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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef COBDEFINES_H
#define COBDEFINES_H
/* update LuaConstCOB.cpp anytime this is updated! */
// Indices for emit-sfx
#define SFX_VTOL 0
#define SFX_WAKE 2
#define SFX_WAKE_2 3 // same as SFX_WAKE
#define SFX_REVERSE_WAKE 4
#define SFX_REVERSE_WAKE_2 5 // same as SFX_REVERSE_WAKE
#define SFX_WHITE_SMOKE 257
#define SFX_BLACK_SMOKE 258
#define SFX_BUBBLE 259
#define SFX_CEG 1024
#define SFX_FIRE_WEAPON 2048
#define SFX_DETONATE_WEAPON 4096
// Indices for set/get value
#define ACTIVATION 1 // set or get
#define STANDINGMOVEORDERS 2 // set or get
#define STANDINGFIREORDERS 3 // set or get
#define HEALTH 4 // get (0-100%)
#define INBUILDSTANCE 5 // set or get
#define BUSY 6 // set or get (used by misc. special case missions like transport ships)
#define PIECE_XZ 7 // get
#define PIECE_Y 8 // get
#define UNIT_XZ 9 // get
#define UNIT_Y 10 // get
#define UNIT_HEIGHT 11 // get
#define XZ_ATAN 12 // get atan of packed x,z coords
#define XZ_HYPOT 13 // get hypot of packed x,z coords
#define ATAN 14 // get ordinary two-parameter atan
#define HYPOT 15 // get ordinary two-parameter hypot
#define GROUND_HEIGHT 16 // get land height, 0 if below water
#define BUILD_PERCENT_LEFT 17 // get 0 = unit is built and ready, 1-100 = How much is left to build
#define YARD_OPEN 18 // set or get (change which plots we occupy when building opens and closes)
#define BUGGER_OFF 19 // set or get (ask other units to clear the area)
#define ARMORED 20 // set or get
/*#define WEAPON_AIM_ABORTED 21
#define WEAPON_READY 22
#define WEAPON_LAUNCH_NOW 23
#define FINISHED_DYING 26
#define ORIENTATION 27*/
#define IN_WATER 28
#define CURRENT_SPEED 29
//#define MAGIC_DEATH 31
#define VETERAN_LEVEL 32
#define ON_ROAD 34
#define MAX_ID 70
#define MY_ID 71
#define UNIT_TEAM 72
#define UNIT_BUILD_PERCENT_LEFT 73
#define UNIT_ALLIED 74
#define MAX_SPEED 75
#define CLOAKED 76
#define WANT_CLOAK 77
#define GROUND_WATER_HEIGHT 78 // get land height, negative if below water
#define UPRIGHT 79 // set or get
#define POW 80 // get
#define PRINT 81 // get, so multiple args can be passed
#define HEADING 82 // get
#define TARGET_ID 83 // get
#define LAST_ATTACKER_ID 84 // get
#define LOS_RADIUS 85 // set or get
#define AIR_LOS_RADIUS 86 // set or get
#define RADAR_RADIUS 87 // set or get
#define JAMMER_RADIUS 88 // set or get
#define SONAR_RADIUS 89 // set or get
#define SONAR_JAM_RADIUS 90 // set or get
#define SEISMIC_RADIUS 91 // set or get
#define DO_SEISMIC_PING 92 // get
#define CURRENT_FUEL 93 // set or get
#define TRANSPORT_ID 94 // get
#define SHIELD_POWER 95 // set or get
#define STEALTH 96 // set or get
#define CRASHING 97 // set or get, returns whether aircraft isCrashing state
#define CHANGE_TARGET 98 // set, the value it's set to determines the affected weapon
#define CEG_DAMAGE 99 // set
#define COB_ID 100 // get
#define PLAY_SOUND 101 // get, so multiple args can be passed
#define KILL_UNIT 102 // get KILL_UNIT(unitId, SelfDestruct=true, Reclaimed=false)
#define SET_WEAPON_UNIT_TARGET 106 // get (fake set)
#define SET_WEAPON_GROUND_TARGET 107 // get (fake set)
#define SONAR_STEALTH 108 // set or get
#define REVERSING 109 // get
// NOTE: [LUA0 - LUA9] are defined in CobThread.cpp as [110 - 119]
#define FLANK_B_MODE 120 // set or get
#define FLANK_B_DIR 121 // set or get, set is through get for multiple args
#define FLANK_B_MOBILITY_ADD 122 // set or get
#define FLANK_B_MAX_DAMAGE 123 // set or get
#define FLANK_B_MIN_DAMAGE 124 // set or get
#define WEAPON_RELOADSTATE 125 // get (with fake set)
#define WEAPON_RELOADTIME 126 // get (with fake set)
#define WEAPON_ACCURACY 127 // get (with fake set)
#define WEAPON_SPRAY 128 // get (with fake set)
#define WEAPON_RANGE 129 // get (with fake set)
#define WEAPON_PROJECTILE_SPEED 130 // get (with fake set)
#define MIN 131 // get
#define MAX 132 // get
#define ABS 133 // get
#define GAME_FRAME 134 // get
#define KSIN 135 // get (kiloSine : 1024*sin(x))
#define KCOS 136 // get (kiloCosine : 1024*cos(x))
#define KTAN 137 // get (kiloTangent : 1024*tan(x))
#define SQRT 138 // get (square root)
// NOTE: shared variables use codes [1024 - 5119]
#endif
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