned int i)
{
static GLenum _targets[ 4 ] = { GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_1D, GL_TEXTURE_3D };
GLint format;
glBindTexture(_targets[i],id);
glGetTexLevelParameteriv(_targets[i], 0, GL_TEXTURE_INTERNAL_FORMAT, &format);
if (format!=1) {
return _targets[i];
} else if (i<3) {
return GetTextureTargetByID(id, i+1);
} else return GL_INVALID_ENUM;
}
/**
* Makes a copy of a texture/RBO in the system ram
*/
void FBO::DownloadAttachment(const GLenum attachment)
{
GLuint target;
glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT, attachment,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT,
(GLint*)&target);
GLuint id;
glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT, attachment,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT,
(GLint*)&id);
if (target==GL_NONE || id==0)
return;
if (texBuf.find(id)!=texBuf.end())
return;
if (target==GL_TEXTURE) {
target = GetTextureTargetByID(id);
if (target == GL_INVALID_ENUM)
return;
}
struct FBO::TexData* tex = new FBO::TexData;
tex->id = id;
tex->target = target;
int bits = 0;
if (target==GL_RENDERBUFFER_EXT) {
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, id);
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_WIDTH_EXT, &tex->xsize);
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_HEIGHT_EXT, &tex->ysize);
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_INTERNAL_FORMAT_EXT, (GLint*)&tex->format);
GLint _cbits;
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_RED_SIZE_EXT, &_cbits); bits += _cbits;
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_GREEN_SIZE_EXT, &_cbits); bits += _cbits;
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_BLUE_SIZE_EXT, &_cbits); bits += _cbits;
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_ALPHA_SIZE_EXT, &_cbits); bits += _cbits;
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &_cbits); bits += _cbits;
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_STENCIL_SIZE_EXT, &_cbits); bits += _cbits;
} else {
glBindTexture(target,id);
glGetTexLevelParameteriv(target, 0, GL_TEXTURE_WIDTH, &tex->xsize);
glGetTexLevelParameteriv(target, 0, GL_TEXTURE_HEIGHT, &tex->ysize);
glGetTexLevelParameteriv(target, 0, GL_TEXTURE_DEPTH, &tex->zsize);
glGetTexLevelParameteriv(target, 0, GL_TEXTURE_INTERNAL_FORMAT, (GLint*)&tex->format);
GLint _cbits;
glGetTexLevelParameteriv(target, 0, GL_TEXTURE_RED_SIZE, &_cbits); bits += _cbits;
glGetTexLevelParameteriv(target, 0, GL_TEXTURE_GREEN_SIZE, &_cbits); bits += _cbits;
glGetTexLevelParameteriv(target, 0, GL_TEXTURE_BLUE_SIZE, &_cbits); bits += _cbits;
glGetTexLevelParameteriv(target, 0, GL_TEXTURE_ALPHA_SIZE, &_cbits); bits += _cbits;
glGetTexLevelParameteriv(target, 0, GL_TEXTURE_DEPTH_SIZE, &_cbits); bits += _cbits;
}
if (configHandler->GetBool("AtiSwapRBFix")) {
if (tex->format == GL_RGBA) {
tex->format = GL_BGRA;
} else if (tex->format == GL_RGB) {
tex->format = GL_BGR;
}
}
if(bits < 32) /*FIXME*/
bits = 32;
switch (target) {
case GL_TEXTURE_3D:
tex->pixels = new unsigned char[tex->xsize*tex->ysize*tex->zsize*(bits/8)];
glGetTexImage(tex->target,0,/*FIXME*/GL_RGBA,/*FIXME*/GL_UNSIGNED_BYTE, tex->pixels);
break;
case GL_TEXTURE_1D:
tex->pixels = new unsigned char[tex->xsize*(bits/8)];
glGetTexImage(tex->target,0,/*FIXME*/GL_RGBA,/*FIXME*/GL_UNSIGNED_BYTE, tex->pixels);
break;
case GL_RENDERBUFFER_EXT:
tex->pixels = new unsigned char[tex->xsize*tex->ysize*(bits/8)];
glReadBuffer(attachment);
glReadPixels(0, 0, tex->xsize, tex->ysize, /*FIXME*/GL_RGBA, /*FIXME*/GL_UNSIGNED_BYTE, tex->pixels);
break;
default: //GL_TEXTURE_2D & GL_TEXTURE_RECTANGLE
tex->pixels = new unsigned char[tex->xsize*tex->ysize*(bits/8)];
glGetTexImage(tex->target,0,/*FIXME*/GL_RGBA,/*FIXME*/GL_UNSIGNED_BYTE, tex->pixels);
}
texBuf[id] = tex;
}
/**
* @brief GLContextLost
*/
void FBO::GLContextLost()
{
if (!IsSupported()) return;
GLint oldReadBuffer;
for (std::vector<FBO*>::iterator fi=fboList.begin(); fi!=fboList.end(); ++fi) {
if ((*fi)->reloadOnAltTab) {
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, (*fi)->fboId);
glGetIntegerv(GL_READ_BUFFER,&oldReadBuffer);
for (int i = 0; i < maxAttachments; ++i) {
DownloadAttachment(GL_COLOR_ATTACHMENT0_EXT + i);
}
DownloadAttachment(GL_DEPTH_ATTACHMENT_EXT);
DownloadAttachment(GL_STENCIL_ATTACHMENT_EXT);
glReadBuffer(oldReadBuffer);
}
}
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
/**
* @brief GLContextReinit
*/
void FBO::GLContextReinit()
{
if (!IsSupported()) return;
for (std::map<GLuint,FBO::TexData*>::iterator ti=texBuf.begin(); ti!=texBuf.end(); ++ti) {
FBO::TexData* tex = ti->second;
if (glIsTexture(tex->id)) {
glBindTexture(tex->target,tex->id);
// TODO regen mipmaps?
