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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "InfoTextureHandler.h"
#include "AirLos.h"
#include "Combiner.h"
#include "Height.h"
#include "Los.h"
#include "Metal.h"
#include "MetalExtraction.h"
#include "Path.h"
#include "Radar.h"
#include "System/TimeProfiler.h"
CInfoTextureHandler::CInfoTextureHandler()
: returnToLOS(false)
, infoTex(nullptr)
{
if (!infoTextureHandler)
infoTextureHandler = this;
AddInfoTexture(new CInfoTextureCombiner());
AddInfoTexture(new CLosTexture());
AddInfoTexture(new CAirLosTexture());
AddInfoTexture(new CMetalTexture());
AddInfoTexture(new CMetalExtractionTexture());
AddInfoTexture(new CRadarTexture());
AddInfoTexture(new CHeightTexture());
AddInfoTexture(new CPathTexture());
infoTex = dynamic_cast<CInfoTextureCombiner*>(GetInfoTexture("info"));
assert(infoTex);
Update();
}
CInfoTextureHandler::~CInfoTextureHandler()
{
for (auto& pitex: infoTextures) {
delete pitex.second;
}
infoTextureHandler = nullptr;
}
void CInfoTextureHandler::AddInfoTexture(CPboInfoTexture* itex)
{
infoTextures[itex->GetName()] = itex;
}
const CInfoTexture* CInfoTextureHandler::GetInfoTextureConst(const std::string& name) const
{
static const CDummyInfoTexture dummy;
const auto it = infoTextures.find(name);
if (it != infoTextures.end())
return it->second;
return &dummy;
}
CInfoTexture* CInfoTextureHandler::GetInfoTexture(const std::string& name)
{
return (const_cast<CInfoTexture*>(GetInfoTextureConst(name)));
}
bool CInfoTextureHandler::IsEnabled() const
{
return infoTex->IsEnabled();
}
void CInfoTextureHandler::DisableCurrentMode()
{
if (returnToLOS && (infoTex->GetMode() != "los")) {
// return to LOS-mode if it was active before
infoTex->SwitchMode("los");
} else {
returnToLOS = false;
infoTex->SwitchMode("");
}
}
void CInfoTextureHandler::SetMode(const std::string& name)
{
if (name == "los") {
returnToLOS = true;
}
infoTex->SwitchMode(name);
}
void CInfoTextureHandler::ToggleMode(const std::string& name)
{
if (infoTex->GetMode() == name)
return DisableCurrentMode();
SetMode(name);
}
const std::string& CInfoTextureHandler::GetMode() const
{
return infoTex->GetMode();
}
GLuint CInfoTextureHandler::GetCurrentInfoTexture() const
{
return infoTex->GetTexture();
}
int2 CInfoTextureHandler::GetCurrentInfoTextureSize() const
{
return infoTex->GetTexSize();
}
void CInfoTextureHandler::Update()
{
for (auto& p: infoTextures) {
if (p.second->IsUpdateNeeded())
p.second->Update();
}
}
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