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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _METAL_EXTRACTION_TEXTURE_H
#define _METAL_EXTRACTION_TEXTURE_H
#include "PboInfoTexture.h"
#include "Rendering/GL/FBO.h"
namespace Shader {
struct IProgramObject;
}
class CMetalExtractionTexture : public CPboInfoTexture
{
public:
CMetalExtractionTexture();
public:
void Update() override;
bool IsUpdateNeeded() override;
private:
int updateN;
FBO fbo;
Shader::IProgramObject* shader;
};
#endif // _METAL_EXTRACTION_TEXTURE_H
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