1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215
|
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include <assert.h>
#include "GroundBlockingObjectMap.h"
#include "GlobalConstants.h"
#include "Map/ReadMap.h"
#include "Sim/Path/IPathManager.h"
#include "System/creg/STL_Map.h"
#include "System/Sync/HsiehHash.h"
#include "System/Util.h"
CGroundBlockingObjectMap* groundBlockingObjectMap = nullptr;
CR_BIND(CGroundBlockingObjectMap, (1))
CR_REG_METADATA(CGroundBlockingObjectMap, (
CR_MEMBER(groundBlockingMap)
))
void CGroundBlockingObjectMap::AddGroundBlockingObject(CSolidObject* object)
{
if (object->blockMap != nullptr) {
// if object has a yardmap, add it to map selectively
// (checking the specific state of each yardmap cell)
AddGroundBlockingObject(object, YARDMAP_BLOCKED);
return;
}
object->SetPhysicalStateBit(CSolidObject::PSTATE_BIT_BLOCKING);
object->mapPos = object->GetMapPos();
object->groundBlockPos = object->pos;
const int bx = object->mapPos.x, sx = object->xsize;
const int bz = object->mapPos.y, sz = object->zsize;
const int minXSqr = bx, maxXSqr = bx + sx;
const int minZSqr = bz, maxZSqr = bz + sz;
for (int zSqr = minZSqr; zSqr < maxZSqr; zSqr++) {
for (int xSqr = minXSqr; xSqr < maxXSqr; xSqr++) {
VectorInsertUnique(GetCellUnsafe(xSqr + zSqr * mapDims.mapx), object, true);
}
}
// FIXME: needs dependency injection (observer pattern?)
if (object->moveDef == nullptr && pathManager != nullptr) {
pathManager->TerrainChange(minXSqr, minZSqr, maxXSqr, maxZSqr, TERRAINCHANGE_OBJECT_INSERTED);
}
}
void CGroundBlockingObjectMap::AddGroundBlockingObject(CSolidObject* object, const YardMapStatus& mask)
{
object->SetPhysicalStateBit(CSolidObject::PSTATE_BIT_BLOCKING);
object->mapPos = object->GetMapPos();
object->groundBlockPos = object->pos;
const int bx = object->mapPos.x, sx = object->xsize;
const int bz = object->mapPos.y, sz = object->zsize;
const int minXSqr = bx, maxXSqr = bx + sx;
const int minZSqr = bz, maxZSqr = bz + sz;
for (int z = minZSqr; z < maxZSqr; z++) {
for (int x = minXSqr; x < maxXSqr; x++) {
// unit yardmaps always contain sx=UnitDef::xsize * sz=UnitDef::zsize
// cells (the unit->moveDef footprint can have different dimensions)
const float3 testPos = float3(x, 0.0f, z) * SQUARE_SIZE;
if (object->GetGroundBlockingMaskAtPos(testPos) & mask) {
VectorInsertUnique(GetCellUnsafe(x + (z) * mapDims.mapx), object, true);
}
}
}
// FIXME: needs dependency injection (observer pattern?)
if (object->moveDef == nullptr && pathManager != nullptr) {
pathManager->TerrainChange(minXSqr, minZSqr, maxXSqr, maxZSqr, TERRAINCHANGE_OBJECT_INSERTED_YM);
}
}
void CGroundBlockingObjectMap::RemoveGroundBlockingObject(CSolidObject* object)
{
const int bx = object->mapPos.x;
const int bz = object->mapPos.y;
const int sx = object->xsize;
const int sz = object->zsize;
object->ClearPhysicalStateBit(CSolidObject::PSTATE_BIT_BLOCKING);
for (int z = bz; z < bz + sz; ++z) {
for (int x = bx; x < bx + sx; ++x) {
VectorErase(GetCellUnsafe(z * mapDims.mapx + x), object);
}
}
// FIXME: needs dependency injection (observer pattern?)
