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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "CobThread.h"
#include "CobFile.h"
#include "CobInstance.h"
#include "CobEngine.h"
#include "Sim/Misc/GlobalConstants.h"
#include "Sim/Misc/GlobalSynced.h"
#include <sstream>
CR_BIND(CCobThread, )
CR_REG_METADATA(CCobThread, (
CR_MEMBER(owner),
CR_MEMBER(wakeTime),
CR_MEMBER(PC),
CR_MEMBER(paramCount),
CR_MEMBER(retCode),
CR_MEMBER(cbType),
CR_MEMBER(cbParam),
CR_MEMBER(waitAxis),
CR_MEMBER(waitPiece),
CR_MEMBER(state),
CR_MEMBER(signalMask),
CR_MEMBER(luaArgs),
CR_MEMBER(stack),
CR_MEMBER(callStack)
))
CR_BIND(CCobThread::CallInfo,)
CR_REG_METADATA_SUB(CCobThread, CallInfo,(
CR_MEMBER(functionId),
CR_MEMBER(returnAddr),
CR_MEMBER(stackTop)
))
//creg only
CCobThread::CCobThread()
{ }
CCobThread::CCobThread(CCobInstance* owner)
: owner(owner)
, wakeTime(0)
, PC(0)
, paramCount(0)
, retCode(-1)
, cbType(CCobInstance::CBNone)
, cbParam(0)
, waitAxis(-1)
, waitPiece(-1)
, state(Init)
, signalMask(0)
{
memset(&luaArgs[0], 0, MAX_LUA_COB_ARGS * sizeof(luaArgs[0]));
owner->threads.push_back(this);
}
CCobThread::~CCobThread()
{
if (owner != nullptr) {
if (cbType != CCobInstance::CBNone) {
//LOG_L(L_DEBUG, "%s callback with %d", script.scriptNames[callStack.back().functionId].c_str(), retCode);
owner->ThreadCallback(cbType, retCode, cbParam);
}
auto it = std::find(owner->threads.begin(), owner->threads.end(), this);
assert(it != owner->threads.end());
owner->threads.erase(it);
}
}
void CCobThread::SetCallback(CCobInstance::ThreadCallbackType cb, int cbp)
{
cbType = cb;
cbParam = cbp;
}
void CCobThread::Start(int functionId, const vector<int>& args, bool schedule)
{
state = Run;
PC = owner->script->scriptOffsets[functionId];
CallInfo ci;
ci.functionId = functionId;
ci.returnAddr = -1;
ci.stackTop = 0;
callStack.push_back(ci);
paramCount = args.size();
// copy arguments
stack = args;
// Add to scheduler
if (schedule)
cobEngine->AddThread(this);
}
const string& CCobThread::GetName()
{
return owner->script->scriptNames[callStack[0].functionId];
}
int CCobThread::CheckStack(unsigned int size, bool warn)
{
if (size <= stack.size())
return size;
if (warn) {
static char msg[512];
static const char* fmt =
"stack-size mismatch: need %u but have %lu arguments "
"(too many passed to function or too few returned?)";
SNPRINTF(msg, sizeof(msg), fmt, size, stack.size());
ShowError(msg);
}
return stack.size();
}
int CCobThread::GetStackVal(int pos)
{
return stack[pos];
}
int CCobThread::GetWakeTime() const
{
return wakeTime;
}
// Command documentation from http://visualta.tauniverse.com/Downloads/cob-commands.txt
// And some information from basm0.8 source (basm ops.txt)
// Model interaction
const int MOVE = 0x10001000;
const int TURN = 0x10002000;
const int SPIN = 0x10003000;
const int STOP_SPIN = 0x10004000;
const int SHOW = 0x10005000;
const int HIDE = 0x10006000;
const int CACHE = 0x10007000;
const int DONT_CACHE = 0x10008000;
const int MOVE_NOW = 0x1000B000;
const int TURN_NOW = 0x1000C000;
const int SHADE = 0x1000D000;
const int DONT_SHADE = 0x1000E000;
const int EMIT_SFX = 0x1000F000;
// Blocking operations
