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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _RADAR_TEXTURE_H
#define _RADAR_TEXTURE_H
#include "PboInfoTexture.h"
#include "Rendering/GL/FBO.h"
namespace Shader {
struct IProgramObject;
}
class CRadarTexture : public CPboInfoTexture
{
public:
CRadarTexture();
~CRadarTexture();
public:
void Update() override;
bool IsUpdateNeeded() override { return true; }
private:
void UpdateCPU();
private:
FBO fbo;
GLuint uploadTexRadar;
GLuint uploadTexJammer;
Shader::IProgramObject* shader;
};
#endif // _RADAR_TEXTURE_H
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