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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef COMMAND_DESCRIPTION_H
#define COMMAND_DESCRIPTION_H
#include "Command.h"
#include "System/creg/STL_Map.h"
#include <vector>
struct SCommandDescription {
CR_DECLARE_STRUCT(SCommandDescription)
public:
SCommandDescription():
id(0),
type(CMDTYPE_ICON),
queueing(true),
hidden(false),
disabled(false),
showUnique(false),
onlyTexture(false),
refCount(1) {}
bool operator != (const SCommandDescription& cd) const;
/// CMD_xxx code (custom codes can also be used)
int id;
/// CMDTYPE_xxx code
int type;
/// command name
std::string name;
/// the associated command action binding name
std::string action;
/// button texture
std::string iconname;
/// mouse cursor
std::string mouseicon;
/// tooltip text
std::string tooltip;
bool queueing;
/// if true dont show a button for the command
bool hidden;
/// for greying-out commands
bool disabled;
/// command only applies to single units
bool showUnique;
/// do not draw the name if the texture is available
bool onlyTexture;
std::vector<std::string> params;
mutable int refCount;
};
class CCommandDescriptionCache {
CR_DECLARE_STRUCT(CCommandDescriptionCache)
public:
void DecRef(std::vector<const SCommandDescription*>& cmdDescs);
const SCommandDescription* GetPtr(const SCommandDescription& cd);
void DecRef(const SCommandDescription& cd);
private:
int CalcHash(const SCommandDescription& cd) const;
std::multimap<int, SCommandDescription> cache;
};
extern CCommandDescriptionCache* commandDescriptionCache;
#endif // COMMAND_DESCRIPTION_H
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