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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
/**
* @brief ARB_vertex_buffer_object implementation
* ARB_vertex_buffer_object class implementation
*/
#include <assert.h>
#include <vector>
#include "VBO.h"
#include "Rendering/GlobalRendering.h"
#include "System/Config/ConfigHandler.h"
#include "System/Log/ILog.h"
CONFIG(bool, UseVBO).defaultValue(true).safemodeValue(false);
CONFIG(bool, UsePBO).defaultValue(true).safemodeValue(false).headlessValue(false);
/**
* Returns if the current gpu drivers support VertexBufferObjects
*/
bool VBO::IsVBOSupported()
{
return (GLEW_ARB_vertex_buffer_object && GLEW_ARB_map_buffer_range && configHandler->GetBool("UseVBO"));
}
/**
* Returns if the current gpu drivers support PixelBufferObjects
*/
bool VBO::IsPBOSupported()
{
return (GLEW_EXT_pixel_buffer_object && GLEW_ARB_map_buffer_range && configHandler->GetBool("UsePBO"));
}
bool VBO::IsSupported() const
{
if (defTarget == GL_PIXEL_UNPACK_BUFFER) {
return IsPBOSupported();
} else {
return IsVBOSupported();
}
}
VBO::VBO(GLenum _defTarget, const bool storage) : vboId(0), VBOused(true)
{
bound = false;
mapped = false;
data = nullptr;
size = 0;
curBoundTarget = _defTarget;
defTarget = _defTarget;
usage = GL_STREAM_DRAW;
nullSizeMapped = false;
VBOused = IsSupported();
immutableStorage = storage;
#ifdef GLEW_ARB_buffer_storage
if (immutableStorage && !GLEW_ARB_buffer_storage) {
//note: We can't fallback to traditional BufferObjects, cause then we would have to map/unmap on each change.
// Only sysram/cpu VAs give an equivalent behaviour.
VBOused = false;
immutableStorage = false;
//LOG_L(L_ERROR, "VBO/PBO: cannot create immutable storage, gpu drivers missing support for it!");
}
#endif
}
VBO::~VBO()
{
if (mapped) {
Bind();
UnmapBuffer();
Unbind();
}
if (GLEW_ARB_vertex_buffer_object) {
glDeleteBuffers(1, &vboId);
}
delete[] data;
data = nullptr;
}
VBO& VBO::operator=(VBO&& other)
{
std::swap(vboId, other.vboId);
std::swap(bound, other.bound);
std::swap(mapped, other.mapped);
std::swap(data, other.data);
std::swap(size, other.size);
std::swap(curBoundTarget, other.curBoundTarget);
std::swap(defTarget, other.defTarget);
std::swap(usage, other.usage);
std::swap(nullSizeMapped, other.nullSizeMapped);
std::swap(VBOused, other.VBOused);
std::swap(immutableStorage, other.immutableStorage);
return *this;
}
void VBO::Bind(GLenum target) const
{
assert(!bound);
bound = true;
if (VBOused) {
curBoundTarget = target;
glBindBuffer(target, GetId());
}
}
void VBO::Unbind() const
{
assert(bound);
if (VBOused) {
glBindBuffer(curBoundTarget, 0);
}
bound = false;
}
void VBO::Resize(GLsizeiptr _size, GLenum usage)
{
assert(bound);
assert(!mapped);
if (_size == size && usage == this->usage) // no size change -> nothing to do
return;
if (size == 0) // first call: none *BO there yet to copy old data from, so use ::New() (faster)
return New(_size, usage, nullptr);
assert(_size > size);
auto osize = size;
size = _size;
this->usage = usage;
if (VBOused) {
glClearErrors();
auto oldBoundTarget = curBoundTarget;
#ifdef GLEW_ARB_copy_buffer
if (GLEW_ARB_copy_buffer) {
VBO vbo(GL_COPY_WRITE_BUFFER, immutableStorage);
vbo.Bind(GL_COPY_WRITE_BUFFER);
vbo.New(size, GL_STREAM_DRAW);
// gpu internal copy (fast)
if (osize > 0) glCopyBufferSubData(curBoundTarget, GL_COPY_WRITE_BUFFER, 0, 0, osize);
vbo.Unbind();
Unbind();
*this = std::move(vbo);
Bind(oldBoundTarget);
} else
#endif
{
void* memsrc = MapBuffer(GL_READ_ONLY);
Unbind();
VBO vbo(oldBoundTarget, immutableStorage);
vbo.Bind(oldBoundTarget);
vbo.New(size, GL_STREAM_DRAW);
void* memdst = vbo.MapBuffer(GL_WRITE_ONLY);
// cpu download & copy (slow)
memcpy(memdst, memsrc, osize);
vbo.UnmapBuffer(); vbo.Unbind();
