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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef IN_MAP_DRAW_VIEW_H
#define IN_MAP_DRAW_VIEW_H
#include <string>
#include <vector>
#include <list>
#include "System/float3.h"
#include "Game/InMapDrawModel.h"
/**
* The V in MVC for InMapDraw.
* @see CInMapDrawModel for M
* @see CInMapDraw for C
*/
class CInMapDrawView
{
public:
CInMapDrawView();
~CInMapDrawView();
void Draw();
private:
unsigned int texture;
std::vector<const CInMapDrawModel::MapPoint*> visibleLabels;
};
extern CInMapDrawView* inMapDrawerView;
#endif /* IN_MAP_DRAW_VIEW_H */
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