switch (tex->target) {
case GL_TEXTURE_3D:
//glTexSubImage3D(tex->target, 0, 0,0,0, tex->xsize, tex->ysize, tex->zsize, /*FIXME?*/GL_RGBA, /*FIXME?*/GL_UNSIGNED_BYTE, tex->pixels);
glTexImage3D(tex->target, 0, tex->format, tex->xsize, tex->ysize, tex->zsize, 0, /*FIXME?*/GL_RGBA, /*FIXME?*/GL_UNSIGNED_BYTE, tex->pixels);
break;
case GL_TEXTURE_1D:
//glTexSubImage1D(tex->target, 0, 0, tex->xsize, /*FIXME?*/GL_RGBA, /*FIXME?*/GL_UNSIGNED_BYTE, tex->pixels);
glTexImage1D(tex->target, 0, tex->format, tex->xsize, /*FIXME?*/GL_RGBA, 0, /*FIXME?*/GL_UNSIGNED_BYTE, tex->pixels);
break;
default: //GL_TEXTURE_2D & GL_TEXTURE_RECTANGLE
//glTexSubImage2D(tex->target, 0, 0,0, tex->xsize, tex->ysize, /*FIXME?*/GL_RGBA, /*FIXME?*/GL_UNSIGNED_BYTE, tex->pixels);
glTexImage2D(tex->target, 0, tex->format, tex->xsize, tex->ysize, 0, /*FIXME?*/GL_RGBA, /*FIXME?*/GL_UNSIGNED_BYTE, tex->pixels);
}
} else if (glIsRenderbufferEXT(tex->id)) {
// FIXME implement rendering buffer context init
}
delete[] tex->pixels;
delete tex;
}
texBuf.clear();
}
/**
* Tests for support of the EXT_framebuffer_object
* extension, and generates a framebuffer if supported
*/
FBO::FBO() : fboId(0), reloadOnAltTab(false)
{
if (!IsSupported()) return;
glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &maxAttachments);
// set maxSamples once
if (maxSamples == -1) {
bool multisampleExtensionFound = false;
#ifdef GLEW_EXT_framebuffer_multisample
multisampleExtensionFound = multisampleExtensionFound || (GLEW_EXT_framebuffer_multisample && GLEW_EXT_framebuffer_blit);
#endif
#ifdef GLEW_ARB_framebuffer_object
multisampleExtensionFound = multisampleExtensionFound || GLEW_ARB_framebuffer_object;
#endif
if (multisampleExtensionFound) {
glGetIntegerv(GL_MAX_SAMPLES_EXT, &maxSamples);
maxSamples = std::max(0, maxSamples);
}
else {
maxSamples = 0;
}
LOG_L(L_INFO, "FBO::maxSamples: %d", maxSamples);
}
glGenFramebuffersEXT(1,&fboId);
// we need to bind it once, else it isn't valid
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboId);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
fboList.push_back(this);
valid = true;
}
/**
* Unbinds the framebuffer and deletes it
*/
FBO::~FBO()
{
if (!IsSupported()) return;
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
for (std::vector<GLuint>::iterator ri=myRBOs.begin(); ri!=myRBOs.end(); ++ri) {
glDeleteRenderbuffersEXT(1, &(*ri));
}
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
if (fboId)
glDeleteFramebuffersEXT(1, &fboId);
for (std::vector<FBO*>::iterator fi=fboList.begin(); fi!=fboList.end(); ++fi) {
if (*fi==this) {
fboList.erase(fi);
break;
}
}
// seems the application exits and we are the last fbo left
// so we delete the remaining alloc'ed stuff
if (fboList.empty()) {
for (std::map<GLuint,FBO::TexData*>::iterator ti=texBuf.begin(); ti!=texBuf.end(); ++ti) {
FBO::TexData* tex = ti->second;
delete[] tex->pixels;
delete tex;
}
texBuf.clear();
}
}
/**
* Tests whether or not if we have a valid framebuffer
*/
bool FBO::IsValid() const
{
return (fboId != 0 && valid);
}
/**
* Makes the framebuffer the active framebuffer context
*/
void FBO::Bind()
{
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboId);
}
/**
* Unbinds the framebuffer from the current context
*/
void FBO::Unbind()
{
// Bind is instance whereas Unbind is static (!),
// this is cause Binding FBOs is a very expensive function
// and so you want to save redundant FBO bindings when ever possible. e.g:
// fbo1.Bind();
// do stuff
// FBO::Unbind(); <- redundant!