const int WAIT_TURN = 0x10011000;
const int WAIT_MOVE = 0x10012000;
const int SLEEP = 0x10013000;
// Stack manipulation
const int PUSH_CONSTANT = 0x10021001;
const int PUSH_LOCAL_VAR = 0x10021002;
const int PUSH_STATIC = 0x10021004;
const int CREATE_LOCAL_VAR = 0x10022000;
const int POP_LOCAL_VAR = 0x10023002;
const int POP_STATIC = 0x10023004;
const int POP_STACK = 0x10024000; ///< Not sure what this is supposed to do
// Arithmetic operations
const int ADD = 0x10031000;
const int SUB = 0x10032000;
const int MUL = 0x10033000;
const int DIV = 0x10034000;
const int MOD = 0x10034001; ///< spring specific
const int BITWISE_AND = 0x10035000;
const int BITWISE_OR = 0x10036000;
const int BITWISE_XOR = 0x10037000;
const int BITWISE_NOT = 0x10038000;
// Native function calls
const int RAND = 0x10041000;
const int GET_UNIT_VALUE = 0x10042000;
const int GET = 0x10043000;
// Comparison
const int SET_LESS = 0x10051000;
const int SET_LESS_OR_EQUAL = 0x10052000;
const int SET_GREATER = 0x10053000;
const int SET_GREATER_OR_EQUAL = 0x10054000;
const int SET_EQUAL = 0x10055000;
const int SET_NOT_EQUAL = 0x10056000;
const int LOGICAL_AND = 0x10057000;
const int LOGICAL_OR = 0x10058000;
const int LOGICAL_XOR = 0x10059000;
const int LOGICAL_NOT = 0x1005A000;
// Flow control
const int START = 0x10061000;
const int CALL = 0x10062000; ///< converted when executed
const int REAL_CALL = 0x10062001; ///< spring custom
const int LUA_CALL = 0x10062002; ///< spring custom
const int JUMP = 0x10064000;
const int RETURN = 0x10065000;
const int JUMP_NOT_EQUAL = 0x10066000;
const int SIGNAL = 0x10067000;
const int SET_SIGNAL_MASK = 0x10068000;
// Piece destruction
const int EXPLODE = 0x10071000;
const int PLAY_SOUND = 0x10072000;
// Special functions
const int SET = 0x10082000;
const int ATTACH = 0x10083000;
const int DROP = 0x10084000;
// Indices for SET, GET, and GET_UNIT_VALUE for LUA return values
#define LUA0 110 // (LUA0 returns the lua call status, 0 or 1)
#define LUA1 111
#define LUA2 112
#define LUA3 113
#define LUA4 114
#define LUA5 115
#define LUA6 116
#define LUA7 117
#define LUA8 118
#define LUA9 119
// Handy macros
#define GET_LONG_PC() (owner->script->code[PC++])
// #define POP() (stack.size() > 0) ? stack.back(), stack.pop_back(); : 0
int CCobThread::POP()
{
if (!stack.empty()) {
int r = stack.back();
stack.pop_back();
return r;
}
return 0;
}
bool CCobThread::Tick()
{
if (state == Sleep) {
LOG_L(L_ERROR, "sleeping thread ticked!");
}
if (state == Dead || owner == nullptr) {
return false;
}
state = Run;
int r1, r2, r3, r4, r5, r6;
vector<int> args;
vector<int>::iterator ei;
//execTrace.clear();
//LOG_L(L_DEBUG, "Executing in %s (from %s)", script.scriptNames[callStack.back().functionId].c_str(), GetName().c_str());
while (state == Run) {
//int opcode = *(int*)&script.code[PC];
// Disabling exec trace gives about a 50% speedup on vm-intensive code
//execTrace.push_back(PC);
int opcode = GET_LONG_PC();
//LOG_L(L_DEBUG, "PC: %x opcode: %x (%s)", PC - 1, opcode, GetOpcodeName(opcode).c_str());
switch(opcode) {
case PUSH_CONSTANT:
r1 = GET_LONG_PC();
stack.push_back(r1);
break;
case SLEEP:
r1 = POP();