Bind(); UnmapBuffer(); Unbind();
*this = std::move(vbo);
Bind(oldBoundTarget);
}
const GLenum err = glGetError();
if (err != GL_NO_ERROR) {
LOG_L(L_ERROR, "VBO/PBO: out of memory");
Unbind();
VBOused = false; // disable VBO and fallback to VA/sysmem
immutableStorage = false;
Bind();
Resize(_size, usage); //FIXME copy old vbo data to new sysram one
}
} else {
auto newdata = new GLubyte[size];
assert(newdata);
if (data) memcpy(newdata, data, osize);
delete[] data;
data = newdata;
}
}
void VBO::New(GLsizeiptr _size, GLenum usage, const void* data_)
{
assert(bound);
assert(!mapped);
if (data_ == nullptr && _size == size && usage == this->usage)
return;
if (immutableStorage && size != 0) {
LOG_L(L_ERROR, "VBO/PBO: cannot recreate already existing persistent storage buffer");
return;
}
size = _size;
this->usage = usage;
if (VBOused) {
glClearErrors();
#ifdef GLEW_ARB_buffer_storage
if (immutableStorage) {
usage = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT | GL_DYNAMIC_STORAGE_BIT;
glBufferStorage(curBoundTarget, size, data_, usage);
} else
#endif
{
glBufferData(curBoundTarget, size, data_, usage);
}
const GLenum err = glGetError();
if (err != GL_NO_ERROR) {
LOG_L(L_ERROR, "VBO/PBO: out of memory");
Unbind();
VBOused = false; // disable VBO and fallback to VA/sysmem
immutableStorage = false;
Bind(curBoundTarget);
New(_size, usage, data_);
}
} else {
delete[] data;
data = nullptr; // to prevent a dead-pointer in case of an out-of-memory exception on the next line
data = new GLubyte[size];
assert(data);
if (data_) {
memcpy(data, data_, size);
}
}
}
GLubyte* VBO::MapBuffer(GLbitfield access)
{
assert(!mapped);
return MapBuffer(0, size, access);
}
GLubyte* VBO::MapBuffer(GLintptr offset, GLsizeiptr _size, GLbitfield access)
{
assert(!mapped);
assert(offset + _size <= size);
mapped = true;
// glMapBuffer & glMapBufferRange use different flags for their access argument
// for easier handling convert the glMapBuffer ones here
switch (access) {
case GL_WRITE_ONLY:
access = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_UNSYNCHRONIZED_BIT;
#ifdef GLEW_ARB_buffer_storage
if (immutableStorage) {
access = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT;
}
#endif
break;
case GL_READ_WRITE:
access = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT;
break;
case GL_READ_ONLY:
access = GL_MAP_READ_BIT | GL_MAP_UNSYNCHRONIZED_BIT;
break;
default: break;
}
if (_size == 0) {
// nvidia incorrectly returns GL_INVALID_VALUE when trying to call glMapBufferRange with size zero
// so catch it ourselves
nullSizeMapped = true;
return NULL;
}
if (VBOused) {
GLubyte* ptr = (GLubyte*)glMapBufferRange(curBoundTarget, offset, _size, access);
assert(ptr);
return ptr;
} else {
assert(data);
return data + offset;
}
}
void VBO::UnmapBuffer()
{
assert(mapped);
if (nullSizeMapped) {
nullSizeMapped = false;
} else
if (VBOused) {
glUnmapBuffer(curBoundTarget);
}
else {
}
mapped = false;
}
void VBO::Invalidate()
{
assert(bound);
assert(immutableStorage || !mapped);
#ifdef GLEW_ARB_invalidate_subdata
// OpenGL4 way
if (VBOused && GLEW_ARB_invalidate_subdata) {
glInvalidateBufferData(GetId());
return;
}
#endif
if (VBOused && globalRendering->atiHacks) {
Unbind();
glDeleteBuffers(1, &vboId);
glGenBuffers(1, &vboId);
Bind();
size = -size; // else New() would early-exit
New(-size, usage, nullptr);
return;
}
// note: allocating memory doesn't actually block the memory it just makes room in _virtual_ memory space
New(size, usage, nullptr);
}
const GLvoid* VBO::GetPtr(GLintptr offset) const
{
assert(bound);
if (VBOused) {
return (GLvoid*)((char*)NULL + (offset));
} else {
if (!data) return nullptr;
return (GLvoid*)(data + offset);
}
}
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