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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "AIScriptHandler.h"
#include "ExternalAI/Interface/aidefines.h"
#include "ExternalAI/IAILibraryManager.h"
#include "ExternalAI/SkirmishAIKey.h"
#include <stdexcept>
CAIScriptHandler& CAIScriptHandler::Instance()
{
static CAIScriptHandler instance;
return instance;
}
bool CAIScriptHandler::IsSkirmishAITestScript(const std::string& scriptName) const
{
const ScriptMap::const_iterator scriptsIt = scripts.find(scriptName);
if (scriptsIt == scripts.end())
return false;
return (dynamic_cast<const CSkirmishAIScript*>(scriptsIt->second) != NULL);
}
const SkirmishAIData& CAIScriptHandler::GetSkirmishAIData(const std::string& scriptName) const
{
const ScriptMap::const_iterator scriptsIt = scripts.find(scriptName);
if (scriptsIt == scripts.end()) {
throw std::runtime_error("start-script \"" + scriptName + "\" does not exist");
}
const CSkirmishAIScript* aiScript = dynamic_cast<const CSkirmishAIScript*>(scriptsIt->second);
if (aiScript == NULL) {
throw std::runtime_error("start-script \"" + scriptName + "\" is not a CSkirmishAIScript");
}
return aiScript->aiData;
}
void CAIScriptHandler::Add(CScript* script)
{
scripts.insert(ScriptMap::value_type(script->name, script));
scriptNames.push_back(script->name);
}
CAIScriptHandler::CAIScriptHandler()
{
// add the C interface Skirmish AIs
// Lua AIs can not be added, as the selection would get invalid when
// selecting another mod.
const IAILibraryManager::T_skirmishAIKeys& skirmishAIKeys = aiLibManager->GetSkirmishAIKeys();
IAILibraryManager::T_skirmishAIKeys::const_iterator i = skirmishAIKeys.begin();
IAILibraryManager::T_skirmishAIKeys::const_iterator e = skirmishAIKeys.end();
for (; i != e; ++i) {
SkirmishAIData aiData;
aiData.shortName = i->GetShortName();
aiData.version = i->GetVersion();
aiData.isLuaAI = false;
Add(new CSkirmishAIScript(aiData));
}
}
CAIScriptHandler::~CAIScriptHandler()
{
for (ScriptMap::iterator it = scripts.begin(); it != scripts.end(); ++it) {
delete it->second;
}
}
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