wakeTime = cobEngine->GetCurrentTime() + r1;
state = Sleep;
cobEngine->AddThread(this);
//LOG_L(L_DEBUG, "%s sleeping for %d ms", script.scriptNames[callStack.back().functionId].c_str(), r1);
return true;
case SPIN:
r1 = GET_LONG_PC();
r2 = GET_LONG_PC();
r3 = POP(); // speed
r4 = POP(); // accel
owner->Spin(r1, r2, r3, r4);
break;
case STOP_SPIN:
r1 = GET_LONG_PC();
r2 = GET_LONG_PC();
r3 = POP(); // decel
//LOG_L(L_DEBUG, "Stop spin of %s around %d", script.pieceNames[r1].c_str(), r2);
owner->StopSpin(r1, r2, r3);
break;
case RETURN:
retCode = POP();
if (callStack.back().returnAddr == -1) {
//LOG_L(L_DEBUG, "%s returned %d", script.scriptNames[callStack.back().functionId].c_str(), retCode);
state = Dead;
//callStack.pop_back();
// Leave values intact on stack in case caller wants to check them
return false;
}
PC = callStack.back().returnAddr;
while (stack.size() > callStack.back().stackTop) {
stack.pop_back();
}
callStack.pop_back();
//LOG_L(L_DEBUG, "Returning to %s", owner->script->scriptNames[callStack.back().functionId].c_str());
break;
case SHADE:
r1 = GET_LONG_PC();
break;
case DONT_SHADE:
r1 = GET_LONG_PC();
break;
case CACHE:
r1 = GET_LONG_PC();
break;
case DONT_CACHE:
r1 = GET_LONG_PC();
break;
case CALL: {
r1 = GET_LONG_PC();
PC--;
const string& name = owner->script->scriptNames[r1];
if (name.find("lua_") == 0) {
owner->script->code[PC - 1] = LUA_CALL;
LuaCall();
break;
}
owner->script->code[PC - 1] = REAL_CALL;
// fall through //
}
case REAL_CALL:
r1 = GET_LONG_PC();
r2 = GET_LONG_PC();
if (owner->script->scriptLengths[r1] == 0) {
//LOG_L(L_DEBUG, "Preventing call to zero-len script %s", owner->script->scriptNames[r1].c_str());
break;
}
CallInfo ci;
ci.functionId = r1;
ci.returnAddr = PC;
ci.stackTop = stack.size() - r2;
callStack.push_back(ci);
paramCount = r2;
PC = owner->script->scriptOffsets[r1];
//LOG_L(L_DEBUG, "Calling %s", owner->script->scriptNames[r1].c_str());
break;
case LUA_CALL:
LuaCall();
break;
case POP_STATIC:
r1 = GET_LONG_PC();
r2 = POP();
owner->staticVars[r1] = r2;
//LOG_L(L_DEBUG, "Pop static var %d val %d", r1, r2);
break;
case POP_STACK:
POP();
break;
case START: {
r1 = GET_LONG_PC();
r2 = GET_LONG_PC();
if (owner->script->scriptLengths[r1] == 0) {
//LOG_L(L_DEBUG, "Preventing start of zero-len script %s", owner->script->scriptNames[r1].c_str());
break;
}
args.clear();
args.reserve(r2);
for (r3 = 0; r3 < r2; ++r3) {
r4 = POP();
args.push_back(r4);
}
CCobThread* thread = new CCobThread(owner);
thread->Start(r1, args, true);
// Seems that threads should inherit signal mask from creator
thread->signalMask = signalMask;
//LOG_L(L_DEBUG, "Starting %s %d", owner->script->scriptNames[r1].c_str(), signalMask);
} break;
case CREATE_LOCAL_VAR:
if (paramCount == 0) {
stack.push_back(0);
} else {
paramCount--;
}
break;
case GET_UNIT_VALUE:
r1 = POP();
if ((r1 >= LUA0) && (r1 <= LUA9)) {
stack.push_back(luaArgs[r1 - LUA0]);
break;
}
r1 = owner->GetUnitVal(r1, 0, 0, 0, 0);
stack.push_back(r1);
break;
case JUMP_NOT_EQUAL:
r1 = GET_LONG_PC();
r2 = POP();
if (r2 == 0) {
PC = r1;
}
break;
case JUMP:
r1 = GET_LONG_PC();
// this seem to be an error in the docs..
