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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include <mutex>
#include "IModelParser.h"
#include "3DModel.h"
#include "3DModelLog.h"
#include "3DOParser.h"
#include "S3OParser.h"
#include "OBJParser.h"
#include "AssParser.h"
#include "Rendering/Textures/S3OTextureHandler.h"
#include "Sim/Misc/CollisionVolume.h"
#include "System/FileSystem/FileHandler.h"
#include "System/FileSystem/FileSystem.h"
#include "System/Log/ILog.h"
#include "System/Util.h"
#include "System/Exceptions.h"
#include "System/maindefines.h"
#include "System/ThreadPool.h"
#include "lib/assimp/include/assimp/Importer.hpp"
static void RegisterAssimpModelFormats(CModelLoader::FormatMap& formats) {
std::set<std::string> whitelist;
std::string extension;
std::string extensions;
std::string enabledExtensions;
whitelist.insert("3ds" ); // 3DSMax
whitelist.insert("dae" ); // Collada
whitelist.insert("lwo" ); // LightWave
whitelist.insert("blend"); // Blender
Assimp::Importer importer;
// get a ";" separated list of format extensions ("*.3ds;*.lwo;*.mesh.xml;...")
importer.GetExtensionList(extensions);
// do not ignore the last extension
extensions += ";";
size_t curIdx = 0;
size_t nxtIdx = 0;
// split the list, strip off the "*." extension prefixes
while ((nxtIdx = extensions.find(";", curIdx)) != std::string::npos) {
extension = extensions.substr(curIdx, nxtIdx - curIdx);
extension = extension.substr(extension.find("*.") + 2);
extension = StringToLower(extension);
curIdx = nxtIdx + 1;
if (whitelist.find(extension) == whitelist.end())
continue;
if (formats.find(extension) != formats.end())
continue;
formats[extension] = MODELTYPE_ASS;
enabledExtensions += "*." + extension + ";";
}
LOG("[%s] supported Assimp model formats: %s", __FUNCTION__, enabledExtensions.c_str());
}
static S3DModel* CreateDummyModel()
{
// create a crash-dummy
S3DModel* model = new S3DModel();
model->type = MODELTYPE_3DO;
model->numPieces = 1;
// give it one empty piece
model->SetRootPiece(new S3DOPiece());
model->GetRootPiece()->SetCollisionVolume(CollisionVolume("box", -UpVector, ZeroVector));
return model;
}
static void CheckPieceNormals(const S3DModel* model, const S3DModelPiece* modelPiece)
{
if (modelPiece->GetVertexCount() >= 3) {
// do not check pseudo-pieces
unsigned int numNullNormals = 0;
for (unsigned int n = 0; n < modelPiece->GetVertexCount(); n++) {
numNullNormals += (modelPiece->GetNormal(n).SqLength() < 0.5f);
}
if (numNullNormals > 0) {
const char* formatStr =
"[%s] piece \"%s\" of model \"%s\" has %u (of %u) null-normals! "
"It will either be rendered fully black or with black splotches!";
const char* modelName = model->name.c_str();
const char* pieceName = modelPiece->name.c_str();
LOG_L(L_WARNING, formatStr, __FUNCTION__, pieceName, modelName, numNullNormals, modelPiece->GetVertexCount());
}
}
for (const S3DModelPiece* childPiece: modelPiece->children) {
CheckPieceNormals(model, childPiece);
}
}
void CModelLoader::Init()
{
// file-extension should be lowercase
formats["3do"] = MODELTYPE_3DO;
formats["s3o"] = MODELTYPE_S3O;
formats["obj"] = MODELTYPE_OBJ;
parsers[MODELTYPE_3DO] = new C3DOParser();
parsers[MODELTYPE_S3O] = new CS3OParser();
parsers[MODELTYPE_OBJ] = new COBJParser();
parsers[MODELTYPE_ASS] = new CAssParser();
// FIXME: unify the metadata formats of CAssParser and COBJParser
RegisterAssimpModelFormats(formats);
// dummy first model, model IDs start at 1
models.reserve(32);
models.push_back(nullptr);
}
void CModelLoader::Kill()
{
KillModels();
KillParsers();
cache.clear();
formats.clear();
}
void CModelLoader::KillModels()
{
for (unsigned int n = 1; n < models.size(); n++) {
S3DModel* model = models[n];
assert(model != nullptr);
assert(model->GetRootPiece() != nullptr);
model->DeletePieces(model->GetRootPiece());
model->SetRootPiece(nullptr);
SafeDelete(model);
}
models.clear();
}
void CModelLoader::KillParsers()
{
for (auto it = parsers.cbegin(); it != parsers.cend(); ++it) {
delete (it->second);
}
parsers.clear();
}
CModelLoader& CModelLoader::GetInstance()
{
