File: FileSystemInitializer.cpp

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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#include "FileSystemInitializer.h"
#include "DataDirLocater.h"
#include "ArchiveScanner.h"
#include "VFSHandler.h"
#include "System/LogOutput.h"
#include "System/Util.h"
#include "System/Config/ConfigHandler.h"
#include "System/Platform/Misc.h"



bool FileSystemInitializer::initialized = false;

void FileSystemInitializer::PreInitializeConfigHandler(const std::string& configSource, const bool safemode)
{
	dataDirLocater.LocateDataDirs();
	dataDirLocater.ChangeCwdToWriteDir();
	ConfigHandler::Instantiate(configSource, safemode);
}


void FileSystemInitializer::InitializeLogOutput(const std::string& filename)
{
	if (!filename.empty() && !logOutput.IsInitialized()) logOutput.SetFileName(filename);
	logOutput.Initialize();
}


void FileSystemInitializer::Initialize()
{
	if (!initialized) {
		try {
			Platform::SetOrigCWD();
			dataDirLocater.LocateDataDirs();
			dataDirLocater.Check();
			archiveScanner = new CArchiveScanner();
			vfsHandler = new CVFSHandler();
			initialized = true;
		} catch (const std::exception& ex) {
			Cleanup();
			throw;
		} catch (...) {
			Cleanup();
			throw;
		}
	}
}

void FileSystemInitializer::Cleanup(bool deallocConfigHandler)
{
	if (initialized) {
		SafeDelete(archiveScanner);
		SafeDelete(vfsHandler);
		initialized = false;
	}

	if (deallocConfigHandler) {
		ConfigHandler::Deallocate();
	}
}