if (object->moveDef == nullptr && pathManager != nullptr) {
pathManager->TerrainChange(bx, bz, bx + sx, bz + sz, TERRAINCHANGE_OBJECT_DELETED);
}
}
CSolidObject* CGroundBlockingObjectMap::GroundBlocked(int x, int z) const {
if (x < 0 || x >= mapDims.mapx || z < 0 || z >= mapDims.mapy)
return nullptr;
return (GroundBlockedUnsafe(x + z * mapDims.mapx));
}
CSolidObject* CGroundBlockingObjectMap::GroundBlocked(const float3& pos) const {
const int xSqr = int(pos.x / SQUARE_SIZE);
const int zSqr = int(pos.z / SQUARE_SIZE);
return (GroundBlocked(xSqr, zSqr));
}
bool CGroundBlockingObjectMap::GroundBlocked(int x, int z, const CSolidObject* ignoreObj) const
{
if ((unsigned)x >= mapDims.mapx || (unsigned)z >= mapDims.mapy)
return false;
const BlockingMapCell& cell = GetCellUnsafeConst(z * mapDims.mapx + x);
if (cell.empty())
return false;
// check if the first object in <cell> is NOT the ignoree
// if so the ground is definitely blocked at this location
if (*(cell.cbegin()) != ignoreObj)
return true;
// otherwise the ground is considered blocked only if there
// is at least one other object in <cell> together with the
// ignoree
return (cell.size() >= 2);
}
bool CGroundBlockingObjectMap::GroundBlocked(const float3& pos, const CSolidObject* ignoreObj) const
{
const int xSqr = unsigned(pos.x) / SQUARE_SIZE;
const int zSqr = unsigned(pos.z) / SQUARE_SIZE;
return (GroundBlocked(xSqr, zSqr, ignoreObj));
}
/**
* Opens up a yard in a blocked area.
* When a factory opens up, for example.
*/
void CGroundBlockingObjectMap::OpenBlockingYard(CSolidObject* object)
{
RemoveGroundBlockingObject(object);
AddGroundBlockingObject(object, YARDMAP_YARDFREE);
object->yardOpen = true;
}
////////////////////////////////////////////////////////////////////////////////////////////////
///
///
/**
* Closes a yard, blocking the area.
* When a factory closes, for example.
*/
void CGroundBlockingObjectMap::CloseBlockingYard(CSolidObject* object)
{
RemoveGroundBlockingObject(object);
AddGroundBlockingObject(object, YARDMAP_YARDBLOCKED);
object->yardOpen = false;
}
inline bool CGroundBlockingObjectMap::CheckYard(CSolidObject* yardUnit, const YardMapStatus& mask) const
{
for (int z = yardUnit->mapPos.y; z < yardUnit->mapPos.y + yardUnit->zsize; ++z) {
for (int x = yardUnit->mapPos.x; x < yardUnit->mapPos.x + yardUnit->xsize; ++x) {
if (yardUnit->GetGroundBlockingMaskAtPos(float3(x * SQUARE_SIZE, 0.0f, z * SQUARE_SIZE)) & mask)
if (GroundBlocked(x, z, yardUnit))
return false;
}
}
return true;
}
bool CGroundBlockingObjectMap::CanOpenYard(CSolidObject* yardUnit) const
{
return CheckYard(yardUnit, YARDMAP_YARDINV);
}
bool CGroundBlockingObjectMap::CanCloseYard(CSolidObject* yardUnit) const
{
return CheckYard(yardUnit, YARDMAP_YARD);
}
unsigned int CGroundBlockingObjectMap::CalcChecksum() const
{
unsigned int checksum = 666;
for (unsigned int i = 0; i < groundBlockingMap.size(); ++i) {
if (!groundBlockingMap[i].empty()) {
checksum = HsiehHash(&i, sizeof(i), checksum);
}
}
return checksum;
}
|