static CModelLoader instance;
return instance;
}
std::string CModelLoader::FindModelPath(std::string name) const
{
// check for empty string because we can be called
// from Lua*Defs and certain features have no models
if (!name.empty()) {
const std::string vfsPath = "objects3d/";
const std::string& fileExt = FileSystem::GetExtension(name);
if (fileExt.empty()) {
for (auto it = formats.cbegin(); it != formats.cend(); ++it) {
const std::string& formatExt = it->first;
if (CFileHandler::FileExists(name + "." + formatExt, SPRING_VFS_ZIP)) {
name += ("." + formatExt); break;
}
}
}
if (!CFileHandler::FileExists(name, SPRING_VFS_ZIP)) {
if (name.find(vfsPath) == std::string::npos) {
return (FindModelPath(vfsPath + name));
}
}
}
return name;
}
void CModelLoader::PreloadModel(const std::string& modelName)
{
if (!ThreadPool::HasThreads())
return;
if (cache.find(StringToLower(modelName)) != cache.end())
return;
ThreadPool::enqueue([modelName](){
modelLoader.LoadModel(modelName, true);
});
}
S3DModel* CModelLoader::LoadModel(std::string name, bool preload)
{
// cannot happen except through SpawnProjectile
if (name.empty())
return nullptr;
std::lock_guard<spring::mutex> lock(mutex);
StringToLowerInPlace(name);
std::string path;
std::string* refs[2] = {&name, &path};
// search in cache first
for (unsigned int n = 0; n < 2; n++) {
S3DModel* cachedModel = LoadCachedModel(*refs[n], preload);
if (cachedModel != nullptr)
return cachedModel;
// expensive, delay until needed
path = FindModelPath(name);
}
// not found in cache, create the model and cache it
return (CreateModel(name, path, preload));
}
S3DModel* CModelLoader::LoadCachedModel(const std::string& name, bool preload)
{
S3DModel* cachedModel = nullptr;
const auto ci = cache.find(name);
if (ci != cache.end()) {
cachedModel = models[ci->second];
if (!preload) {
CreateLists(cachedModel);
}
}
return cachedModel;
}
S3DModel* CModelLoader::CreateModel(
const std::string& name,
const std::string& path,
bool preload
) {
S3DModel* model = ParseModel(name, path);
if (model == nullptr)
model = CreateDummyModel();
assert(model->GetRootPiece() != nullptr);
if (!preload)
CreateLists(model);
AddModelToCache(model, name, path);
return model;
}
IModelParser* CModelLoader::GetFormatParser(const std::string& pathExt)
{
const auto fi = formats.find(StringToLower(pathExt));
if (fi == formats.end())
return nullptr;
return parsers[fi->second];
}
S3DModel* CModelLoader::ParseModel(const std::string& name, const std::string& path)
{
S3DModel* model = nullptr;
IModelParser* parser = GetFormatParser(FileSystem::GetExtension(path));
if (parser != nullptr) {
try {
model = parser->Load(path);
} catch (const content_error& ex) {
LOG_L(L_WARNING, "could not load model \"%s\" (reason: %s)", name.c_str(), ex.what());
}
} else {
LOG_L(L_ERROR, "could not find a parser for model \"%s\" (unknown format?)", name.c_str());
}
return model;
}
void CModelLoader::AddModelToCache(
S3DModel* model,
const std::string& name,
const std::string& path
) {
model->id = models.size(); // IDs start at 1
models.push_back(model);
assert(models[model->id] == model);
cache[name] = model->id;
cache[path] = model->id;
}
void CModelLoader::CreateListsNow(S3DModelPiece* o)
{
o->UploadGeometryVBOs();
o->CreateShatterPieces();
o->CreateDispList();
for (unsigned int n = 0; n < o->GetChildCount(); n++) {
CreateListsNow(o->GetChild(n));
}
}
void CModelLoader::CreateLists(S3DModel* model) {
S3DModelPiece* rootPiece = model->GetRootPiece();
if (rootPiece->GetDisplayListID() != 0)
return;
CreateListsNow(rootPiece);
if (model->type == MODELTYPE_3DO)
return;
// make sure textures (already preloaded) are fully loaded
texturehandlerS3O->LoadTexture(model);
// warn about models with bad normals (they break lighting)
// skip for 3DO's since they are auto-calculated there
CheckPieceNormals(model, model->GetRootPiece());
}
/******************************************************************************/
/******************************************************************************/
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