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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "InputHandler.h"
#include "System/TimeProfiler.h"
InputHandler input;
InputHandler::InputHandler()
{
}
void InputHandler::PushEvent(const SDL_Event& ev)
{
sig(ev);
}
void InputHandler::PushEvents()
{
SCOPED_TIMER("InputHandler::PushEvents");
SDL_Event event;
while (SDL_PollEvent(&event)) {
// SDL_PollEvent may modify FPU flags
streflop::streflop_init<streflop::Simple>();
PushEvent(event);
}
}
boost::signals2::connection InputHandler::AddHandler(SignalType::slot_function_type handler)
{
return sig.connect(handler);
}
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