File: IInfoTextureHandler.cpp

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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#include "IInfoTextureHandler.h"
#include "Legacy/LegacyInfoTextureHandler.h"
#include "Modern/InfoTextureHandler.h"
#include "Rendering/GlobalRendering.h"
#include "Rendering/GL/FBO.h"
#include "System/Exceptions.h"
#include "System/Log/ILog.h"


IInfoTextureHandler* infoTextureHandler = nullptr;


void IInfoTextureHandler::Create()
{
	if (
		globalRendering->haveGLSL && globalRendering->supportNPOTs
		&& glGenerateMipmap && FBO::IsSupported()
		&& GLEW_ARB_texture_query_lod && GLEW_VERSION_3_0
	) {
		try {
			infoTextureHandler = new CInfoTextureHandler();
		} catch(const opengl_error& glerr) {
			infoTextureHandler = nullptr;
		}
	}

	if (infoTextureHandler == nullptr) {
		infoTextureHandler = new CLegacyInfoTextureHandler();
	}

	if (!!dynamic_cast<CInfoTextureHandler*>(infoTextureHandler)) {
		LOG("InfoTexture: shaders");
	} else {
		LOG("InfoTexture: legacy");
	}
}