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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _INFO_TEXTURE_COMBINER_H
#define _INFO_TEXTURE_COMBINER_H
#include "PboInfoTexture.h"
#include "Rendering/GL/FBO.h"
#include "System/float4.h"
#include <string>
namespace Shader {
struct IProgramObject;
}
class CInfoTextureCombiner : public CPboInfoTexture
{
public:
CInfoTextureCombiner();
bool IsEnabled() { return !disabled; }
const std::string& GetMode() const { return curMode; }
void SwitchMode(const std::string& name);
public:
void Update() override;
bool IsUpdateNeeded() override { return !disabled; }
private:
bool CreateShader(const std::string& filename, const bool clear = false, const float4 clearColor = float4(0.5f, 0.5f, 0.5f, 1.0f));
private:
bool disabled;
FBO fbo;
Shader::IProgramObject* shader;
std::string curMode;
};
#endif // _INFO_TEXTURE_COMBINER_H
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