//r2 = owner->script->scriptOffsets[callStack.back().functionId] + r1;
PC = r1;
break;
case POP_LOCAL_VAR:
r1 = GET_LONG_PC();
r2 = POP();
stack[callStack.back().stackTop + r1] = r2;
break;
case PUSH_LOCAL_VAR:
r1 = GET_LONG_PC();
r2 = stack[callStack.back().stackTop + r1];
stack.push_back(r2);
break;
case SET_LESS_OR_EQUAL:
r2 = POP();
r1 = POP();
if (r1 <= r2)
stack.push_back(1);
else
stack.push_back(0);
break;
case BITWISE_AND:
r1 = POP();
r2 = POP();
stack.push_back(r1 & r2);
break;
case BITWISE_OR: // seems to want stack contents or'd, result places on stack
r1 = POP();
r2 = POP();
stack.push_back(r1 | r2);
break;
case BITWISE_XOR:
r1 = POP();
r2 = POP();
stack.push_back(r1 ^ r2);
break;
case BITWISE_NOT:
r1 = POP();
stack.push_back(~r1);
break;
case EXPLODE:
r1 = GET_LONG_PC();
r2 = POP();
owner->Explode(r1, r2);
break;
case PLAY_SOUND:
r1 = GET_LONG_PC();
r2 = POP();
owner->PlayUnitSound(r1, r2);
break;
case PUSH_STATIC:
r1 = GET_LONG_PC();
stack.push_back(owner->staticVars[r1]);
//LOG_L(L_DEBUG, "Push static %d val %d", r1, owner->staticVars[r1]);
break;
case SET_NOT_EQUAL:
r1 = POP();
r2 = POP();
if (r1 != r2)
stack.push_back(1);
else
stack.push_back(0);
break;
case SET_EQUAL:
r1 = POP();
r2 = POP();
if (r1 == r2)
stack.push_back(1);
else
stack.push_back(0);
break;
case SET_LESS:
r2 = POP();
r1 = POP();
if (r1 < r2)
stack.push_back(1);
else
stack.push_back(0);
break;
case SET_GREATER:
r2 = POP();
r1 = POP();
if (r1 > r2)
stack.push_back(1);
else
stack.push_back(0);
break;
case SET_GREATER_OR_EQUAL:
r2 = POP();
r1 = POP();
if (r1 >= r2)
stack.push_back(1);
else
stack.push_back(0);
break;
case RAND:
r2 = POP();
r1 = POP();
r3 = gs->randInt() % (r2 - r1 + 1) + r1;
stack.push_back(r3);
break;
case EMIT_SFX:
r1 = POP();
r2 = GET_LONG_PC();
owner->EmitSfx(r1, r2);
break;
case MUL:
r1 = POP();
r2 = POP();
stack.push_back(r1 * r2);
break;
case SIGNAL:
r1 = POP();
owner->Signal(r1);
break;
case SET_SIGNAL_MASK:
r1 = POP();
signalMask = r1;
break;
case TURN:
r2 = POP();
r1 = POP();
r3 = GET_LONG_PC();
r4 = GET_LONG_PC();
//LOG_L(L_DEBUG, "Turning piece %s axis %d to %d speed %d", owner->script->pieceNames[r3].c_str(), r4, r2, r1);
owner->Turn(r3, r4, r1, r2);
break;
case GET:
r5 = POP();
r4 = POP();
r3 = POP();
r2 = POP();
r1 = POP();
if ((r1 >= LUA0) && (r1 <= LUA9)) {
stack.push_back(luaArgs[r1 - LUA0]);
break;
}
r6 = owner->GetUnitVal(r1, r2, r3, r4, r5);
stack.push_back(r6);
break;
case ADD:
r2 = POP();
r1 = POP();
stack.push_back(r1 + r2);
break;
case SUB:
r2 = POP();
r1 = POP();
r3 = r1 - r2;
stack.push_back(r3);
break;
case DIV:
r2 = POP();
r1 = POP();
if (r2 != 0)
r3 = r1 / r2;
else {
r3 = 1000; // infinity!