// fbo2.Bind();
// do stuff
// FBO::Unbind(); <- not redundant!
// continue with screen FBO
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
/**
* Tests if the framebuffer is a complete and
* legitimate framebuffer
*/
bool FBO::CheckStatus(std::string name)
{
assert(GetCurrentBoundFBO() == fboId);
GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
switch (status) {
case GL_FRAMEBUFFER_COMPLETE_EXT:
valid = true;
return true;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
LOG_L(L_WARNING, "FBO-%s: None/Unsupported textures/buffers attached!", name.c_str());
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
LOG_L(L_WARNING, "FBO-%s: Missing a required texture/buffer attachment!", name.c_str());
break;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
LOG_L(L_WARNING, "FBO-%s: Has mismatched texture/buffer dimensions!", name.c_str());
break;
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
LOG_L(L_WARNING, "FBO-%s: Incomplete buffer formats!", name.c_str());
break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
LOG_L(L_WARNING, "FBO-%s: Incomplete draw buffers!", name.c_str());
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
LOG_L(L_WARNING, "FBO-%s: Incomplete read buffer!", name.c_str());
break;
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
LOG_L(L_WARNING, "FBO-%s: GL_FRAMEBUFFER_UNSUPPORTED_EXT", name.c_str());
break;
default:
LOG_L(L_WARNING, "FBO-%s: error code 0x%X", name.c_str(), status);
break;
}
valid = false;
return false;
}
/**
* Returns the current framebuffer status
*/
GLenum FBO::GetStatus()
{
assert(GetCurrentBoundFBO() == fboId);
return glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
}
/**
* Attaches a GL texture to the framebuffer
*/
void FBO::AttachTexture(const GLuint texId, const GLenum texTarget, const GLenum attachment, const int mipLevel, const int zSlice )
{
assert(GetCurrentBoundFBO() == fboId);
if (texTarget == GL_TEXTURE_1D) {
glFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, attachment, GL_TEXTURE_1D, texId, mipLevel);
} else if (texTarget == GL_TEXTURE_3D) {
glFramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, attachment, GL_TEXTURE_3D, texId, mipLevel, zSlice);
} else {
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment, texTarget, texId, mipLevel);
}
}
/**
* Attaches a GL RenderBuffer to the framebuffer
*/
void FBO::AttachRenderBuffer(const GLuint rboId, const GLenum attachment)
{
assert(GetCurrentBoundFBO() == fboId);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment, GL_RENDERBUFFER_EXT, rboId);
}
/**
* Detaches an attachment from the framebuffer
*/
void FBO::Detach(const GLenum attachment)
{
assert(GetCurrentBoundFBO() == fboId);
GLuint target = 0;
glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT, attachment,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT,
(GLint*)&target);
if (target==GL_RENDERBUFFER_EXT) {
//! check if the RBO was created via FBO::CreateRenderBuffer()
GLuint id;
glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT, attachment,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT,
(GLint*)&id);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment, GL_RENDERBUFFER_EXT, 0);
for (std::vector<GLuint>::iterator ri=myRBOs.begin(); ri!=myRBOs.end(); ++ri) {
if (*ri == id) {
glDeleteRenderbuffersEXT(1, &(*ri));
myRBOs.erase(ri);
break;
}
}
} else {
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment, GL_TEXTURE_2D, 0, 0);
}
}
/**
* Detaches any attachments from the framebuffer
*/
void FBO::DetachAll()
{
assert(GetCurrentBoundFBO() == fboId);
for (int i = 0; i < maxAttachments; ++i) {
Detach(GL_COLOR_ATTACHMENT0_EXT + i);
}
Detach(GL_DEPTH_ATTACHMENT_EXT);
Detach(GL_STENCIL_ATTACHMENT_EXT);
}
/**
* Creates and attaches a RBO
*/
void FBO::CreateRenderBuffer(const GLenum attachment, const GLenum format, const GLsizei width, const GLsizei height)
{
assert(GetCurrentBoundFBO() == fboId);
GLuint rbo;
glGenRenderbuffersEXT(1, &rbo);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, rbo);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, format, width, height);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment, GL_RENDERBUFFER_EXT, rbo);
myRBOs.push_back(rbo);
}
/**
* Creates and attaches a multisampled RBO
*/
void FBO::CreateRenderBufferMultisample(const GLenum attachment, const GLenum format, const GLsizei width, const GLsizei height, GLsizei samples)
{
assert(GetCurrentBoundFBO() == fboId);
assert(maxSamples > 0);
samples = std::min(samples, maxSamples);
GLuint rbo;
glGenRenderbuffersEXT(1, &rbo);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, rbo);
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples, format, width, height);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment, GL_RENDERBUFFER_EXT, rbo);
myRBOs.push_back(rbo);
}
GLsizei FBO::GetMaxSamples()
{
return maxSamples;
}
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