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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _LOAD_SAVE_HANDLER_H
#define _LOAD_SAVE_HANDLER_H
#include <string>
class ILoadSaveHandler
{
public:
static ILoadSaveHandler* Create(bool usecreg);
protected:
static std::string FindSaveFile(const std::string& file);
public:
virtual ~ILoadSaveHandler();
virtual void SaveGame(const std::string& file) = 0;
/// load things such as map and mod, needed to fire up the engine
virtual void LoadGameStartInfo(const std::string& file) = 0;
virtual void LoadGame() = 0;
std::string scriptText;
std::string mapName;
std::string modName;
};
#endif // _LOAD_SAVE_HANDLER_H
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