ShowError("division by zero");
}
stack.push_back(r3);
break;
case MOD:
r2 = POP();
r1 = POP();
if (r2 != 0)
stack.push_back(r1 % r2);
else {
stack.push_back(0);
ShowError("modulo division by zero");
}
break;
case MOVE:
r1 = GET_LONG_PC();
r2 = GET_LONG_PC();
r4 = POP();
r3 = POP();
owner->Move(r1, r2, r3, r4);
break;
case MOVE_NOW:{
r1 = GET_LONG_PC();
r2 = GET_LONG_PC();
r3 = POP();
owner->MoveNow(r1, r2, r3);
break;}
case TURN_NOW:{
r1 = GET_LONG_PC();
r2 = GET_LONG_PC();
r3 = POP();
owner->TurnNow(r1, r2, r3);
break;}
case WAIT_TURN:
r1 = GET_LONG_PC();
r2 = GET_LONG_PC();
//LOG_L(L_DEBUG, "Waiting for turn on piece %s around axis %d", owner->script->pieceNames[r1].c_str(), r2);
if (owner->NeedsWait(CCobInstance::ATurn, r1, r2)) {
state = WaitTurn;
waitPiece = r1;
waitAxis = r2;
return true;
}
else
break;
case WAIT_MOVE:
r1 = GET_LONG_PC();
r2 = GET_LONG_PC();
//LOG_L(L_DEBUG, "Waiting for move on piece %s on axis %d", owner->script->pieceNames[r1].c_str(), r2);
if (owner->NeedsWait(CCobInstance::AMove, r1, r2)) {
state = WaitMove;
waitPiece = r1;
waitAxis = r2;
return true;
}
break;
case SET:
r2 = POP();
r1 = POP();
//LOG_L(L_DEBUG, "Setting unit value %d to %d", r1, r2);
if ((r1 >= LUA0) && (r1 <= LUA9)) {
luaArgs[r1 - LUA0] = r2;
break;
}
owner->SetUnitVal(r1, r2);
break;
case ATTACH:
r3 = POP();
r2 = POP();
r1 = POP();
owner->AttachUnit(r2, r1);
break;
case DROP:
r1 = POP();
owner->DropUnit(r1);
break;
case LOGICAL_NOT: // Like bitwise, but only on values 1 and 0.
r1 = POP();
if (r1 == 0)
stack.push_back(1);
else
stack.push_back(0);
break;
case LOGICAL_AND:
r1 = POP();
r2 = POP();
if (r1 && r2)
stack.push_back(1);
else
stack.push_back(0);
break;
case LOGICAL_OR:
r1 = POP();
r2 = POP();
if (r1 || r2)
stack.push_back(1);
else
stack.push_back(0);
break;
case LOGICAL_XOR:
r1 = POP();
r2 = POP();
if ( (!!r1) ^ (!!r2))
stack.push_back(1);
else
stack.push_back(0);
break;
case HIDE:
r1 = GET_LONG_PC();
owner->SetVisibility(r1, false);
//LOG_L(L_DEBUG, "Hiding %d", r1);
break;
case SHOW:{
r1 = GET_LONG_PC();
int i;
for (i = 0; i < MAX_WEAPONS_PER_UNIT; ++i)
if (callStack.back().functionId == owner->script->scriptIndex[COBFN_FirePrimary + COBFN_Weapon_Funcs * i])
break;
// If true, we are in a Fire-script and should show a special flare effect
if (i < MAX_WEAPONS_PER_UNIT) {
owner->ShowFlare(r1);
}
else {
owner->SetVisibility(r1, true);
}
//LOG_L(L_DEBUG, "Showing %d", r1);
break;}
default:
LOG_L(L_ERROR, "Unknown opcode %x (in %s:%s at %x)",
opcode, owner->script->name.c_str(),
owner->script->scriptNames[callStack.back().functionId].c_str(),
PC - 1);
LOG_L(L_ERROR, "Exec trace:");
// ei = execTrace.begin();
// while (ei != execTrace.end()) {
// LOG_L(L_ERROR, "PC: %3x opcode: %s", *ei, GetOpcodeName(owner->script->code[*ei]).c_str());
// ++ei;
// }
state = Dead;
return false;
}
}
return (state != Dead); // can arrive here as dead, through CCobInstance::Signal()
}
void CCobThread::ShowError(const string& msg)
{
static int spamPrevention = 100;
if (spamPrevention < 0) return;
--spamPrevention;
if (callStack.empty()) {
LOG_L(L_ERROR, "%s outside script execution (?)", msg.c_str());
} else {
LOG_L(L_ERROR, "%s (in %s:%s at %x)", msg.c_str(),
owner->script->name.c_str(),
owner->script->scriptNames[callStack.back().functionId].c_str(),
PC - 1);
}
}
string CCobThread::GetOpcodeName(int opcode)
{
switch (opcode) {
case MOVE: return "move";
case TURN: return "turn";
case SPIN: return "spin";
case STOP_SPIN: return "stop-spin";
case SHOW: return "show";
case HIDE: return "hide";
case CACHE: return "cache";
case DONT_CACHE: return "dont-cache";
case TURN_NOW: return "turn-now";
case MOVE_NOW: return "move-now";
case SHADE: return "shade";
case DONT_SHADE: return "dont-shade";
case EMIT_SFX: return "sfx";
case WAIT_TURN: return "wait-for-turn";
case WAIT_MOVE: return "wait-for-move";
case SLEEP: return "sleep";
case PUSH_CONSTANT: return "pushc";
case PUSH_LOCAL_VAR: return "pushl";
case PUSH_STATIC: return "pushs";
case CREATE_LOCAL_VAR: return "clv";
case POP_LOCAL_VAR: return "popl";
case POP_STATIC: return "pops";
case POP_STACK: return "pop-stack";
case ADD: return "add";
case SUB: return "sub";
case MUL: return "mul";
case DIV: return "div";
case MOD: return "mod";
case BITWISE_AND: return "and";
case BITWISE_OR: return "or";
case BITWISE_XOR: return "xor";
case BITWISE_NOT: return "not";
case RAND: return "rand";
case GET_UNIT_VALUE: return "getuv";
case GET: return "get";
case SET_LESS: return "setl";
case SET_LESS_OR_EQUAL: return "setle";
case SET_GREATER: return "setg";
case SET_GREATER_OR_EQUAL: return "setge";
case SET_EQUAL: return "sete";
case SET_NOT_EQUAL: return "setne";
case LOGICAL_AND: return "land";
case LOGICAL_OR: return "lor";
case LOGICAL_XOR: return "lxor";
case LOGICAL_NOT: return "neg";
case START: return "start";
case CALL: return "call";
case REAL_CALL: return "call";
case LUA_CALL: return "lua_call";
case JUMP: return "jmp";
case RETURN: return "return";
case JUMP_NOT_EQUAL: return "jne";
case SIGNAL: return "signal";
case SET_SIGNAL_MASK: return "mask";
case EXPLODE: return "explode";
case PLAY_SOUND: return "play-sound";
case SET: return "set";
case ATTACH: return "attach";
case DROP: return "drop";
}
return "unknown";
}
/******************************************************************************/
void CCobThread::LuaCall()
{
const int r1 = GET_LONG_PC(); // script id
const int r2 = GET_LONG_PC(); // arg count
// setup the parameter array
const int size = (int) stack.size();
const int argCount = std::min(r2, MAX_LUA_COB_ARGS);
const int start = std::max(0, size - r2);
const int end = std::min(size, start + argCount);
int a = 0;
for (int i = start; i < end; i++) {
luaArgs[a] = stack[i];
a++;
}
if (r2 >= size) {
stack.clear();
} else {
stack.resize(size - r2);
}
if (!luaRules) {
luaArgs[0] = 0; // failure
return;
}
// check script index validity
if ((r1 < 0) || (static_cast<size_t>(r1) >= owner->script->luaScripts.size())) {
luaArgs[0] = 0; // failure
return;
}
const LuaHashString& hs = owner->script->luaScripts[r1];
//LOG_L(L_DEBUG, "Cob2Lua %s", hs.GetString().c_str());
int argsCount = argCount;
luaRules->Cob2Lua(hs, owner->GetUnit(), argsCount, luaArgs);
retCode = luaArgs[0];
}
/******************************************************************************/
/******************************************************************************/
void CCobThread::AnimFinished(CUnitScript::AnimType type, int piece, int axis)
{
if (piece != waitPiece || axis != waitAxis)
return;
// Not sure how to do this more cleanly.. Will probably rewrite it
if ((state == WaitMove && type == CCobInstance::AMove) ||
(state == WaitTurn && type == CCobInstance::ATurn)) {
state = Run;
waitPiece = -1;
waitAxis = -1;
cobEngine->AddThread(this);
}
}
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